import pygame import numpy import opencv #this is important for capturing/displaying images from opencv import highgui def list_cameras(): """ """ # -1 for opencv means get any of them. return [-1] def init(): pass def quit(): pass class Camera: def __init__(self, device =0, size = (640,480), mode = "RGB"): """ """ self.camera = highgui.cvCreateCameraCapture(device) if not self.camera: raise ValueError ("Could not open camera. Sorry.") def set_controls(self, **kwargs): """ """ def set_resolution(self, width, height): """Sets the capture resolution. (without dialog) """ # nothing to do here. pass def query_image(self): return True def stop(self): pass def start(self): # do nothing here... since the camera is already open. pass def get_buffer(self): """Returns a string containing the raw pixel data. """ return self.get_surface().get_buffer() def get_image(self, dest_surf = None): return self.get_surface(dest_surf) def get_surface(self, dest_surf = None): camera = self.camera im = highgui.cvQueryFrame(camera) #convert Ipl image to PIL image #print type(im) if im: xx = opencv.adaptors.Ipl2NumPy(im) #print type(xx) #print xx.iscontiguous() #print dir(xx) #print xx.shape xxx = numpy.reshape(xx, (numpy.product(xx.shape),)) if xx.shape[2] != 3: raise ValueError("not sure what to do about this size") pg_img = pygame.image.frombuffer(xxx, (xx.shape[1],xx.shape[0]), "RGB") # if there is a destination surface given, we blit onto that. if dest_surf: dest_surf.blit(pg_img, (0,0)) return dest_surf #return pg_img if __name__ == "__main__": # try and use this camera stuff with the pygame camera example. import pygame.examples.camera pygame.camera.Camera = Camera pygame.camera.list_cameras = list_cameras pygame.examples.camera.main()