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authorKevin Hockey <Blitzkev@gmail.com>2010-06-28 21:37:32 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-06-28 21:37:32 (GMT)
commitbf007b892cd8e2aaf6f9a565ae3f166e53716501 (patch)
treeae89b086839e0c9e8fde21f28fcd02d0986eba65 /MAFH2/BattleEngine.py
parentd3bd2b4803467fa8a7f28b60f4e010c153b528de (diff)
Added pictures of glyphs to assets folder. Added some debugging statements.
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index fe6cc39..4435641 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -90,6 +90,7 @@ class BattleEngine(GameEngineElement):
menu.set_disp('Fire Cast!')
self.game_engine.add_object('firemenu', MagicMenuHolder( self.menu_callback ) )
self.game_engine.get_object('firemenu').show_menu('fire')
+ print("got here")
#self.__attack_phase(menu)
elif selection == 'heal':