From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'Animation Styles/AnimatedSpriteTest.py') diff --git a/Animation Styles/AnimatedSpriteTest.py b/Animation Styles/AnimatedSpriteTest.py deleted file mode 100755 index 1f8bbe5..0000000 --- a/Animation Styles/AnimatedSpriteTest.py +++ /dev/null @@ -1,317 +0,0 @@ -#! /usr/bin/env python -from AnimatedSprite import Spritesheet -from AnimatedSprite import AnimatedSprite -import pygame -import time -pygame.init() - -make=input("How many images would you like to load? ") -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -SIZE = WIDTH, HEIGHT = 600,400 #screen sizes -t=0 #trial number - -BACKGROUNDR=152 -BACKGROUNDG=0 -BACKGROUNDB=152 - -AnimPerLineArr=[ - [".bmp","AnimationPerLine/bmp16/"], - [".bmp","AnimationPerLine/bmp24/"], - [".gif","AnimationPerLine/gif/"] , - [".gif","AnimationPerLine/gift/"] , - [".png","AnimationPerLine/png/"] , - [".png","AnimationPerLine/pngt/"] ] - -FixedWidthArr=[ - [".bmp","FixedWithSheets/bmp16/"], - [".bmp","FixedWithSheets/bmp24/"], - [".gif","FixedWithSheets/gif/"] , - [".gif","FixedWithSheets/gift/"] , - [".png","FixedWithSheets/png/"] , - [".png","FixedWidthSheets/pngt/"] ] - -OneSheetArr=[ - [".bmp","OneSheetPerAnimation/bmp16/"], - [".bmp","OneSheetPerAnimation/bmp24/"], - [".gif","OneSheetPerAnimation/gif/"] , - [".gif","OneSheetPerAnimation/gift/"] , - [".png","OneSheetPerAnimation/png/"] , - [".png","OneSheetPerAnimation/pngt/"] ] - -IndivFrameArr=[ - [".bmp","IndividualFrames/bmp16/"], - [".bmp","IndividualFrames/bmp24/"], - [".gif","IndividualFrames/gif/"] , - [".gif","IndividualFrames/gift/"] , - [".png","IndividualFrames/png/"] , - [".png","IndividualFrames/pngt/"] ] - -screen = pygame.display.set_mode(SIZE) #Screen Set 600x400 - -screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB)) - -"""Reading Individual Frames -""" - -def readIndivFrames(fileType, path): - switch1 = [ - [pygame.image.load("%sa1/1%s"%(path,fileType))], - [pygame.image.load("%sa1/2%s"%(path,fileType))], - [pygame.image.load("%sa1/3%s"%(path,fileType))], - [pygame.image.load("%sa1/4%s"%(path,fileType))], - [pygame.image.load("%sa1/5%s"%(path,fileType))], - [pygame.image.load("%sa1/6%s"%(path,fileType))], - [pygame.image.load("%sa1/7%s"%(path,fileType))], - [pygame.image.load("%sa1/8%s"%(path,fileType))], - [pygame.image.load("%sa1/9%s"%(path,fileType))] - ] - - switch2 = [ - [pygame.image.load("%sa2/1%s"%(path,fileType))], - [pygame.image.load("%sa2/2%s"%(path,fileType))], - [pygame.image.load("%sa2/3%s"%(path,fileType))], - [pygame.image.load("%sa2/4%s"%(path,fileType))], - [pygame.image.load("%sa2/5%s"%(path,fileType))], - [pygame.image.load("%sa2/6%s"%(path,fileType))], - [pygame.image.load("%sa2/7%s"%(path,fileType))], - [pygame.image.load("%sa2/8%s"%(path,fileType))], - [pygame.image.load("%sa2/9%s"%(path,fileType))] - ] - - instances= [] - - cnt = make - - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(switch1,'',10),[(40*cnt),0,2,2]]) - - animatedSprites.append([AnimatedSprite(switch2,'',10),[(40*cnt),40,2,2]]) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextFrame() - instances[groups][1][0].nextFrame() - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image[0], (instances[groups][0][0].image[0].get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image[0], (instances[groups][1][0].image[0].get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - -#----------------------------------------------------------------- - -def readPerLine(fileType, path): - - spriteSheet1 = Spritesheet(("%sButtons%s"%(path,fileType))) - - instances= [] - - cnt = make - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) - - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,2,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextAnimFrame("anim1") - instances[groups][1][0].nextAnimFrame("anim2") - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - -#----------------------------------------------------------------- -def readIndivSheet(fileType, path): - - spriteSheet1 = Spritesheet(("%s1%s"%(path,fileType))) - spriteSheet2 = Spritesheet(("%s2%s"%(path,fileType))) - - instances= [] - - cnt = make - while cnt > 0: - animatedSprites = [] - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),0,2,2]]) - animatedSprites[0][0].addImages(spriteSheet2.img_extract(9,1,40,40)) - - animatedSprites.append([AnimatedSprite(spriteSheet1.img_extract(9,1,40,40),("%stext.txt"%(path)),10),[(40*cnt),40,2,2]]) - animatedSprites[1][0].addImages(spriteSheet2.img_extract(9,1,40,40)) - - instances.append(animatedSprites) - - cnt = cnt - 1 - - trials = 0 - while trials < 5: - - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][1][0] = 40 * groups - instances[groups][0][1][1] = 0 - instances[groups][1][1][0] = 40 * groups - instances[groups][1][1][1] = 40 - groups = groups - 1 - - changes = 0 - start = time.time() - while changes < 500: - groups = len(instances) - 1 - while groups >= 0: - instances[groups][0][0].nextAnimFrame("anim1") - instances[groups][1][0].nextAnimFrame("anim2") - - if instances[groups][0][1][0] < 0 or instances[groups][0][1][0] > WIDTH - 40: - instances[groups][0][1][2] = instances[groups][0][1][2] * -1 - - if instances[groups][0][1][1] < 0 or instances[groups][0][1][1] > HEIGHT - 40: - instances[groups][0][1][3] = instances[groups][0][1][3] * -1 - - if instances[groups][1][1][0] < 0 or instances[groups][1][1][0] > WIDTH - 40: - instances[groups][1][1][2] = instances[groups][1][1][2] * -1 - - if instances[groups][1][1][1] < 0 or instances[groups][1][1][1] > HEIGHT - 40: - instances[groups][1][1][3] = instances[groups][1][1][3] * -1 - - - instances[groups][0][1][0] += instances[groups][0][1][2] - instances[groups][0][1][1] += instances[groups][0][1][3] - - instances[groups][1][1][0] += instances[groups][1][1][2] - instances[groups][1][1][1] += instances[groups][1][1][3] - - screen.blit(instances[groups][0][0].image, (instances[groups][0][0].image.get_rect().move(instances[groups][0][1][0], instances[groups][0][1][1]))) - screen.blit(instances[groups][1][0].image, (instances[groups][1][0].image.get_rect().move(instances[groups][1][1][0], instances[groups][1][1][1]))) - - groups = groups - 1 - pygame.display.flip() - screen.fill((BACKGROUNDR,BACKGROUNDG,BACKGROUNDB)) - changes = changes + 1 - trials = trials + 1 - print(trials) - print(1/((time.time() -start)/500)) - - -#----------------------------------------------------------------- -iterator = 0 -print "\nTesting One Sheet Per Animation" -print "" -while iterator < len(AnimPerLineArr): - - print "" - print OneSheetArr[iterator][1] - readIndivSheet(OneSheetArr[iterator][0],OneSheetArr[iterator][1]) - iterator += 1 - -iterator = 0 -print "" -print "Testing One Animation Per Line" -print "" -while iterator < len(OneSheetArr): - - print "" - print AnimPerLineArr[iterator][1] - readPerLine(AnimPerLineArr[iterator][0],AnimPerLineArr[iterator][1]) - iterator += 1 - -iterator = 0 -print "" -print "Testing Individual Frames" -print "" -while iterator < len(IndivFrameArr): - - print "" - print IndivFrameArr[iterator][1] - readIndivFrames(IndivFrameArr[iterator][0],IndivFrameArr[iterator][1]) - iterator += 1 -- cgit v0.9.1