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path: root/MAFH2/Profile.py
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* committed files that were ignored during last commit (lose condition)olpc user2010-11-051-157/+165
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* Fortune Hunter now incorporates the auto-removal of registered drawable objectsKevin Hockey2010-08-051-8/+3
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* changed draw methods to no longer pass unneeded dataKevin Hockey2010-08-051-1/+1
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* Merge branch 'animationrework'jlew2010-08-051-13/+43
|\ | | | | | | | | Conflicts: MAFH2/BattleEngine.py
| * fix for fps and hp barsKevin Hockey2010-08-041-9/+0
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| * fix for dungeon item break and profile blue box breakKevin Hockey2010-08-031-4/+5
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| * profile correctly clears the scene of its images.Kevin Hockey2010-07-301-2/+7
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| * new profile system - still need to clear the boxKevin Hockey2010-07-301-10/+43
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* | Added change map at end of dungeonjlew2010-07-211-1/+21
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* Started conversion to scalable screen (ticket 26)jlew2010-07-011-7/+14
| | | | | The map and battle engine class have not been converted yet, so if running at a smaller resolution, it will cause problems with them.
* Updated draw api (ticket #34)jlew2010-06-301-1/+1
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* Broke animation out of main event loop as its own thread (ticket #22)jlew2010-06-281-2/+2
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* Converted fortune engine to a module. Closes ticket #8Justin Lewis2010-06-091-1/+1
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* Lots of changes, animation, and partial battle engine.Justin Lewis2010-02-181-0/+2
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* Engine optimizationsJustin Lewis2010-02-161-1/+12
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* Added ability to pickup visible itemsJustin Lewis2010-02-151-0/+3
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* Now able to traverse non-locked doorsJustin Lewis2010-02-151-1/+4
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* Good check in spot. Implemented dungeon rep and rotatingJustin Lewis2010-02-151-2/+10
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* Added profile class to hold user informationJustin Lewis2010-02-151-0/+78