From 6eb30b09566a53ef510532f2a1705d7fc22985a8 Mon Sep 17 00:00:00 2001 From: Tony Anderson Date: Mon, 22 Jun 2009 14:04:24 +0000 Subject: initial commit --- (limited to 'pgu/gui/area.py') diff --git a/pgu/gui/area.py b/pgu/gui/area.py new file mode 100644 index 0000000..39b8cbd --- /dev/null +++ b/pgu/gui/area.py @@ -0,0 +1,434 @@ +""" +""" +import os + +import pguglobals +from const import * +import surface +import container, table +import group +import basic, button, slider + +class SlideBox(container.Container): + """A scrollable area with no scrollbars. + +
SlideBox(widget,width,height)
+ +
+
widget
widget to be able to scroll around +
width, height
size of scrollable area +
+ + Example + + c = SlideBox(w,100,100) + c.offset = (10,10) + c.repaint() + + + """ + + def __init__(self, widget, width, height, **params): + params.setdefault('width', width) + params.setdefault('height', height) + container.Container.__init__(self, **params) + self.offset = [0, 0] + self.widget = widget + + def __setattr__(self,k,v): + if k == 'widget': + if hasattr(self,'widget'): + self.remove(self.widget) + self.add(v,0,0) + self.__dict__[k] = v + + + def paint(self, s): + #if not hasattr(self,'surface'): + self.surface = pygame.Surface((self.max_rect.w,self.max_rect.h),0,s) + #self.surface.fill((0,0,0,0)) + pguglobals.app.theme.render(self.surface,self.style.background,pygame.Rect(0,0,self.max_rect.w,self.max_rect.h)) + self.bkgr = pygame.Surface((s.get_width(),s.get_height()),0,s) + self.bkgr.blit(s,(0,0)) + container.Container.paint(self,self.surface) + s.blit(self.surface,(-self.offset[0],-self.offset[1])) + self._offset = self.offset[:] + return + + def paint_for_when_pygame_supports_other_tricks(self,s): + #this would be ideal if pygame had support for it! + #and if pgu also had a paint(self,s,rect) method to paint small parts + sr = (self.offset[0],self.offset[1],self.max_rect.w,self.max_rect.h) + cr = (-self.offset[0],-self.offset[1],s.get_width(),s.get_height()) + s2 = s.subsurface(sr) + s2.set_clip(cr) + container.Container.paint(self,s2) + + def proxy_paint(self, s): + container.Container.paint(self, surface.ProxySurface(parent=None, + rect=self.max_rect, + real_surface=s, + offset=self.offset)) + def update(self, s): + rects = container.Container.update(self,self.surface) + + rets = [] + s_rect = pygame.Rect(0,0,s.get_width(),s.get_height()) + + if self.offset == self._offset: + for r in rects: + r2 = r.move((-self.offset[0],-self.offset[1])) + if r2.colliderect(s_rect): + s.blit(self.surface.subsurface(r),r2) + rets.append(r2) + else: + s.blit(self.bkgr,(0,0)) + sub = pygame.Rect(self.offset[0],self.offset[1],min(s.get_width(),self.max_rect.w-self.offset[0]),min(s.get_height(),self.max_rect.h-self.offset[1])) +# print sub +# print self.surface.get_width(),self.surface.get_height() +# print s.get_width(),s.get_height() +# print self.offset +# print self.style.width,self.style.height + s.blit(self.surface.subsurface(sub),(0,0)) + rets.append(s_rect) + self._offset = self.offset[:] + return rets + + def proxy_update(self, s): + rects = container.Container.update(self, surface.ProxySurface(parent=None, + rect=self.max_rect, + real_surface=s, + offset=self.offset)) + result = [] + for r in rects: result.append(pygame.Rect(r).move(self.offset)) + return result + + def resize(self, width=None, height=None): + container.Container.resize(self) + self.max_rect = pygame.Rect(self.widget.rect) + #self.max_rect.w = max(self.max_rect.w,self.style.width) + #self.max_rect.h = max(self.max_rect.h,self.style.height) + return self.style.width,self.style.height + #self.rect = pygame.Rect(self.rect[0], self.rect[1], self.style.width, self.style.height) + + def event(self, e): + if e.type in [MOUSEBUTTONDOWN, MOUSEBUTTONUP, MOUSEMOTION]: + pos = (e.pos[0] + self.offset[0], e.pos[1] + self.offset[1]) + if self.max_rect.collidepoint(pos): + e_params = {'pos': pos } + if e.type == MOUSEMOTION: + e_params['buttons'] = e.buttons + e_params['rel'] = e.rel + else: + e_params['button'] = e.button + e = pygame.event.Event(e.type, e_params) + container.Container.event(self, e) + +#class SlideBox(Area): +# def __init__(self,*args,**params): +# print 'gui.SlideBox','Scheduled to be renamed to Area.' +# Area.__init__(self,*args,**params) + +class ScrollArea(table.Table): + """A scrollable area with scrollbars. + +
