diff options
author | Walter Bender <walter.bender@gmail.com> | 2012-11-12 22:35:34 (GMT) |
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committer | Walter Bender <walter.bender@gmail.com> | 2012-11-12 22:35:34 (GMT) |
commit | 3b05750cd6ce0a3bc8cb7f02a8e96a9ce3d8ef00 (patch) | |
tree | 54d9deba1fa8bf75f263f39659fdcc822a5c6192 | |
parent | 168c347ff5d25a11c8428465dc3d099d3fa37d26 (diff) |
added color paint
-rw-r--r-- | ReflectionActivity.py | 19 | ||||
-rw-r--r-- | game.py | 36 | ||||
-rw-r--r-- | icons/my-colors.svg | 8 | ||||
-rw-r--r-- | toolbar_utils.py | 4 |
4 files changed, 54 insertions, 13 deletions
diff --git a/ReflectionActivity.py b/ReflectionActivity.py index 4a25ea7..318413f 100644 --- a/ReflectionActivity.py +++ b/ReflectionActivity.py @@ -24,7 +24,8 @@ if _have_toolbox: from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton -from toolbar_utils import button_factory, label_factory, separator_factory +from toolbar_utils import button_factory, label_factory, separator_factory, \ + radio_factory from utils import json_load, json_dump import telepathy @@ -110,6 +111,12 @@ class ReflectionActivity(activity.Activity): toolbox.set_current_toolbar(1) self.toolbar = games_toolbar + my_colors = radio_factory( + 'my-colors', self.toolbar, self._my_colors_cb, group=None) + + radio_factory('toolbar-colors', self.toolbar, + self._roygbiv_colors_cb, group=my_colors) + self._new_game_button_h = button_factory( 'new-game-horizontal', self.toolbar, self._new_game_cb, cb_arg='horizontal', @@ -143,6 +150,16 @@ class ReflectionActivity(activity.Activity): toolbox.toolbar.insert(stop_button, -1) stop_button.show() + def _my_colors_cb(self, button=None): + if hasattr(self, '_game'): + self._game.roygbiv = False + self._game.new_game() + + def _roygbiv_colors_cb(self, button=None): + if hasattr(self, '_game'): + self._game.roygbiv = True + self._game.new_game() + def _new_game_cb(self, button=None, orientation='horizontal'): ''' Start a new game. ''' self._game.new_game(orientation) @@ -1,5 +1,5 @@ # -*- coding: utf-8 -*- -#Copyright (c) 2011 Walter Bender +#Copyright (c) 2011-12 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -41,10 +41,17 @@ class Game(): def __init__(self, canvas, parent=None, colors=['#A0FFA0', '#FF8080']): self._activity = parent - self._colors = ['#FFFFFF'] - self._colors.append(colors[0]) + self._colors = [colors[0]] self._colors.append(colors[1]) + self._colors.append('#FFFFFF') self._colors.append('#000000') + self._colors.append('#FF0000') + self._colors.append('#FF8000') + self._colors.append('#FFFF00') + self._colors.append('#00FF00') + self._colors.append('#00FFFF') + self._colors.append('#0000FF') + self._colors.append('#FF00FF') self._canvas = canvas if parent is not None: @@ -70,6 +77,7 @@ class Game(): self._press = False self.last_spr = None self._timer = None + self.roygbiv = False # Generate the sprites we'll need... self._sprites = Sprites(self._canvas) @@ -82,8 +90,8 @@ class Game(): Sprite(self._sprites, xoffset + x * (self._dot_size + self._space), y * (self._dot_size + self._space), - self._new_dot(self._colors[0]))) - self._dots[-1].type = 0 # not set + self._new_dot(self._colors[2]))) + self._dots[-1].type = 2 # not set self._dots[-1].set_label_attributes(40) self.vline = Sprite(self._sprites, @@ -102,9 +110,8 @@ class Game(): def _all_clear(self): ''' Things to reinitialize when starting up a new game. ''' for dot in self._dots: - if dot.type > 0: - dot.type = 0 - dot.set_shape(self._new_dot(self._colors[0])) + dot.type = 2 + dot.set_shape(self._new_dot(self._colors[2])) dot.set_label('') self._set_orientation() @@ -121,6 +128,7 @@ class Game(): self.hline.set_layer(1000) self.vline.set_layer(1000) + ''' if self._orientation == 'horizontal': self._set_label( _('Click on the dots to make a horizontal reflection.')) @@ -130,6 +138,7 @@ class Game(): else: self._set_label( _('Click on the dots to make a bilateral reflection.')) + ''' def _initiating(self): return self._activity.initiating @@ -143,7 +152,10 @@ class Game(): # Fill in a few dots to start for i in range(int(TEN * SIX / 2)): n = int(uniform(0, TEN * SIX)) - self._dots[n].type = int(uniform(0, 4)) + if self.roygbiv: + self._dots[n].type = int(uniform(2, len(self._colors))) + else: + self._dots[n].type = int(uniform(0, 4)) self._dots[n].set_shape(self._new_dot( self._colors[self._dots[n].type])) @@ -195,7 +207,11 @@ class Game(): def _increment_dot(self, spr): spr.type += 1 - spr.type %= 4 + if self.roygbiv: + if spr.type >= len(self._colors): + spr.type = 2 + else: + spr.type %= 4 spr.set_shape(self._new_dot(self._colors[spr.type])) if self.playing_with_robot: diff --git a/icons/my-colors.svg b/icons/my-colors.svg new file mode 100644 index 0000000..ff589f2 --- /dev/null +++ b/icons/my-colors.svg @@ -0,0 +1,8 @@ +<?xml version="1.0" ?><!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'><svg enable-background="new 0 0 55 55" height="55px" version="1.1" viewBox="0 0 55 55" width="55px" x="0px" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" y="0px"><g display="block" id="toolbar_x5F_colors"> + <g> + <circle cx="15.63" cy="39.5" fill="#FFFFFF" r="10" stroke="#FFFFFF" stroke-width="2.25"/> + <circle cx="39.834" cy="39.5" fill="#808080" r="10" stroke="#FFFFFF" stroke-width="2.25"/> + <circle cx="15.167" cy="15.5" fill="#000000" r="10" stroke="#FFFFFF" stroke-width="2.25"/> + <circle cx="39.666" cy="15.5" r="10" stroke="#A0A0A0" stroke-width="2.25"/> + </g> +</g></svg> diff --git a/toolbar_utils.py b/toolbar_utils.py index 94e6883..d17f959 100644 --- a/toolbar_utils.py +++ b/toolbar_utils.py @@ -83,11 +83,11 @@ def button_factory(icon_name, toolbar, callback, cb_arg=None, tooltip=None, return button -def radio_factory(name, toolbar, callback, cb_arg=None, tooltip=None, +def radio_factory(icon_name, toolbar, callback, cb_arg=None, tooltip=None, group=None): ''' Add a radio button to a toolbar ''' button = RadioToolButton(group=group) - button.set_named_icon(name) + button.set_named_icon(icon_name) if callback is not None: if cb_arg is None: button.connect('clicked', callback) |