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authorKevin Hockey <Blitzkev@gmail.com>2010-07-27 21:11:16 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-07-27 21:11:16 (GMT)
commit297a74bc12f0daa8cedcf0398fe9e48a7e7b358f (patch)
tree7b7a61d84b59229d87275474a30f860e8e4cb64b /MAFH2/BattleEngine.py
parentb9521d2c3979b1b61772210d1595675986b587cb (diff)
aslaksmd
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py15
1 files changed, 8 insertions, 7 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index 5bc9261..b9769e4 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -4,9 +4,9 @@ from BattleMenu import BattleMenuHolder
from MagicMenu import MagicMenuHolder
from Spritesheet import Spritesheet
from Items import get_item
-from DrawableObject import DrawableObject
-from DynamicDrawableObject import DynamicDrawableObject
-from Scene import Scene
+from fortuneengine.DrawableObject import DrawableObject
+from fortuneengine.DynamicDrawableObject import DynamicDrawableObject
+from fortuneengine.Scene import Scene
import pygame
from constants import CHAR_PATH, HUD_PATH
@@ -41,8 +41,9 @@ class BattleEngine(GameEngineElement):
e_index = self.current_room.get_enemy( i )
if e_index != '0':
- self.enemy_list.append( get_enemy( e_index ) )
- self.get_engine.get_scene().addObjects([get_enemy(e_index)])
+ curE = get_enemy( e_index )
+ self.enemy_list.append( curE )
+ self.game_engine.get_scene().addObjects([curE.get_sprite()])
# Preload images
self.__drawableObjects = {}
@@ -51,7 +52,7 @@ class BattleEngine(GameEngineElement):
self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100), '')
self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '')
- self.get_engine.get_scene().addObjects(self.__drawableObjects)
+ self.game_engine.get_scene().addObjects(self.__drawableObjects)
self.add_to_engine()
self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) )
@@ -405,4 +406,4 @@ class BattleEngine(GameEngineElement):
#what the hell does ^^ do??
# pygame.display.update(_dirtyList) #5 new
- self.get_engine.get_scene().update(clock.get_time())
+ self.game_engine.get_scene().update(clock.get_time())