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authorjlew <jlew.blackout@gmail.com>2010-06-29 13:40:26 (GMT)
committer jlew <jlew.blackout@gmail.com>2010-06-29 13:40:26 (GMT)
commitcb6ab10b4982b1b709756d954bc1b8e7fec9274b (patch)
tree5fce7f5000c8507dcdb79bb6673cda6e5933d800 /MAFH2/BattleEngine.py
parent721d43756cf45596a2968ae9e01c3c0357b73a07 (diff)
Removed game engine timers as animation as no longer needed
Diffstat (limited to 'MAFH2/BattleEngine.py')
-rw-r--r--MAFH2/BattleEngine.py7
1 files changed, 1 insertions, 6 deletions
diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py
index 4435641..7bf3e97 100644
--- a/MAFH2/BattleEngine.py
+++ b/MAFH2/BattleEngine.py
@@ -42,8 +42,6 @@ class BattleEngine(GameEngineElement):
self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100)
self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25)
- self.game_engine.start_event_timer(1, 150)
-
self.add_to_engine()
self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) )
self.game_engine.get_object('battlemenu').show_menu('selection')
@@ -131,10 +129,7 @@ class BattleEngine(GameEngineElement):
pass
def event_handler(self, event):
- if event.type == pygame.USEREVENT+1:
- return True
-
- elif event.type == pygame.KEYDOWN:
+ if event.type == pygame.KEYDOWN:
newKey=pygame.key.name(event.key)