From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'DrawableObjectTests/DrawableObjectMoveScaleTest.py') diff --git a/DrawableObjectTests/DrawableObjectMoveScaleTest.py b/DrawableObjectTests/DrawableObjectMoveScaleTest.py deleted file mode 100755 index c1bff71..0000000 --- a/DrawableObjectTests/DrawableObjectMoveScaleTest.py +++ /dev/null @@ -1,102 +0,0 @@ -#! /usr/bin/env python -from Spritesheet import Spritesheet -from DynamicDrawableObject import DynamicDrawableObject -from Scene import Scene -import pygame -import time -pygame.init() - -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -SIZE = WIDTH, HEIGHT = 600,400 #screen sizes -t=0 #trial number - -BACKGROUNDR=152 -BACKGROUNDG=0 -BACKGROUNDB=152 - -screen = pygame.display.set_mode(SIZE) #Screen Set 600x400 - -screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB)) - -def blitAndFlip(): - screen.fill((BACKGROUNDR, BACKGROUNDG, BACKGROUNDB)) - cnt = 0 - while cnt < myScene.getListSize(): - - screen.blit(myScene.getObject(cnt).image, [myScene.getObject(cnt).getXPos(),myScene.getObject(cnt).getYPos()]) - cnt += 1 - - - pygame.display.flip() - -switch1 = [ - [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))] -] - -switch3 = [ - [pygame.image.load("%sa1/1%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/2%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/3%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/4%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/5%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/6%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/7%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/8%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa1/9%s"%("IndividualFrames/bmp16/",".bmp"))] -] - -switch2 = [ - [pygame.image.load("%sa2/1%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/2%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/3%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/4%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/5%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/6%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/7%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/8%s"%("IndividualFrames/bmp16/",".bmp"))], - [pygame.image.load("%sa2/9%s"%("IndividualFrames/bmp16/",".bmp"))] -] - -dynamicObj = DynamicDrawableObject(switch1,'',1,39,3, 2, 2) -secondDynamicObj = DynamicDrawableObject(switch1,'',1,39,100, 3, 3) -staticObj = DynamicDrawableObject(switch2,'',1,40,43, 4, 4) - -initialList = [dynamicObj, secondDynamicObj] -secondaryList = [staticObj] - -myScene = Scene(initialList) -myScene.addObjects(secondaryList) - -myScene.nextFrame() -blitAndFlip() -time.sleep(2) -myScene.getObject(1).scale(100, 100) -myScene.getObject(1).nextFrame() -myScene.getObject(0).nextFrame() -myScene.getObject(2).nextFrame() -blitAndFlip() -time.sleep(2) -myScene.getObject(1).rotate(45) -myScene.getObject(1).nextFrame() -myScene.getObject(0).nextFrame() -myScene.getObject(2).nextFrame() -blitAndFlip() -time.sleep(2) -myScene.getObject(1).rotate(-45) -myScene.getObject(1).nextFrame() -myScene.getObject(0).nextFrame() -myScene.getObject(2).nextFrame() -blitAndFlip() -time.sleep(2) - -- cgit v0.9.1