import pygame from pygame.locals import * pygame.display.init() pygame.display.set_mode((80,80),32) def prep(name): fname = name+".png" img = pygame.image.load(fname) w,h = img.get_width()/2,img.get_height()/2 out = pygame.Surface((w*3,h*3),SWSURFACE|SRCALPHA,32) out.fill((0,0,0,0)) out.blit(img.subsurface(0,0,w,h),(0,0)) out.blit(img.subsurface(w,0,w,h),(w*2,0)) out.blit(img.subsurface(0,h,w,h),(0,h*2)) out.blit(img.subsurface(w,h,w,h),(w*2,h*2)) for i in range(0,w): img = out.subsurface((w-1,0,1,h*3)).convert_alpha() out.blit(img,(w+i,0)) for i in range(0,h): img = out.subsurface((0,h-1,w*3,1)).convert_alpha() out.blit(img,(0,h+i)) return out,w,h todo = [ ('button.normal','dot.normal',None,3,3,'789456123'), ('button.hover','dot.hover',None,3,3,'789456123'), ('button.down','dot.down',None,3,3,'789456123'), ('checkbox.off.normal','box.normal',None,2,2,'7913'), ('checkbox.on.normal','box.down','check',2,2,'7913'), ('checkbox.off.hover','box.hover',None,2,2,'7913'), ('checkbox.on.hover','box.hover','check',2,2,'7913'), ('radio.off.normal','dot.normal',None,2,2,'7913'), ('radio.on.normal','dot.down','radio',2,2,'7913'), ('radio.off.hover','dot.hover',None,2,2,'7913'), ('radio.on.hover','dot.hover','radio',2,2,'7913'), ('tool.normal','box.normal',None,3,3,'789456123'), ('tool.hover','box.hover',None,3,3,'789456123'), ('tool.down','box.down',None,3,3,'789456123'), ('hslider','idot.normal',None,3,3,'789456123'), ('hslider.bar.normal','dot.normal',None,3,3,'789456123'), ('hslider.bar.hover','dot.hover',None,3,3,'789456123'), ('hslider.left','sbox.normal','left',2,2,'7913'), ('hslider.right','sbox.normal','right',2,2,'7913'), ('vslider','idot.normal',None,3,3,'789456123'), ('vslider.bar.normal','vdot.normal',None,3,3,'789456123'), ('vslider.bar.hover','vdot.hover',None,3,3,'789456123'), ('vslider.up','vsbox.normal','up',2,2,'7913'), ('vslider.down','vsbox.normal','down',2,2,'7913'), ('dialog.close.normal','rdot.hover',None,2,2,'7913'), ('dialog.close.hover','rdot.hover','x',2,2,'7913'), ('dialog.close.down','rdot.down','x',2,2,'7913'), ('menu.normal','desktop',None,1,1,'7'), ('menu.hover','box.normal',None,3,3,'789456123'), ('menu.down','box.down',None,3,3,'789456123'), ('select.selected.normal','box.normal',None,3,3,'788455122'), ('select.selected.hover','box.hover',None,3,3,'788455122'), ('select.selected.down','box.down',None,3,3,'788455122'), ('select.arrow.normal','box.hover',None,3,3,'889556223'), ('select.arrow.hover','box.hover',None,3,3,'889556223'), ('select.arrow.down','box.down',None,3,3,'889556223'), ('progressbar','sbox.normal',None,3,3,'789456123'), ('progressbar.bar','box.hover',None,3,3,'789456123'), ] for fname,img,over,ww,hh,s in todo: print fname img,w,h = prep(img) out = pygame.Surface((ww*w,hh*h),SWSURFACE|SRCALPHA,32) out.fill((0,0,0,0)) n = 0 for y in range(0,hh): for x in range(0,ww): c = int(s[n]) xx,yy = (c-1)%3,2-(c-1)/3 out.blit(img.subsurface((xx*w,yy*h,w,h)),(x*w,y*h)) n += 1 if over != None: over = pygame.image.load(over+".png") out.blit(over,(0,0)) pygame.image.save(out,fname+".tga")