From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'devtools/ImageTypeTest/PNGs Indexed/bounce.py') diff --git a/devtools/ImageTypeTest/PNGs Indexed/bounce.py b/devtools/ImageTypeTest/PNGs Indexed/bounce.py deleted file mode 100755 index df34a0e..0000000 --- a/devtools/ImageTypeTest/PNGs Indexed/bounce.py +++ /dev/null @@ -1,70 +0,0 @@ -import sys, pygame, time -pygame.init() - -size = width, height = 600,400 -print "\n\n ---- ---- ---- ---- ---- ---- \nFiltype test - Authors Dave Silverman and Scott Mengel" -print "Set size to 1200 x 900 px" -speed = [2, 2] -black = 255, 255, 255 - -screen = pygame.display.set_mode(size) - -ball = pygame.image.load("1 Button.png") -ballrect = ball.get_rect() -i=1 -print "Ball Loaded, collision detection ready, Initiating Loop:" - -# R is the Renewed time -# init is the time started -# tt is the test time, gathered by adding the previous test time with -#the new elapsed time which is test.time()'s difference from init - -r=0 - -start = time.time() - -while 1: - # Homemade switcher for the purpose of selecting which img to load - switcher = { - 1: pygame.image.load("2 Button.png"), - 2: pygame.image.load("3 Button.png"), - 3: pygame.image.load("4 Button.png"), - 4: pygame.image.load("5 Button.png"), - 5: pygame.image.load("6 Button.png"), - 6: pygame.image.load("7 Button.png"), - 7: pygame.image.load("8 Button.png"), - 8: pygame.image.load("9 Button.png"), - 9: pygame.image.load("1 Button.png") - } - ball = switcher.get(i,pygame.image.load("1 Button.png")) - - #ball = pygame.Surface(rect.size).convert() - #ball.blit(self.sheet, (0,0), rect) - colorkey = (255, 153, 0) - ball.set_colorkey(colorkey, pygame.RLEACCEL) - - i=i+1 - - if i>9: i=1 - - for event in pygame.event.get(): - if event.type == pygame.QUIT: sys.exit() - - ballrect = ballrect.move(speed) - - if ballrect.left < 0 or ballrect.right > width: - speed[0] = -speed[0] - if ballrect.top < 0 or ballrect.bottom > height: - speed[1] = -speed[1] - - screen.fill(black) - screen.blit(ball, ballrect) - pygame.display.flip() - - r=r+1 - - val=1/((time.time()-start)/r) - print val - print r - if r > 500: - sys.exit(0) -- cgit v0.9.1