From 88ba59ff33ae8240ab1000b571f0ebfdce2d119f Mon Sep 17 00:00:00 2001 From: Kevin Hockey Date: Wed, 04 Aug 2010 17:59:52 +0000 Subject: fixed transparency and battle ending --- (limited to 'MAFH2/BattleEngine.py') diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index 4b17877..b9e2b1a 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -307,7 +307,7 @@ class BattleEngine(GameEngineElement): if enemy.HP <= 0: enemy.alive = False self.enemy_list.remove(enemy) - enemy.makeTransparent(True) + enemy.get_sprite().makeTransparent(True) self.active_target = 1 if enemy.alive: random.seed() @@ -348,10 +348,10 @@ class BattleEngine(GameEngineElement): room.remove_item( i ) self.game_engine.get_object('mesg').add_line(_("%s dropped!")% item.name) room.has_enemy = False + #self terminate #print 'end battle called' self.remove_from_engine() - self.game_engine.get_scene().removeObject(self.background) for object in self.__drawableObjects: self.game_engine.get_scene().removeObject(object) -- cgit v0.9.1