From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'anim/spriteTest.py') diff --git a/anim/spriteTest.py b/anim/spriteTest.py deleted file mode 100755 index c06596a..0000000 --- a/anim/spriteTest.py +++ /dev/null @@ -1,109 +0,0 @@ -#! /usr/bin/env python -import sys, pygame, time -pygame.init() - -print "Full Test - Authors Dave Silverman and Scott Mengel" -print "Set size to 600 x 400 px" -print "Running..." - -#-------------------------------------------------------------- -#CONSTANTS AND VARIABLES - -make=input("How many images would you like to load? ") -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -size = width, height = 600,400 #screen sizes -t=0 #trial number n -colorkey=(255, 152, 0) - -ftArr=[ ["bmp","BMPs 16-Bits/"] , ["bmp","BMPs 24-Bits/"] , ["bmp","BMPs 32-Bits/"] , ["gif","GIFs/"] , ["gif","GIFs Transparent/"] , ["jpg","JPGs 1Low/"] , ["jpg","JPGs 2Medium/"] , ["jpg","JPGs 3High/"] , ["jpg","JPGs 4Max/"] , ["png","PNGs Indexed/"] , ["png","PNGs Transparent/"] ] - -screen = pygame.display.set_mode(size) #Screen Set 600x400 -background = 152, 251, 152 # pale green - -#The switch function -#------------------------------------------------------------- -def chngImg(): - cnt=make - while cnt>0: - switcher = { - 1: pygame.image.load("%s2 Button.%s"%(ft[1],ft[0])), - 2: pygame.image.load("%s3 Button.%s"%(ft[1],ft[0])), - 3: pygame.image.load("%s4 Button.%s"%(ft[1],ft[0])), - 4: pygame.image.load("%s5 Button.%s"%(ft[1],ft[0])), - 5: pygame.image.load("%s6 Button.%s"%(ft[1],ft[0])), - 6: pygame.image.load("%s7 Button.%s"%(ft[1],ft[0])), - 7: pygame.image.load("%s8 Button.%s"%(ft[1],ft[0])), - 8: pygame.image.load("%s9 Button.%s"%(ft[1],ft[0])), - 9: pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) - } - img[cnt,0]=switcher.get(i,pygame.image.load("%s1 Button.%s"%(ft[1],ft[0]))) - #img[cnt,0].set_colorkey(colorkey, pygame.RLEACCEL) - cnt=cnt-1 -#----------------------------------------------------------------- -#Collision detection - -def collision(): - cnt=make - while cnt>0: - if img[cnt,1].left < 0 or img[cnt,1].right > width: - img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ] - if img[cnt,1].top < 0 or img[cnt,1].bottom > height: - img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ] - img[cnt,1] = img[cnt,1].move(img[cnt,2]) - screen.blit(img[cnt,0],img[cnt,1]) - cnt=cnt-1 - pygame.display.flip() -#----------------------------------------------------------------- -#----------------------------------------------------------------- -#----------------------------------------------------------------- -#----------------------------------------------------------------- -while 1: - cnt=make - ft=ftArr[t] - print "Testing "+ft[1]+"N Button."+ft[0] - trial=5 - while trial>0: - while cnt>0: - img[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load - img[cnt,1]= img[cnt,0].get_rect() - img[cnt,2]= [2,2] #speed - m=cnt*40 # named m cause i wanted some m&ms - img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though - cnt=cnt-1 - r=0 - start=time.time() -# ----------------------------------------------------------------- - while 1: - chngImg() - i=i+1 - if i>9: i=1 - - for event in pygame.event.get(): - if event.type == pygame.QUIT: sys.exit() - -# speed1=collision(ballrect1,speed1) -# ballrect1 = ballrect1.move(speed1) - - collision() - screen.fill(background) - -# cnt=make -# while cnt>0: -# screen.blit(ball1, ballrect1) -# screen.blit(img[cnt,0],img[cnt,1]) -# cnt=cnt-1 -# -# pygame.display.flip() - - r=r+1 - if r>500: break - -# ----------------------------------------------------------------- -# ----------------------------------------------------------------- - - print 1/((time.time()-start)/r) - trial=trial-1 - t=t+1 -- cgit v0.9.1