From 4225bfbd26a3253af24e388f67680f3999d826ea Mon Sep 17 00:00:00 2001 From: davesilver Date: Tue, 27 Jul 2010 15:23:37 +0000 Subject: Editing Sprite tests --- (limited to 'devtools/CompleteTestKit') diff --git a/devtools/CompleteTestKit/DynamicDrawableObject2.py b/devtools/CompleteTestKit/DynamicDrawableObject2.py index 44913cd..32bac63 100644 --- a/devtools/CompleteTestKit/DynamicDrawableObject2.py +++ b/devtools/CompleteTestKit/DynamicDrawableObject2.py @@ -52,7 +52,7 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite): #if self.animations[cnt] == self._current_anim: print "last update ", self._last_update - timePassed = t + self._last_update + timePassed = t + self._last_update#getting the time since the last time I updated my frame and adding it to the time that I last updated my frame print "time passed ", timePassed if (timePassed) > self._delay: if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]: #checking if I am in the animation and putting me there if I am not @@ -68,7 +68,7 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite): self.image = self._images[self._frame] self._last_update = timePassed%self._delay - self._last_update = timePassed + #self._last_update = timePassed def nextFrame(self): -- cgit v0.9.1