ScrollArea(widget,width,height,hscrollbar=True)
+ +
+
widget
widget to be able to scroll around +
width, height
size of scrollable area. Set either to 0 to default to size of widget. +
hscrollbar
set to False if you do not wish to have a horizontal scrollbar +
vscrollbar
set to False if you do not wish to have a vertical scrollbar +
step
set to how far clicks on the icons will step +
+ """ + def __init__(self, widget, width=0, height=0, hscrollbar=True, vscrollbar=True,step=24, **params): + w= widget + params.setdefault('cls', 'scrollarea') + table.Table.__init__(self, width=width,height=height,**params) + + self.sbox = SlideBox(w, width=width, height=height, cls=self.cls+".content") + self.widget = w + self.vscrollbar = vscrollbar + self.hscrollbar = hscrollbar + + self.step = step + + def __setattr__(self,k,v): + if k == 'widget': + self.sbox.widget = v + self.__dict__[k] = v + + def resize(self,width=None,height=None): + widget = self.widget + box = self.sbox + + #self.clear() + table.Table.clear(self) + #print 'resize',self,self._rows + + self.tr() + self.td(box) + + widget.rect.w, widget.rect.h = widget.resize() + my_width,my_height = self.style.width,self.style.height + if not my_width: + my_width = widget.rect.w + self.hscrollbar = False + if not my_height: + my_height = widget.rect.h + self.vscrollbar = False + + box.style.width,box.style.height = my_width,my_height #self.style.width,self.style.height + + box.rect.w,box.rect.h = box.resize() + + #print widget.rect + #print box.rect + #r = table.Table.resize(self,width,height) + #print r + #return r + + #print box.offset + +# #this old code automatically adds in a scrollbar if needed +# #but it doesn't always work +# self.vscrollbar = None +# if widget.rect.h > box.rect.h: +# self.vscrollbar = slider.VScrollBar(box.offset[1],0, 65535, 0,step=self.step) +# self.td(self.vscrollbar) +# self.vscrollbar.connect(CHANGE, self._vscrollbar_changed, None) +# +# vs = self.vscrollbar +# vs.rect.w,vs.rect.h = vs.resize() +# box.style.width = self.style.width - vs.rect.w +# +# +# self.hscrollbar = None +# if widget.rect.w > box.rect.w: +# self.hscrollbar = slider.HScrollBar(box.offset[0], 0,65535, 0,step=self.step) +# self.hscrollbar.connect(CHANGE, self._hscrollbar_changed, None) +# self.tr() +# self.td(self.hscrollbar) +# +# hs = self.hscrollbar +# hs.rect.w,hs.rect.h = hs.resize() +# box.style.height = self.style.height - hs.rect.h + + xt,xr,xb,xl = pguglobals.app.theme.getspacing(box) + + + if self.vscrollbar: + self.vscrollbar = slider.VScrollBar(box.offset[1],0, 65535, 0,step=self.step) + self.td(self.vscrollbar) + self.vscrollbar.connect(CHANGE, self._vscrollbar_changed, None) + + vs = self.vscrollbar + vs.rect.w,vs.rect.h = vs.resize() + if self.style.width: + box.style.width = self.style.width - (vs.rect.w + xl+xr) + + if self.hscrollbar: + self.hscrollbar = slider.HScrollBar(box.offset[0], 0,65535, 0,step=self.step) + self.hscrollbar.connect(CHANGE, self._hscrollbar_changed, None) + self.tr() + self.td(self.hscrollbar) + + hs = self.hscrollbar + hs.rect.w,hs.rect.h = hs.resize() + if self.style.height: + box.style.height = self.style.height - (hs.rect.h + xt + xb) + + if self.hscrollbar: + hs = self.hscrollbar + hs.min = 0 + hs.max = widget.rect.w - box.style.width + hs.style.width = box.style.width + hs.size = hs.style.width * box.style.width / max(1,widget.rect.w) + else: + box.offset[0] = 0 + + if self.vscrollbar: + vs = self.vscrollbar + vs.min = 0 + vs.max = widget.rect.h - box.style.height + vs.style.height = box.style.height + vs.size = vs.style.height * box.style.height / max(1,widget.rect.h) + else: + box.offset[1] = 0 + + #print self.style.width,box.style.width, hs.style.width + + r = table.Table.resize(self,width,height) + return r + + def x_resize(self, width=None, height=None): + w,h = table.Table.resize(self, width, height) + if self.hscrollbar: + if self.widget.rect.w <= self.sbox.rect.w: + self.hscrollbar.size = self.hscrollbar.style.width + else: + self.hscrollbar.size = max(20,self.hscrollbar.style.width * self.sbox.rect.w / self.widget.rect.w) + self._hscrollbar_changed(None) + if self.widget.rect.h <= self.sbox.rect.h: + self.vscrollbar.size = self.vscrollbar.style.height + else: + self.vscrollbar.size = max(20,self.vscrollbar.style.height * self.sbox.rect.h / self.widget.rect.h) + self._vscrollbar_changed(None) + return