diff options
author | Kevin Hockey <Blitzkev@gmail.com> | 2010-07-27 21:11:16 (GMT) |
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committer | Kevin Hockey <Blitzkev@gmail.com> | 2010-07-27 21:11:16 (GMT) |
commit | 297a74bc12f0daa8cedcf0398fe9e48a7e7b358f (patch) | |
tree | 7b7a61d84b59229d87275474a30f860e8e4cb64b /MAFH2/BattleEngine.py | |
parent | b9521d2c3979b1b61772210d1595675986b587cb (diff) |
aslaksmd
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r-- | MAFH2/BattleEngine.py | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index 5bc9261..b9769e4 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -4,9 +4,9 @@ from BattleMenu import BattleMenuHolder from MagicMenu import MagicMenuHolder from Spritesheet import Spritesheet from Items import get_item -from DrawableObject import DrawableObject -from DynamicDrawableObject import DynamicDrawableObject -from Scene import Scene +from fortuneengine.DrawableObject import DrawableObject +from fortuneengine.DynamicDrawableObject import DynamicDrawableObject +from fortuneengine.Scene import Scene import pygame from constants import CHAR_PATH, HUD_PATH @@ -41,8 +41,9 @@ class BattleEngine(GameEngineElement): e_index = self.current_room.get_enemy( i ) if e_index != '0': - self.enemy_list.append( get_enemy( e_index ) ) - self.get_engine.get_scene().addObjects([get_enemy(e_index)]) + curE = get_enemy( e_index ) + self.enemy_list.append( curE ) + self.game_engine.get_scene().addObjects([curE.get_sprite()]) # Preload images self.__drawableObjects = {} @@ -51,7 +52,7 @@ class BattleEngine(GameEngineElement): self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100), '') self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '') - self.get_engine.get_scene().addObjects(self.__drawableObjects) + self.game_engine.get_scene().addObjects(self.__drawableObjects) self.add_to_engine() self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) ) @@ -405,4 +406,4 @@ class BattleEngine(GameEngineElement): #what the hell does ^^ do?? # pygame.display.update(_dirtyList) #5 new - self.get_engine.get_scene().update(clock.get_time()) + self.game_engine.get_scene().update(clock.get_time()) |