""" """ import pygame from pygame.locals import * from const import * import widget class TextArea(widget.Widget): """A multi-line text input.
TextArea(value="",width = 120, height = 30, size=20)
value
initial text
size
size for the text box, in characters
Example w = TextArea(value="Cuzco the Goat",size=20) w = TextArea("Marbles") w = TextArea("Groucho\nHarpo\nChico\nGummo\nZeppo\n\nMarx", 200, 400, 12) """ def __init__(self,value="",width = 120, height = 30, size=20,**params): params.setdefault('cls','input') params.setdefault('width', width) params.setdefault('height', height) widget.Widget.__init__(self,**params) self.value = value # The value of the TextArea self.pos = len(str(value)) # The position of the cursor self.vscroll = 0 # The number of lines that the TextArea is currently scrolled self.font = self.style.font # The font used for rendering the text self.cursor_w = 2 # Cursor width (NOTE: should be in a style) w,h = self.font.size("e"*size) if not self.style.height: self.style.height = h if not self.style.width: self.style.width = w def resize(self,width=None,height=None): if (width != None) and (height != None): self.rect = pygame.Rect(self.rect.x, self.rect.y, width, height) return self.rect.w, self.rect.h def paint(self,s): # TODO: What's up with this 20 magic number? It's the margin of the left and right sides, but I'm not sure how this should be gotten other than by trial and error. max_line_w = self.rect.w - 20 # Update the line allocation for the box's value self.doLines(max_line_w) # Make sure that the vpos and hpos of the cursor is set properly self.updateCursorPos() # Make sure that we're scrolled vertically such that the cursor is visible if (self.vscroll < 0): self.vscroll = 0 if (self.vpos < self.vscroll): self.vscroll = self.vpos elif ((self.vpos - self.vscroll + 1) * self.line_h > self.rect.h): self.vscroll = - (self.rect.h / self.line_h - self.vpos - 1) # Blit each of the lines in turn cnt = 0 for line in self.lines: line_pos = (0, (cnt - self.vscroll) * self.line_h) if (line_pos[1] >= 0) and (line_pos[1] < self.rect.h): s.blit( self.font.render(line, 1, self.style.color), line_pos ) cnt += 1 # If the textarea is focused, then also show the cursor if self.container.myfocus is self: r = self.getCursorRect() s.fill(self.style.color,r) # This function updates self.vpos and self.hpos based on self.pos def updateCursorPos(self): self.vpos = 0 # Reset the current line that the cursor is on self.hpos = 0 line_cnt = 0 char_cnt = 0 for line in self.lines: line_char_start = char_cnt # The number of characters at the start of the line # Keep track of the character count for words char_cnt += len(line) # If our cursor count is still less than the cursor position, then we can update our cursor line to assume that it's at least on this line if (char_cnt > self.pos): self.vpos = line_cnt self.hpos = self.pos - line_char_start break # Now that we know where our cursor is, we exit the loop line_cnt += 1 if (char_cnt <= self.pos) and (len(self.lines) > 0): self.vpos = len(self.lines) - 1 self.hpos = len(self.lines[ self.vpos ] ) # Returns a rectangle that is of the size and position of where the cursor is drawn def getCursorRect(self): lw = 0 if (len(self.lines) > 0): lw, lh = self.font.size( self.lines[ self.vpos ][ 0:self.hpos ] ) r = pygame.Rect(lw, (self.vpos - self.vscroll) * self.line_h, self.cursor_w, self.line_h) return r # This function sets the cursor position according to an x/y value (such as by from a mouse click) def setCursorByXY(self, (x, y)): self.vpos = ((int) (y / self.line_h)) + self.vscroll if (self.vpos >= len(self.lines)): self.vpos = len(self.lines) - 1 currentLine = self.lines[ self.vpos ] for cnt in range(0, len(currentLine) ): self.hpos = cnt lw, lh = self.font.size( currentLine[ 0:self.hpos + 1 ] ) if (lw > x): break lw, lh = self.font.size( currentLine ) if (lw < x): self.hpos = len(currentLine) self.setCursorByHVPos() # This function sets the cursor position by the horizontal/vertical cursor position. def setCursorByHVPos(self): line_cnt = 0 char_cnt = 0 for line in self.lines: line_char_start = char_cnt # The number of characters at the start of the line # Keep track of the character count for words char_cnt += len(line) # If we're on the proper line if (line_cnt == self.vpos): # Make sure that we're not trying to go over the edge of the current line if ( self.hpos >= len(line) ): self.hpos = len(line) - 1 # Set the cursor position self.pos = line_char_start + self.hpos break # Now that we've set our cursor position, we exit the loop line_cnt += 1 # Splits up the text found in the control's value, and assigns it into the lines array def doLines(self, max_line_w): self.line_h = 10 self.lines = [] # Create an empty starter list to start things out. inx = 0 line_start = 0 while inx >= 0: # Find the next breakable whitespace # HACK: Find a better way to do this to include tabs and system characters and whatnot. prev_word_start = inx # Store the previous whitespace spc_inx = self.value.find(' ', inx+1) nl_inx = self.value.find('\n', inx+1) if (min(spc_inx, nl_inx) == -1): inx = max(spc_inx, nl_inx) else: inx = min(spc_inx, nl_inx) # Measure the current line lw, self.line_h = self.font.size( self.value[ line_start : inx ] ) # If we exceeded the max line width, then create a new line if (lw > max_line_w): #Fall back to the previous word start self.lines.append(self.value[ line_start : prev_word_start + 1 ]) line_start = prev_word_start + 1 # TODO: Check for extra-long words here that exceed the length of a line, to wrap mid-word # If we reached the end of our text if (inx < 0): # Then make sure we added the last of the line if (line_start < len( self.value ) ): self.lines.append( self.value[ line_start : len( self.value ) ] ) # If we reached a hard line break elif (self.value[inx] == "\n"): # Then make a line break here as well. newline = self.value[ line_start : inx + 1 ] newline = newline.replace("\n", " ") # HACK: We know we have a newline character, which doesn't print nicely, so make it into a space. Comment this out to see what I mean. self.lines.append( newline ) line_start = inx + 1 else: # Otherwise, we just continue progressing to the next space pass def _setvalue(self,v): self.__dict__['value'] = v self.send(CHANGE) def event(self,e): used = None if e.type == KEYDOWN: if e.key == K_BACKSPACE: if self.pos: self._setvalue(self.value[:self.pos-1] + self.value[self.pos:]) self.pos -= 1 elif e.key == K_DELETE: if len(self.value) > self.pos: self._setvalue(self.value[:self.pos] + self.value[self.pos+1:]) elif e.key == K_HOME: # Find the previous newline newPos = self.value.rfind('\n', 0, self.pos) if (newPos >= 0): self.pos = newPos elif e.key == K_END: # Find the previous newline newPos = self.value.find('\n', self.pos, len(self.value) ) if (newPos >= 0): self.pos = newPos elif e.key == K_LEFT: if self.pos > 0: self.pos -= 1 used = True elif e.key == K_RIGHT: if self.pos < len(self.value): self.pos += 1 used = True elif e.key == K_UP: self.vpos -= 1 self.setCursorByHVPos() elif e.key == K_DOWN: self.vpos += 1 self.setCursorByHVPos() # The following return/tab keys are standard for PGU widgets, but I took them out here to facilitate multi-line text editing # elif e.key == K_RETURN: # self.next() # elif e.key == K_TAB: # pass else: #c = str(e.unicode) try: if (e.key == K_RETURN): c = "\n" elif (e.key == K_TAB): c = " " else: c = (e.unicode).encode('latin-1') if c: self._setvalue(self.value[:self.pos] + c + self.value[self.pos:]) self.pos += len(c) except: #ignore weird characters pass self.repaint() elif e.type == MOUSEBUTTONDOWN: self.setCursorByXY(e.pos) self.repaint() elif e.type == FOCUS: self.repaint() elif e.type == BLUR: self.repaint() self.pcls = "" if self.container.myfocus is self: self.pcls = "focus" return used def __setattr__(self,k,v): if k == 'value': if v == None: v = '' v = str(v) self.pos = len(v) _v = self.__dict__.get(k,NOATTR) self.__dict__[k]=v if k == 'value' and _v != NOATTR and _v != v: self.send(CHANGE) self.repaint() # The first version of this code was done by Clint Herron, and is a modified version of input.py (by Phil Hassey). # It is under the same license as the rest of the PGU library.