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author | Kevin Hockey <Blitzkev@gmail.com> | 2010-06-28 21:37:32 (GMT) |
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committer | Kevin Hockey <Blitzkev@gmail.com> | 2010-06-28 21:37:32 (GMT) |
commit | bf007b892cd8e2aaf6f9a565ae3f166e53716501 (patch) | |
tree | ae89b086839e0c9e8fde21f28fcd02d0986eba65 /MAFH2/BattleEngine.py | |
parent | d3bd2b4803467fa8a7f28b60f4e010c153b528de (diff) |
Added pictures of glyphs to assets folder. Added some debugging statements.
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r-- | MAFH2/BattleEngine.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index fe6cc39..4435641 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -90,6 +90,7 @@ class BattleEngine(GameEngineElement): menu.set_disp('Fire Cast!') self.game_engine.add_object('firemenu', MagicMenuHolder( self.menu_callback ) ) self.game_engine.get_object('firemenu').show_menu('fire') + print("got here") #self.__attack_phase(menu) elif selection == 'heal': |