## pygame - Python Game Library ## Copyright (C) 2000-2003 Pete Shinners ## ## This library is free software; you can redistribute it and/or ## modify it under the terms of the GNU Library General Public ## License as published by the Free Software Foundation; either ## version 2 of the License, or (at your option) any later version. ## ## This library is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ## Library General Public License for more details. ## ## You should have received a copy of the GNU Library General Public ## License along with this library; if not, write to the Free ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## ## Pete Shinners ## pete@shinners.org """Set of cursor resources available for use. These cursors come in a sequence of values that are needed as the arguments for pygame.mouse.set_cursor(). to dereference the sequence in place and create the cursor in one step, call like this; pygame.mouse.set_cursor(*pygame.cursors.arrow). Here is a list of available cursors; arrow, diamond, ball, broken_x, tri_left, tri_right There is also a sample string cursor named 'thickarrow_strings'. The compile() function can convert these string cursors into cursor byte data. """ #default pygame black arrow arrow = ((16, 16), (0, 0), (0x00,0x00,0x40,0x00,0x60,0x00,0x70,0x00,0x78,0x00,0x7C,0x00,0x7E,0x00,0x7F,0x00, 0x7F,0x80,0x7C,0x00,0x6C,0x00,0x46,0x00,0x06,0x00,0x03,0x00,0x03,0x00,0x00,0x00), (0x40,0x00,0xE0,0x00,0xF0,0x00,0xF8,0x00,0xFC,0x00,0xFE,0x00,0xFF,0x00,0xFF,0x80, 0xFF,0xC0,0xFF,0x80,0xFE,0x00,0xEF,0x00,0x4F,0x00,0x07,0x80,0x07,0x80,0x03,0x00)) diamond = ((16, 16), (7, 7), (0, 0, 1, 0, 3, 128, 7, 192, 14, 224, 28, 112, 56, 56, 112, 28, 56, 56, 28, 112, 14, 224, 7, 192, 3, 128, 1, 0, 0, 0, 0, 0), (1, 0, 3, 128, 7, 192, 15, 224, 31, 240, 62, 248, 124, 124, 248, 62, 124, 124, 62, 248, 31, 240, 15, 224, 7, 192, 3, 128, 1, 0, 0, 0)) ball = ((16, 16), (7, 7), (0, 0, 3, 192, 15, 240, 24, 248, 51, 252, 55, 252, 127, 254, 127, 254, 127, 254, 127, 254, 63, 252, 63, 252, 31, 248, 15, 240, 3, 192, 0, 0), (3, 192, 15, 240, 31, 248, 63, 252, 127, 254, 127, 254, 255, 255, 255, 255, 255, 255, 255, 255, 127, 254, 127, 254, 63, 252, 31, 248, 15, 240, 3, 192)) broken_x = ((16, 16), (7, 7), (0, 0, 96, 6, 112, 14, 56, 28, 28, 56, 12, 48, 0, 0, 0, 0, 0, 0, 0, 0, 12, 48, 28, 56, 56, 28, 112, 14, 96, 6, 0, 0), (224, 7, 240, 15, 248, 31, 124, 62, 62, 124, 30, 120, 14, 112, 0, 0, 0, 0, 14, 112, 30, 120, 62, 124, 124, 62, 248, 31, 240, 15, 224, 7)) tri_left = ((16, 16), (1, 1), (0, 0, 96, 0, 120, 0, 62, 0, 63, 128, 31, 224, 31, 248, 15, 254, 15, 254, 7, 128, 7, 128, 3, 128, 3, 128, 1, 128, 1, 128, 0, 0), (224, 0, 248, 0, 254, 0, 127, 128, 127, 224, 63, 248, 63, 254, 31, 255, 31, 255, 15, 254, 15, 192, 7, 192, 7, 192, 3, 192, 3, 192, 1, 128)) tri_right = ((16, 16), (14, 1), (0, 0, 0, 6, 0, 30, 0, 124, 1, 252, 7, 248, 31, 248, 127, 240, 127, 240, 1, 224, 1, 224, 1, 192, 1, 192, 1, 128, 1, 128, 0, 0), (0, 7, 0, 31, 0, 127, 1, 254, 7, 254, 31, 252, 127, 252, 255, 248, 255, 248, 127, 240, 3, 240, 3, 224, 3, 224, 3, 192, 3, 192, 1, 128)) #here is an example string