From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'devtools/ImageTypeTest/GIFs/ntest.py') diff --git a/devtools/ImageTypeTest/GIFs/ntest.py b/devtools/ImageTypeTest/GIFs/ntest.py deleted file mode 100755 index ce64777..0000000 --- a/devtools/ImageTypeTest/GIFs/ntest.py +++ /dev/null @@ -1,103 +0,0 @@ -import sys, pygame, time -pygame.init() - -ft="gif" -r=0 -i=1 -size = width, height = 600,400 - -print "Nightmare test - Authors Dave Silverman and Scott Mengel" -print "Set size to 600 x 400 px" -print "Running..." -speed1=speed2=speed3=speed4=[2, 2] -black = 0, 0, 0 - -screen = pygame.display.set_mode(size) - -ball1=ball2=ball3=ball4=pygame.image.load("1 Button.%s"%ft) - -ballrect1 = ball1.get_rect() -ballrect1 = ballrect1.move( 200, 0) - -ballrect2 = ball2.get_rect() -ballrect2 = ballrect2.move( 0, 200) - -ballrect3 = ball3.get_rect() -ballrect3 = ballrect3.move( 200, 200) - -ballrect4 = ball4.get_rect() -ballrect4 = ballrect4.move( 0, 0) - -# ballrect = ballrect.move( 0, 0) - -print "Ball Loaded, collision detection ready, Initiating Loop:" - -start=time.time() - -#----------------------------------------------------------------- - -def chngImg(thisBall): - switcher = { - 1: pygame.image.load("2 Button.%s"%ft), - 2: pygame.image.load("3 Button.%s"%ft), - 3: pygame.image.load("4 Button.%s"%ft), - 4: pygame.image.load("5 Button.%s"%ft), - 3: pygame.image.load("4 Button.%s"%ft), - 3: pygame.image.load("4 Button.%s"%ft), - 5: pygame.image.load("6 Button.%s"%ft), - 6: pygame.image.load("7 Button.%s"%ft), - 7: pygame.image.load("8 Button.%s"%ft), - 8: pygame.image.load("9 Button.%s"%ft), - 9: pygame.image.load("1 Button.%s"%ft) - } - return switcher.get(i,pygame.image.load("1 Button.gif")) - -#----------------------------------------------------------------- - -def collision(thisBallRect,thisSpeed): - if thisBallRect.left < 0 or thisBallRect.right > width: - return -thisSpeed[0],thisSpeed[1] - if thisBallRect.top < 0 or thisBallRect.bottom > height: - return thisSpeed[0],-thisSpeed[1] - else: return thisSpeed -#----------------------------------------------------------------- - -while 1: - ball1 = chngImg(ball1) - ball2 = chngImg(ball2) - ball3 = chngImg(ball3) - ball4 = chngImg(ball4) - - i=i+1 - if i>9: i=1 - - for event in pygame.event.get(): - if event.type == pygame.QUIT: sys.exit() - - speed1=collision(ballrect1,speed1) - ballrect1 = ballrect1.move(speed1) - - speed2=collision(ballrect2,speed2) - ballrect2 = ballrect2.move(speed2) - - speed3=collision(ballrect3,speed3) - ballrect3 = ballrect3.move(speed3) - - speed4=collision(ballrect4,speed4) - ballrect4 = ballrect4.move(speed4) - - screen.fill(black) - screen.blit(ball1, ballrect1) - screen.blit(ball2, ballrect2) - screen.blit(ball3, ballrect3) - screen.blit(ball4, ballrect4) - - pygame.display.flip() - - r=r+1 - - if r>500: break - -#----------------------------------------------------------------- - -print 1/((time.time()-start)/r) -- cgit v0.9.1