Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/MAFH2/BattleEngine.py
diff options
context:
space:
mode:
authorKevin Hockey <Blitzkev@gmail.com>2010-07-01 22:53:04 (GMT)
committer Kevin Hockey <Blitzkev@gmail.com>2010-07-01 22:53:04 (GMT)
commitc970037004294b16632f0615a6edafa05ca73a11 (patch)
tree693870f23ccc50642f59d6557a0cc5c8a22015a2 /MAFH2/BattleEngine.py
parent3ecbec45d698158cc330da9b73b96d3a7131013f (diff)
Huge changes to how buttons are loaded
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index e7d08d8..fe79d22 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -25,6 +25,7 @@ class BattleEngine(GameEngineElement):
self.enemy_list = []
self.magic_list = []
+ self.spellType = 0 #0 = non, 1-4 are spells in order
self.isMagic = False
self.state = PLAYER_WAIT
self.player_input = '0'