From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'devtools/Dave's Test Kit/DODirtyTest.py') diff --git a/devtools/Dave's Test Kit/DODirtyTest.py b/devtools/Dave's Test Kit/DODirtyTest.py deleted file mode 100755 index b3d5df3..0000000 --- a/devtools/Dave's Test Kit/DODirtyTest.py +++ /dev/null @@ -1,92 +0,0 @@ -#! /usr/bin/env python -import pygame -from pygame.locals import * -import time -from Scene import Scene -from DrawableObject import DrawableObject -from DynamicDrawableObject import DynamicDrawableObject -pygame.init() - -FRAME=2500 #setting number of frames per trial -screenWidth = 600 #screen width -screenHeight = 400 #screen height -numImages = 4 #number of copies of images -numGroups = 1 -maxTrial = 5 # multiple trials, but hard coded in this test - -screen = pygame.display.set_mode( [int(screenWidth), - int(screenHeight)] ) #Setting the screen size to the given size -pygame.display.set_caption("Sprite Speed Test Window") -background = pygame.image.load("Room.gif")#Loading my background image -screen.blit(background,[0,0])#blitting my background to screen -pygame.display.flip()#flipping screen - -#Creating my list of images to use later -surfaceList = [ - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/1.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/2.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/3.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/4.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/5.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/6.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/7.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/8.bmp").convert(), - pygame.image.load( - "./Animation Styles/IndividualFrames/bmp16/a2/9.bmp").convert() - ] - -for aTrial in range(maxTrial): - start = time.time()#starting timer - -#creating my DynamicDrawableObject object using my previously made images list - a = DynamicDrawableObject(surfaceList,'', 72, 40, 40 , 2,2) - b = DynamicDrawableObject(surfaceList,'', 24, 80, 80 , 2,2) - c = DynamicDrawableObject(surfaceList,'', 12,120, 120, 2,2) - d = DynamicDrawableObject(surfaceList,'', 1, 160, 160, 2,2) - - sceneList=[Scene(a),] #creating my array of scenes - sceneList[0].addObjects([b,c,d]) - - for sc in range(numGroups): - for img in range(sceneList[sc].getListSize()): - sceneList[sc].getObject(img).setSpeed(2,2) - - #printing time to load images and stuff - print (time.time()-start) , - print " -- Time to load" - - #setting up timer stuff - clock = pygame.time.Clock() - clock.tick() - start = time.time() - - #loop that goes through and upodates my objects - for frame in range(FRAME): - time.sleep(.25) - dirtyList=[] - for sc in range(numGroups): - - for img in range(sceneList[sc].getListSize()): - thisrect = sceneList[sc].getObject(img).getRectangle() - if thisrect.right>screenWidth or thisrect.left<0: - sceneList[sc].setSpeed( sceneList[sc].getXSpeed()*-1, None ) - if thisrect.bottom>screenHeight or thisrect.top<0: - sceneList[sc].setSpeed( None , sceneList[sc].getYSpeed()*-1 ) - - sceneList[sc].update(clock.get_time()) #calls the update function for my DDO - - clock.tick() #ticks clock - - dirtyList.extend( sceneList[sc].draw(screen) )#adding stuff that has been updated to my dirty list - - pygame.display.update(dirtyList) #updates the screen with the dirty list - for sc in range(numGroups): - sceneList[sc].clear(screen, background) #clears stuff behind images based on given background image. -- cgit v0.9.1