import pygame, sys from pygame.locals import * # set up pygame pygame.init() # set up the window windowSurface = pygame.display.set_mode((500, 400), 0, 32) pygame.display.set_caption('Hello world!') # set up the colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # set up fonts basicFont = pygame.font.SysFont(None, 48) # set up the text text = basicFont.render('Hello world!', True, WHITE, BLUE) textRect = text.get_rect() textRect.centerx = windowSurface.get_rect().centerx textRect.centery = windowSurface.get_rect().centery # draw the white background onto the surface windowSurface.fill(WHITE) # draw a green polygon onto the surface pygame.draw.polygon(windowSurface, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) # draw some blue lines onto the surface pygame.draw.line(windowSurface, BLUE, (60, 60), (120, 60), 4) pygame.draw.line(windowSurface, BLUE, (120, 60), (60, 120)) pygame.draw.line(windowSurface, BLUE, (60, 120), (120, 120), 4) # draw a blue circle onto the surface pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0) # draw a red ellipse onto the surface pygame.draw.ellipse(windowSurface, RED, (300, 250, 40, 80), 1) # draw the text's background rectangle onto the surface pygame.draw.rect(windowSurface, RED, (textRect.left - 20, textRect.top - 20, textRect.width + 40, textRect.height + 40)) # get a pixel array of the surface pixArray = pygame.PixelArray(windowSurface) pixArray[480][380] = BLACK del pixArray # draw the text onto the surface windowSurface.blit(text, textRect) # draw the window onto the screen pygame.display.update() # run the game loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit()