From d64ea3c18599d3df0065b6466c90bbdf0411bd56 Mon Sep 17 00:00:00 2001 From: slm Date: Thu, 05 Aug 2010 04:56:35 +0000 Subject: Deleted depreciated directories of tests - finalized the prototype of the Drawable Object test to be included in the complete test kit. --- (limited to 'devtools/ScaleTypeTest/scaleTest.py~') diff --git a/devtools/ScaleTypeTest/scaleTest.py~ b/devtools/ScaleTypeTest/scaleTest.py~ deleted file mode 100644 index 76e87e0..0000000 --- a/devtools/ScaleTypeTest/scaleTest.py~ +++ /dev/null @@ -1,133 +0,0 @@ -#! /usr/bin/env python -import pygame, time -pygame.init() - -print "Scale Test - Authors Dave Silverman and Scott Mengel" -print "Set size window to 600 x 400 px" -print "Running..." - - - -#-------------------------------------------------------------- -#CONSTANTS AND VARIABLES - -make=input("How many images would you like to load?\n>") -trial=input("How many runs per trial?\n>") -sizeTo=input("What would you like to resize to? Seperate with a comma, eg: x,y\n>" ) - -img={} -ft="" #filetype -r=0 #frame refreshes -i=1 #cycles images -size = width, height = 600,400 #screen sizes -t=0 #trial number n -colorkey=(255, 152, 0) - -ftArr=[ ["bmp","BMP16100/"] , ["bmp","BMP16173/"] , ["bmp","BMP16200/"] , ["bmp","BMP16400/"] ,["bmp","BMP24100/"] , ["bmp","BMP24173/"] , ["bmp","BMP24200/"] , ["bmp","BMP24400/"] , ["gif","GIF100/"] , ["gif","GIF173/"] , ["gif","GIF200/"] , ["gif","GIF400/"] , ["gif","GIFT100/"] , ["gif","GIFT173/"] , ["gif","GIFT200/"] , ["gif","GIFT400/"] , ["png","PNG100/"] , ["png","PNG173/"] , ["png","PNG200/"] , ["png","PNG400/"] , ["png","PNGT100/"] , ["png","PNGT173/"] , ["png","PNGT200/"] , ["png","PNGT400/"] ] - -screen = pygame.display.set_mode(size) #Screen Set 600x400 -background = 152, 251, 152 # pale green - - -#------------------------------------------------------------- -#The switch function - -def chngImg(): - cnt=make - while cnt>0: - """switcher = { - 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ) ,(sizeTo[0],sizeTo[1] ), - 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ), - 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] ) - } - """ - img[cnt,0]=switcher.get(i,pygame.image.load("%s1.%s"%(ft[1],ft[0]))) -# img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1])) - cnt=cnt-1 - -#----------------------------------------------------------------- -#- Collision detection ------------------------------------------- - -def collision(): - cnt=make - while cnt>0: - if img[cnt,1].left < 0 or img[cnt,1].right > width: - img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ] - if img[cnt,1].top < 0 or img[cnt,1].bottom > height: - img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ] - img[cnt,1] = img[cnt,1].move(img[cnt,2]) - screen.blit(img[cnt,0],img[cnt,1]) - cnt=cnt-1 - pygame.display.flip() - - -#----------------------------------------------------------------- -#- Number of dashed lined relates to loops ----------------------- - -while 1: - cnt=make - ft=ftArr[t] - print "Testing: "+ft[1]+" extension "+ft[0] - trialthis=trial - start=time.time() - switcher = { - 1: pygame.transform.scale( pygame.image.load( "%s2.%s"%( ft[1],ft[0] ) ),(sizeTo[0],sizeTo[1] )), - 2: pygame.transform.scale( pygame.image.load("%s3.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 3: pygame.transform.scale( pygame.image.load("%s4.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 4: pygame.transform.scale( pygame.image.load("%s5.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 5: pygame.transform.scale( pygame.image.load("%s6.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 6: pygame.transform.scale( pygame.image.load("%s7.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 7: pygame.transform.scale( pygame.image.load("%s8.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 8: pygame.transform.scale( pygame.image.load("%s9.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )), - 9: pygame.transform.scale( pygame.image.load("%s1.%s"%(ft[1],ft[0])),(sizeTo[0],sizeTo[1] )) - } - print "Time taken to load this test at ", - print sizeTo - print " pixels was " - print time.time()-start - -#----------------------------------------------------------------- - while trialthis>0: - - #------------------------------------------------------------- - while cnt>0: - img[cnt,0]= pygame.image.load("%s1.%s"%(ft[1],ft[0])) #image.load - img[cnt,0] = pygame.transform.scale(img[cnt,0],(sizeTo[0], sizeTo[1])) - img[cnt,1]= img[cnt,0].get_rect() - img[cnt,2]= [2,2] #speed - m=cnt*40 # named m cause i wanted some m&ms - img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though - cnt=cnt-1 - - #------------------------------------------------------------- - r=0 - start=time.time() - - #------------------------------------------------------------- - while 1: - chngImg() - i=i+1 - if i>9: i=1 - - collision() - screen.fill(background) - - r=r+1 - if r>500: break - - #------------------------------------------------------------- - print 1/((time.time()-start)/r) - trialthis=trialthis-1 - -#----------------------------------------------------------------- - t=t+1 - print "" - -#----------------------------------------------------------------- -#----------------------------------------------------------------- -- cgit v0.9.1