diff options
Diffstat (limited to 'Animation Styles/AnimatedSpriteTest.py~')
-rw-r--r-- | Animation Styles/AnimatedSpriteTest.py~ | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/Animation Styles/AnimatedSpriteTest.py~ b/Animation Styles/AnimatedSpriteTest.py~ deleted file mode 100644 index 1aac3bb..0000000 --- a/Animation Styles/AnimatedSpriteTest.py~ +++ /dev/null @@ -1,289 +0,0 @@ -from AnimatedSprite import Spritesheet, AnimatedSprite -import sys, pygame, time -pygame.init() - -print "Animated Sprite Test - Authors Dave Silverman and Scott Mengel" - -#-------------------------------------------------------------- -#CONSTANTS AND VARIABLES - -make=input("How many images would you like to load? ") -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -size = width, height = 600,400 #screen sizes -t=0 #trial number - -AnimPerLineArr=[ ["bmp","AnimationPerLine/bmp16/"] , ["bmp","AnimationPerLine/bmp24/"] , ["gif","AnimationPerLine/gif/"] , ["gif","AnimationPerLine/gift/"] , ["png","AnimationPerLine/png/"] , ["png","AnimationPerLine/pngt/"] ] -FixedWidthArr=[ ["bmp","FixedWithSheets/bmp16/"] , ["bmp","FixedWithSheets/bmp24/"] , ["gif","FixedWithSheets/gif/"] , ["gif","FixedWithSheets/gift/"] , ["png","FixedWithSheets/png/"] , ["png","FixedWidthSheets/pngt/"] ] -OneSheetArr=[ ["bmp","OneSheetPerAnimation/bmp16/"] , ["bmp","OneSheetPerAnimation/bmp24/"] , ["gif","OneSheetPerAnimation/gif/"] , ["gif","OneSheetPerAnimation/gift/"] , ["png","OneSheetPerAnimation/png/"] , ["png","OneSheetPerAnimation/pngt/"] ] -IndivFrameArr=[ ["bmp","IndividualFrames/bmp16/"] , ["bmp","IndividualFrames/bmp24/"] , ["gif","IndividualFrames/gif/"] , ["gif","IndividualFrames/gift/"] , ["png","IndividualFrames/png/"] , ["png","IndividualFrames/pngt/"] ] - -screen = pygame.display.set_mode(size) #Screen Set 600x400 -backgroundR = 152 -backgroundG = 0 -backgroundB = 152 -screen.fill((backgroundR, backgroundG, backgroundB)) -#----------------------------------------------------------------- -#Reading Individual Frames - -def readIndivFrames(fileType, path): - switch1 = [ - [pygame.image.load("%sa1/1.%s"%(path,fileType))], - [pygame.image.load("%sa1/2.%s"%(path,fileType))], - [pygame.image.load("%sa1/3.%s"%(path,fileType))], - [pygame.image.load("%sa1/4.%s"%(path,fileType))], - [pygame.image.load("%sa1/5.%s"%(path,fileType))], - [pygame.image.load("%sa1/6.%s"%(path,fileType))], - [pygame.image.load("%sa1/7.%s"%(path,fileType))], - [pygame.image.load("%sa1/8.%s"%(path,fileType))], - [pygame.image.load("%sa1/9.%s"%(path,fileType))] - ] - - switch2 = [ - [pygame.image.load("%sa2/1.%s"%(path,fileType))], - [pygame.image.load("%sa2/2.%s"%(path,fileType))], - [pygame.image.load("%sa2/3.%s"%(path,fileType))], - [pygame.image.load("%sa2/4.%s"%(path,fileType))], - [pygame.image.load("%sa2/5.%s"%(path,fileType))], - [pygame.image.load("%sa2/6.%s"%(path,fileType))], - [pygame.image.load("%sa2/7.%s"%(path,fileType))], - [pygame.image.load("%sa2/8.%s"%(path,fileType))], - [pygame.image.load("%sa2/9.%s"%(path,fileType))] - ] - - instances= [] - - cnt = make - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]]) - - animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]]) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextFrame() - instances[groups][1][0].nextFrame() - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((backgroundR,backgroundG,backgroundB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - -#----------------------------------------------------------------- - -def readPerLine(fileType, path): - - spriteSheet1 = Spritesheet(("%sButtons.%s"%(path,fileType))) - - instances= [] - - cnt = make - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) - - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextAnimFrame("anim1") - instances[groups][1][0].nextAnimFrame("anim2") - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((backgroundR,backgroundG,backgroundB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - -#----------------------------------------------------------------- -def readIndivSheet(fileType, path): - - spriteSheet1 = Spritesheet(("%s1.%s"%(path,fileType))) - spriteSheet2 = Spritesheet(("%s2.%s"%(path,fileType))) - - instances= [] - - cnt = make - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) - animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40)) - - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) - animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40)) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextAnimFrame("anim1") - instances[groups][1][0].nextAnimFrame("anim2") - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > width - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > height - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > width - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > height - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((backgroundR,backgroundG,backgroundB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - - -#----------------------------------------------------------------- -iterator = 0 -print"" -print "Testing One Sheet Per Animation" -print "" -while iterator < len(AnimPerLineArr): - - print"" - print OneSheetArr[iterator][1] - readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1]) - iterator += 1 - -iterator = 0 -print"" -print "Testing One Animation Per Line" -print "" -while iterator < len(OneSheetArr): - - print "" - print AnimPerLineArr[iterator][1] - readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1]) - iterator += 1 - -iterator = 0 -print "" -print "Testing Individual Frames" -print "" -while iterator < len(IndivFrameArr): - - print "" - print IndivFrameArr[iterator][1] - readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1]) - iterator += 1 |