w,h + + def _vscrollbar_changed(self, xxx): + #y = (self.widget.rect.h - self.sbox.rect.h) * self.vscrollbar.value / 1000 + #if y >= 0: self.sbox.offset[1] = -y + self.sbox.offset[1] = self.vscrollbar.value + self.sbox.reupdate() + + def _hscrollbar_changed(self, xxx): + #x = (self.widget.rect.w - self.sbox.rect.w) * self.hscrollbar.value / 1000 + #if x >= 0: self.sbox.offset[0] = -x + self.sbox.offset[0] = self.hscrollbar.value + self.sbox.reupdate() + + + def set_vertical_scroll(self, percents): + #if not self.vscrollbar: return + if not hasattr(self.vscrollbar,'value'): return + self.vscrollbar.value = percents #min(max(percents*10, 0), 1000) + self._vscrollbar_changed(None) + + def set_horizontal_scroll(self, percents): + #if not self.hscrollbar: return + if not hasattr(self.hscrollbar,'value'): return + self.hscrollbar.value = percents #min(max(percents*10, 0), 1000) + self._hscrollbar_changed(None) + + + + +class _List_Item(button._button): + def __init__(self,label=None,image=None,value=None,**params): #TODO label= could conflict with the module label + #param image: an imagez.Image object (optional) + #param text: a string object + params.setdefault('cls','list.item') + button._button.__init__(self,**params) + self.group = None + self.value = value #(self, value) + self.widget = None + + if type(label) == str: + label = basic.Label(label, cls=self.cls+".label") + + if image and label: + self.widget = container.Container() + self.widget.add(image, 0, 0) + #HACK: improper use of .resize() + image.rect.w,image.rect.h = image.resize() + self.widget.add(label, image.rect.w, 0) + elif image: self.widget = image + elif label: self.widget = label + + self.pcls = "" + + def resize(self,width=None,height=None): + self.widget.rect.w,self.widget.rect.h = self.widget.resize() + return self.widget.rect.w,self.widget.rect.h +# self.widget._resize() +# self.rect.w,self.rect.h = self.widget.rect_margin.w,self.widget.rect_margin.h + + def event(self,e): + button._button.event(self,e) + if self.group.value == self.value: self.pcls = "down" + + def paint(self,s): + if self.group.value == self.value: self.pcls = "down" + self.widget.paint(surface.subsurface(s,self.widget.rect)) + + def click(self): + self.group.value = self.value + for w in self.group.widgets: + if w != self: w.pcls = "" + + + +class List(ScrollArea): + """A list of items in an area. + +

This widget can be a form element, it has a value set to whatever item is selected.

+ +
List(width,height)
+ """ + def _change(self, value): + self.value = self.group.value + self.send(CHANGE) + + def __init__(self, width, height, **params): + params.setdefault('cls', 'list') + self.table = table.Table(width=width) + ScrollArea.__init__(self, self.table, width, height,hscrollbar=False ,**params) + + self.items = [] + + g = group.Group() + self.group = g + g.connect(CHANGE,self._change,None) + self.value = self.group.value = None + + self.add = self._add + self.remove = self._remove + + def clear(self): + """Clear the list. + +
List.clear()
+ """ + self.items = [] + self.group = group.Group() + self.group.connect(CHANGE,self._change,None) + self.table.clear() + self.set_vertical_scroll(0) + self.blur(self.myfocus) + + def _docs(self): #HACK: nasty hack to get the docs in "my way" + def add(self, label, image=None, value=None): + """Add an item to the list. + +
List.add(label,image=None,value=None)
+ +
+
label
a label for the item +
image
an image for the item +
value
a value for the item +
+ """ + + def remove(self,value): + """Remove an item from the list. + +
List.remove(value)
+ +
+
value
a value of an item to remove from the list +
+ """ + + def _add(self, label, image = None, value=None): + item = _List_Item(label,image=image,value=value) + self.table.tr() + self.table.add(item) + self.items.append(item) + item.group = self.group + item.group.add(item) + + def _remove(self, item): + for i in self.items: + if i.value == item: item = i + if item not in self.items: return + item.blur() + self.items.remove(item) + self.group.widgets.remove(item) + self.table.remove_row(item.style.row) + +#class List(ListArea): +# def __init__(self,*args,**params): +# print 'gui.List','Scheduled to be renamed to ListArea. API may also be changed in the future.' +# ListArea.__init__(self,*args,**params) -- cgit v0.9.1