From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'DrawableObjectTests/DynamicDrawableObject.py') diff --git a/DrawableObjectTests/DynamicDrawableObject.py b/DrawableObjectTests/DynamicDrawableObject.py deleted file mode 100755 index 3b3722d..0000000 --- a/DrawableObjectTests/DynamicDrawableObject.py +++ /dev/null @@ -1,89 +0,0 @@ -import pygame -from DrawableObject import DrawableObject - -class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite): - - def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0): - - DrawableObject.__init__(self, images, textfileName, fps, x, y, xVelocity, yVelocity) - - def addImages(self, images): - - self._images.extend(images) - - def update(self, t): - - timePassed = t + self._last_update - if timePassed > self._delay: - - self._frame += timePassed/self._delay - while self._frame >= len(self._images): - - framesPast = self._frame - len(self._images) - self._frame = framesPast - 1 - - self.image = self._images[self._frame] - self._last_update = timePassed%self._delay - self._last_update = timePassed - - def updateCurrentAnimation(self, t): - - cnt = 0 - while cnt < len(animations): - - if animations[cnt] == self._current_anim: - - timePassed = t + self._last_update - if timePassed > self._delay: - - if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]: #checking if I am in the animation and putting me there if I am not - - self._frame = self.animations.get(self._current_anim)[0] - - self._frame += timePassed/self._delay - while self._frame >= self.animations.get(self._current_anim)[1]: - - framesPast = self._frame - self.animations.get(self._current_anim)[1] - self._frame = framesPast - 1 + self.animations.get(self._current_anim)[0] - - self.image = self._images[self._frame] - self._last_update = timePassed%self._delay - self._last_update = timePassed - - cnt = len(animations) - - cnt += 1 - - def nextFrame(self): - - self._frame += 1 - if self._frame >= len(self._images): - - framesPast = self._frame - len(self._images) - self._frame = framesPast - - self.image = self._images[self._frame] - - def nextCurrentAnimFrame(self): - - cnt = 0 - while cnt < len(animations): - - if animations[cnt] == self._current_anim: - - if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]: - - self._frame = self.animations[self._current_anim][0] - else: - self._frame += 1 - - if self._frame > self.animations[self._current_anim][1]: - - framesPast = self._frame - self.animations[self._current_anim][1] - self._frame = framesPast - 1 + self.animations[self._current_anim][0] - - self.image = self._images[self._frame] - - cnt = len(anmiations) - - cnt += 1 -- cgit v0.9.1