From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'devtools/Dave's Test Kit/DrawableObject.py') diff --git a/devtools/Dave's Test Kit/DrawableObject.py b/devtools/Dave's Test Kit/DrawableObject.py deleted file mode 100644 index 3b12d85..0000000 --- a/devtools/Dave's Test Kit/DrawableObject.py +++ /dev/null @@ -1,141 +0,0 @@ -import pygame - -class DrawableObject(pygame.sprite.Sprite): - - def __init__(self, images, textfileName, x = 0, y = 0): - pygame.sprite.Sprite.__init__(self) - - self._images = [] - self._origImages = [] - for i in range(len(images)): - self._images.append(images[i].convert()) - self._origImages.append(images[i].convert()) - - self._start = pygame.time.get_ticks() - self.image = self._images[0] - self._last_update = 0 - self._frame = 0 - self.animations = {} - self._current_anim = "" - self.rect = self.image.get_rect() - self.xPos = x - self.yPos = y - self.myAngle = 0 - self.xSize = 40 # <-- - self.ySize = 40 # <-- - self.rect.topleft = (x,y) - - if textfileName != '': - - f = open(textfileName, 'r') - currentLine = f.readline() - while currentLine != '': - - animValues = currentLine.split(",") - self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])] - currentLine = f.readline() - - else: - - self.animations["anim1"] = [0, len(self._images)] - self.goToAnim("anim1") - - def repopulateImages(self, newImages): - - self._images = [] - self._origImages = [] - for i in range(len(newImages)): - self._images.append(newImages[i].convert()) - self._origImages.append(newImages[i].convert()) - - self.image = self._images[0] - self._frame = 0 - self.xSize = 40 # <-- - self.ySize = 40 # <-- - - def addImages(self, images): - self._images.extend(images) - self._origImages.extend(images) - - def goToAnim(self, animName): - if self.animations.get(animName, 0) != 0: - self._current_anim = animName - self._frame = self.animations[animName][0] - self.image = self._images[self._frame] - - def nudge(self, x, y): - self.xPos += x - self.yPos += y - self.rect.right += x - self.rect.top += y - - def scale(self, x=None, y=None): - if type(x).__name__=='int': self.xSize = x - if type(y).__name__=='int': self.ySize = y - - for i in range(len(self._images)): - self._origImages[i] = pygame.transform.scale(self._origImages[i], (self.xSize, self.ySize)) - self._images[i] = self._origImages[i] - - def fill(self, color): - for i in range(len(self._images)): - #print "filling with ", color - self._origImages[i].fill(color) - self._images[i].fill(color) - - def getXSize(self): - return self.xSize - - def getYSize(self): - return self.ySize - - def rotate(self,angle): - self.myAngle += angle - for i in range(len(self._images)): - self._images[i] = pygame.transform.rotate(self._origImages[i], self.myAngle) - - def getRotation(self): - return self.myAngle - - def setPosition(self, x = None, y = None): - if type(x).__name__=='int': self.xPos = x - if type(y).__name__=='int': self.yPos = y - self.rect.topleft = (self.xPos, self.yPos) - - def getXPos(self): - return self.xPos - - def getYPos(self): - return self.yPos - - def calcColorKey(self, x=0, y=0): - myColorKey = images[0].get_at((x,y)) - setColorKey(myColorKey) - - def makeTransparent(self, bool = True): - - if bool == True: - self.image.fill((255,255,255,255)) - else: - self._images[self._frame] = self._origImages[self._frame] - self.image = self._images[self._frame] - - def setColorKey(self, aColor): - for i in range(len(self._images)): - self._images[i].set_colorkey(aColor) - - def update(self, t=None): - timePassed = t + self._last_update - - if (timePassed) > 200: - - self.image = self._images[self._frame] - self._last_update = timePassed%1000 - else: - self._last_update = timePassed - - def nextFrame(self): - pass - - def nextCurrentAnimFrame(self): - pass -- cgit v0.9.1