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authorKevin Hockey <Blitzkev@gmail.com>2010-08-04 17:59:52 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-08-04 17:59:52 (GMT)
commit88ba59ff33ae8240ab1000b571f0ebfdce2d119f (patch)
treea2b6b68b64063d4c26a6eefb5e5833b91b8e7e1c /MAFH2/BattleEngine.py
parent55ebd9beb77dc07c4980f33ee665fbe9d142ff7b (diff)
fixed transparency and battle ending
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index 4b17877..b9e2b1a 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -307,7 +307,7 @@ class BattleEngine(GameEngineElement):
if enemy.HP <= 0:
enemy.alive = False
self.enemy_list.remove(enemy)
- enemy.makeTransparent(True)
+ enemy.get_sprite().makeTransparent(True)
self.active_target = 1
if enemy.alive:
random.seed()
@@ -348,10 +348,10 @@ class BattleEngine(GameEngineElement):
room.remove_item( i )
self.game_engine.get_object('mesg').add_line(_("%s dropped!")% item.name)
room.has_enemy = False
+
#self terminate
#print 'end battle called'
self.remove_from_engine()
- self.game_engine.get_scene().removeObject(self.background)
for object in self.__drawableObjects:
self.game_engine.get_scene().removeObject(object)