From 320fde8bf80f92c772eec5a7f836236d490b8872 Mon Sep 17 00:00:00 2001 From: Manuel QuiƱones Date: Tue, 29 May 2012 02:27:03 +0000 Subject: Run pygi-convert.sh script for GTK+3 port Signed-off-by: Manuel QuiƱones --- diff --git a/sugargame/canvas.py b/sugargame/canvas.py index 980cb73..d070a96 100644 --- a/sugargame/canvas.py +++ b/sugargame/canvas.py @@ -1,18 +1,18 @@ import os -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject import pygame import event CANVAS = None -class PygameCanvas(gtk.EventBox): +class PygameCanvas(Gtk.EventBox): """ mainwindow is the activity intself. """ def __init__(self, mainwindow, pointer_hint = True): - gtk.EventBox.__init__(self) + GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." @@ -23,9 +23,9 @@ class PygameCanvas(gtk.EventBox): self._mainwindow = mainwindow - self.set_flags(gtk.CAN_FOCUS) + self.set_flags(Gtk.CAN_FOCUS) - self._socket = gtk.Socket() + self._socket = Gtk.Socket() self.add(self._socket) self.show_all() @@ -34,7 +34,7 @@ class PygameCanvas(gtk.EventBox): # Sugar activity is not properly created until after its constructor returns. # If the Pygame main loop is called from the activity constructor, the # constructor never returns and the activity freezes. - gobject.idle_add(self._run_pygame_cb, main_fn) + GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." diff --git a/sugargame/event.py b/sugargame/event.py index 4cc3be8..0aeee50 100644 --- a/sugargame/event.py +++ b/sugargame/event.py @@ -1,5 +1,5 @@ -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject import pygame import pygame.event import logging @@ -46,20 +46,20 @@ class Translator(object): # Enable events # (add instead of set here because the main window is already realized) self._mainwindow.add_events( - gtk.gdk.KEY_PRESS_MASK | \ - gtk.gdk.KEY_RELEASE_MASK \ + Gdk.EventMask.KEY_PRESS_MASK | \ + Gdk.EventMask.KEY_RELEASE_MASK \ ) self._inner_evb.set_events( - gtk.gdk.POINTER_MOTION_MASK | \ - gtk.gdk.POINTER_MOTION_HINT_MASK | \ - gtk.gdk.BUTTON_MOTION_MASK | \ - gtk.gdk.BUTTON_PRESS_MASK | \ - gtk.gdk.BUTTON_RELEASE_MASK + Gdk.EventMask.POINTER_MOTION_MASK | \ + Gdk.EventMask.POINTER_MOTION_HINT_MASK | \ + Gdk.EventMask.BUTTON_MOTION_MASK | \ + Gdk.EventMask.BUTTON_PRESS_MASK | \ + Gdk.EventMask.BUTTON_RELEASE_MASK ) - self._mainwindow.set_flags(gtk.CAN_FOCUS) - self._inner_evb.set_flags(gtk.CAN_FOCUS) + self._mainwindow.set_flags(Gtk.CAN_FOCUS) + self._inner_evb.set_flags(Gtk.CAN_FOCUS) # Callback functions to link the event systems self._mainwindow.connect('unrealize', self._quit_cb) @@ -133,7 +133,7 @@ class Translator(object): return mod def _keyevent(self, widget, event, type): - key = gtk.gdk.keyval_name(event.keyval) + key = Gdk.keyval_name(event.keyval) if key is None: # No idea what this key is. return False @@ -157,7 +157,7 @@ class Translator(object): self.__keystate[keycode] = type == pygame.KEYDOWN if type == pygame.KEYUP: mod = self._keymods() - ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + ukey = unichr(Gdk.keyval_to_unicode(event.keyval)) if ukey == '\000': ukey = '' evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) @@ -193,15 +193,15 @@ class Translator(object): else: x = event.x y = event.y - state = event.state + state = event.get_state() rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) self.__mouse_pos = (x, y) self.__button_state = [ - state & gtk.gdk.BUTTON1_MASK and 1 or 0, - state & gtk.gdk.BUTTON2_MASK and 1 or 0, - state & gtk.gdk.BUTTON3_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0, ] evt = pygame.event.Event(pygame.MOUSEMOTION, @@ -224,9 +224,9 @@ class Translator(object): def _set_repeat(self, delay=None, interval=None): if delay is not None and self.__repeat[0] is None: - self.__tick_id = gobject.timeout_add(10, self._tick_cb) + self.__tick_id = GObject.timeout_add(10, self._tick_cb) elif delay is None and self.__repeat[0] is not None: - gobject.source_remove(self.__tick_id) + GObject.source_remove(self.__tick_id) self.__repeat = (delay, interval) def _get_mouse_pos(self): diff --git a/test/TestActivity.py b/test/TestActivity.py index 9569659..a3981c4 100644 --- a/test/TestActivity.py +++ b/test/TestActivity.py @@ -1,7 +1,7 @@ from gettext import gettext as _ import sys -import gtk +from gi.repository import Gtk import pygame import sugar.activity.activity @@ -62,7 +62,7 @@ class TestActivity(sugar.activity.activity.Activity): # Blank space (separator) and Stop button at the end: - separator = gtk.SeparatorToolItem() + separator = Gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) toolbar_box.toolbar.insert(separator, -1) diff --git a/test/TestGame.py b/test/TestGame.py index 590b921..848e220 100755 --- a/test/TestGame.py +++ b/test/TestGame.py @@ -1,6 +1,6 @@ #!/usr/bin/python import pygame -import gtk +from gi.repository import Gtk class TestGame: @@ -36,8 +36,8 @@ class TestGame: while self.running: # Pump GTK messages. - while gtk.events_pending(): - gtk.main_iteration() + while Gtk.events_pending(): + Gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): -- cgit v0.9.1