From ed258092599598639eb8c75b73529a29b13a70a6 Mon Sep 17 00:00:00 2001 From: Kevin Hockey Date: Thu, 05 Aug 2010 15:11:09 +0000 Subject: added battle timer functionality --- (limited to 'MAFH2/BattleEngine.py') diff --git a/MAFH2/BattleEngine.py b/MAFH2/BattleEngine.py index e9ae66e..bce9512 100644 --- a/MAFH2/BattleEngine.py +++ b/MAFH2/BattleEngine.py @@ -54,8 +54,9 @@ class BattleEngine(GameEngineElement): self.game_engine.get_scene().addObject(self.__drawableObjects[i]) self.__drawableObjects['hp'] = DrawableObject(Spritesheet( HUD_PATH + "hp.gif" ).img_extract(11,1,100,100,[255,0,255]), '') - self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25), '', True) + self.__drawableObjects['bt'] = DrawableObject(Spritesheet( HUD_PATH + "bt.gif" ).img_extract(1,11,100,25, [255,0,255]), '', True) self.__drawableObjects['hp'].setColorKey((255,0,255)) + self.__drawableObjects['bt'].setColorKey((255,0,255)) self.game_engine.get_scene().addObject(self.__drawableObjects['hp']) self.game_engine.get_scene().addObject(self.__drawableObjects['bt']) @@ -435,7 +436,11 @@ class BattleEngine(GameEngineElement): #Battle Timer if(self.battleTimer > 0): + self.__drawableObjects['bt'].makeTransparent(False) + self.__drawableObjects['bt'].setPosition(25,130) tIndex = int(time.time() - self.battleTimer) if tIndex > 10: tIndex = 10 - #screen.blit(self.__images['bt'][tIndex], (25,130)) + self.__drawableObjects['bt'].goToFrame(tIndex) + else: + self.__drawableObjects['bt'].makeTransparent(True) -- cgit v0.9.1