From 50df09bbfa69fe00b16ea8ec9ceabadba5ce7d08 Mon Sep 17 00:00:00 2001 From: Kevin Hockey Date: Thu, 05 Aug 2010 02:00:18 +0000 Subject: all classes integrated with new animation engine --- diff --git a/MAFH2/Map.py b/MAFH2/Map.py index ad615ce..b882433 100644 --- a/MAFH2/Map.py +++ b/MAFH2/Map.py @@ -113,8 +113,6 @@ class Map(GameEngineElement): self.myDrawableObject.repopulateImages([mini_map]) self.myDrawableObject.setPosition(0,700) screen.fill(0,map_area,0) - screen.blit(mini_map, map_area) - if self.draw_macro_set: self.draw_macro(self, screen) @@ -138,12 +136,11 @@ class Map(GameEngineElement): legend.blit(font.render(_("EXIT"),True,(255,255,255)),(45,75,30,5)) legend.fill((50,50,50),(0,100,40,15)) legend.blit(font.render(_("ENTRANCE"),True,(50,50,50)),(45,100,30,5)) - tempScreen.blit(legend,(800,0,300,300)) tempScreen.blit(macroMap, (0,0)) + tempScreen.blit(legend, (600,0)) self.myDrawableObject.repopulateImages([tempScreen]) self.myDrawableObject.setPosition(200,0) - #screen.blit(macroMap,(200,0,800,700)) def update_macro(self): profile = self.game_engine.get_object('profile') -- cgit v0.9.1