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authorKevin Hockey <Blitzkev@gmail.com>2010-07-27 21:17:56 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-07-27 21:17:56 (GMT)
commit7d9895ffc81850923cea593f0425d207617b0a26 (patch)
tree84a26a0cabcaa6f5c795dc51bd0c55a51202f53b /MAFH2/BattleEngine.py
parent6d6df1045c9447977e587d1c31a2c4669b3273f7 (diff)
fixin multiple animations
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index 36190bd..da4f7df 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -49,12 +49,12 @@ class BattleEngine(GameEngineElement):
self.__drawableObjects = {}
for i in ['arrow_select']:
self.__drawableObjects[i] = DrawableObject([pygame.image.load( HUD_PATH + i + ".gif" )],'')
- self.game_engine.get_scene().addObjects(self.__drawableObjects[i])
+ self.game_engine.get_scene().addObjects([self.__drawableObjects[i]])
self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100), '')
self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '')
- self.game_engine.get_scene().addObjects(self.__drawableObjects['hp'])
- self.game_engine.get_scene().addObjects(self.__drawableObjects['bt'])
+ self.game_engine.get_scene().addObjects([self.__drawableObjects['hp']])
+ self.game_engine.get_scene().addObjects([self.__drawableObjects['bt']])
self.add_to_engine()
self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) )
@@ -402,10 +402,10 @@ class BattleEngine(GameEngineElement):
# Player Health
health = 10 - profile.hero.healthLevel()
# screen.blit(self.__images['hp'][health], (25,25)) #4 orig
- self.__drawableObjects['hp'].goToAnim(heatlh) #4 new
+ self.__drawableObjects['hp'].goToAnim(health) #4 new
self.__drawableObjects['hp'].setPosition(25,25)
#enemy.sprite.updateAnim( tick_time ) #2 new
#what the hell does ^^ do??
# pygame.display.update(_dirtyList) #5 new
- self.game_engine.get_scene().update(clock.get_time())
+ #self.game_engine.get_scene().update(clock.get_time())