resource cursor. to use this; # curs, mask = pygame.cursors.compile_cursor(pygame.cursors.thickarrow_strings, 'X', '.') # pygame.mouse.set_cursor((24, 24), (0, 0), curs, mask) thickarrow_strings = ( #sized 24x24 "XX ", "XXX ", "XXXX ", "XX.XX ", "XX..XX ", "XX...XX ", "XX....XX ", "XX.....XX ", "XX......XX ", "XX.......XX ", "XX........XX ", "XX........XXX ", "XX......XXXXX ", "XX.XXX..XX ", "XXXX XX..XX ", "XX XX..XX ", " XX..XX ", " XX..XX ", " XX..XX ", " XXXX ", " XX ", " ", " ", " ", ) sizer_x_strings = ( #sized 24x16 " X X ", " XX XX ", " X.X X.X ", " X..X X..X ", " X...XXXXXXXX...X ", "X................X ", " X...XXXXXXXX...X ", " X..X X..X ", " X.X X.X ", " XX XX ", " X X ", " ", " ", " ", " ", " ", ) sizer_y_strings = ( #sized 16x24 " X ", " X.X ", " X...X ", " X.....X ", " X.......X ", "XXXXX.XXXXX ", " X.X ", " X.X ", " X.X ", " X.X ", " X.X ", " X.X ", " X.X ", "XXXXX.XXXXX ", " X.......X ", " X.....X ", " X...X ", " X.X ", " X ", " ", " ", " ", " ", " ", ) sizer_xy_strings = ( #sized 24x16 "XXXXXXXX ", "X.....X ", "X....X ", "X...X ", "X..X.X ", "X.X X.X ", "XX X.X X ", "X X.X XX ", " X.XX.X ", " X...X ", " X...X ", " X....X ", " X.....X ", " XXXXXXXX ", " ", " ", ) textmarker_strings = ( #sized 8x16 "ooo ooo ", " o ", " o ", " o ", " o ", " o ", " o ", " o ", " o ", " o ", " o ", "ooo ooo ", " ", " ", " ", " ", ) def compile(strings, black='X', white='.',xor='o'): """pygame.cursors.compile(strings, black, white,xor) -> data, mask compile cursor strings into cursor data This takes a set of strings with equal length and computes the binary data for that cursor. The string widths must be divisible by 8. The black and white arguments are single letter strings that tells which characters will represent black pixels, and which characters represent white pixels. All other characters are considered clear. This returns a tuple containing the cursor data and cursor mask data. Both these arguments are used when setting a cursor with pygame.mouse.set_cursor(). """ #first check for consistent lengths size = len(strings[0]), len(strings) if size[0] % 8 or size[1] % 8: raise ValueError("cursor string sizes must be divisible by 8 %s" % size) for s in strings[1:]: if len(s) != size[0]: raise ValueError("Cursor strings are inconsistent lengths") #create the data arrays. #this could stand a little optimizing maskdata = [] filldata = [] maskitem = fillitem = 0 step = 8 for s in strings: for c in s: maskitem = maskitem << 1 fillitem = fillitem << 1 step = step - 1 if c == black: maskitem = maskitem | 1 elif c == white: maskitem = maskitem | 1 fillitem = fillitem | 1 elif c == xor: fillitem = fillitem | 1 if not step: maskdata.append(maskitem) filldata.append(fillitem) maskitem = fillitem = 0 step = 8 return tuple(filldata), tuple(maskdata) def load_xbm(curs, mask): """pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args reads a pair of XBM files into set_cursor arguments Arguments can either be filenames or filelike objects with the readlines method. Not largely tested, but should work with typical XBM files. """ def bitswap(num): val = 0 for x in range(8): b = num&(1<