#! /usr/bin/env python import sys, pygame, time pygame.init() print "Full Test - Authors Dave Silverman and Scott Mengel" print "Set size to 600 x 400 px" print "Running..." #-------------------------------------------------------------- #CONSTANTS AND VARIABLES make=input("How many images would you like to load? ") img={} ft="" #filetype r=0 #frame refreshes i=1 #cycles images size = width, height = 600,400 #screen sizes t=0 #trial number n colorkey=(255, 152, 0) ftArr=[ ["bmp","BMPs 16-Bits/"] , ["bmp","BMPs 24-Bits/"] , ["bmp","BMPs 32-Bits/"] , ["gif","GIFs/"] , ["gif","GIFs Transparent/"] , ["jpg","JPGs 1Low/"] , ["jpg","JPGs 2Medium/"] , ["jpg","JPGs 3High/"] , ["jpg","JPGs 4Max/"] , ["png","PNGs Indexed/"] , ["png","PNGs Transparent/"] ] screen = pygame.display.set_mode(size) #Screen Set 600x400 background = 152, 251, 152 # pale green #The switch function #------------------------------------------------------------- def chngImg(): cnt=make while cnt>0: switcher = { 1: pygame.image.load("%s2 Button.%s"%(ft[1],ft[0])), 2: pygame.image.load("%s3 Button.%s"%(ft[1],ft[0])), 3: pygame.image.load("%s4 Button.%s"%(ft[1],ft[0])), 4: pygame.image.load("%s5 Button.%s"%(ft[1],ft[0])), 5: pygame.image.load("%s6 Button.%s"%(ft[1],ft[0])), 6: pygame.image.load("%s7 Button.%s"%(ft[1],ft[0])), 7: pygame.image.load("%s8 Button.%s"%(ft[1],ft[0])), 8: pygame.image.load("%s9 Button.%s"%(ft[1],ft[0])), 9: pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) } img[cnt,0]=switcher.get(i,pygame.image.load("%s1 Button.%s"%(ft[1],ft[0]))) #img[cnt,0].set_colorkey(colorkey, pygame.RLEACCEL) cnt=cnt-1 #----------------------------------------------------------------- #Collision detection def collision(): cnt=make while cnt>0: if img[cnt,1].left < 0 or img[cnt,1].right > width: img[cnt,2]=[ -img[cnt,2][0], img[cnt,2][1] ] if img[cnt,1].top < 0 or img[cnt,1].bottom > height: img[cnt,2]=[ img[cnt,2][0], -img[cnt,2][1] ] img[cnt,1] = img[cnt,1].move(img[cnt,2]) screen.blit(img[cnt,0],img[cnt,1]) cnt=cnt-1 pygame.display.flip() #----------------------------------------------------------------- #----------------------------------------------------------------- #----------------------------------------------------------------- #----------------------------------------------------------------- while 1: cnt=make ft=ftArr[t] print "Testing "+ft[1]+"N Button."+ft[0] trial=5 while trial>0: while cnt>0: img[cnt,0]= pygame.image.load("%s1 Button.%s"%(ft[1],ft[0])) #image.load img[cnt,1]= img[cnt,0].get_rect() img[cnt,2]= [2,2] #speed m=cnt*40 # named m cause i wanted some m&ms img[cnt,1]=img[cnt,1].move(m,m) #see? it wasn't as tastey though cnt=cnt-1 r=0 start=time.time() # ----------------------------------------------------------------- while 1: chngImg() i=i+1 if i>9: i=1 for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # speed1=collision(ballrect1,speed1) # ballrect1 = ballrect1.move(speed1) collision() screen.fill(background) # cnt=make # while cnt>0: # screen.blit(ball1, ballrect1) # screen.blit(img[cnt,0],img[cnt,1]) # cnt=cnt-1 # # pygame.display.flip() r=r+1 if r>500: break # ----------------------------------------------------------------- # ----------------------------------------------------------------- print 1/((time.time()-start)/r) trial=trial-1 t=t+1