From cb6ab10b4982b1b709756d954bc1b8e7fec9274b Mon Sep 17 00:00:00 2001 From: jlew Date: Tue, 29 Jun 2010 13:40:26 +0000 Subject: Removed game engine timers as animation as no longer needed --- (limited to 'MAFH2/BattleEngine.py') diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index 4435641..7bf3e97 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -42,8 +42,6 @@ class BattleEngine(GameEngineElement): self.__images['hp'] = Spritesheet( HUD_PATH + "hp.png" ).img_extract(11,1,100,100) self.__images['bt'] = Spritesheet( HUD_PATH + "bt.png" ).img_extract(1,11,100,25) - self.game_engine.start_event_timer(1, 150) - self.add_to_engine() self.game_engine.add_object('battlemenu', BattleMenuHolder( self.menu_callback ) ) self.game_engine.get_object('battlemenu').show_menu('selection') @@ -131,10 +129,7 @@ class BattleEngine(GameEngineElement): pass def event_handler(self, event): - if event.type == pygame.USEREVENT+1: - return True - - elif event.type == pygame.KEYDOWN: + if event.type == pygame.KEYDOWN: newKey=pygame.key.name(event.key) -- cgit v0.9.1