#Copyright (c) 2011 Walter Bender # Port To GTK3: # Ignacio Rodriguez # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # You should have received a copy of the GNU General Public License # along with this library; if not, write to the Free Software # Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA from gi.repository import Gtk, GObject, Gdk import sugar3 from sugar3.activity import activity from sugar3 import profile from sugar3.graphics.toolbarbox import ToolbarBox from sugar3.bundle.activitybundle import ActivityBundle from sugar3.activity.widgets import ActivityToolbarButton from sugar3.activity.widgets import StopButton from sugar3.graphics.toolbarbox import ToolbarButton from sugar3.graphics.toolbutton import ToolButton from sugar3.graphics.menuitem import MenuItem from sugar3.graphics.icon import Icon from sugar3.datastore import datastore from sugar3.graphics.objectchooser import ObjectChooser from toolbar_utils import button_factory, image_factory, label_factory, \ separator_factory, radio_factory from gettext import gettext as _ import locale import os.path from game import Game from genxo import generate_xo from utils import svg_str_to_pixbuf import logging _logger = logging.getLogger('turtle-in-a-pond-activity') BEGINNER = 0 INTERMEDIATE = 1 EXPERT = 2 CUSTOM = 3 LEVEL_LABELS = [_('Beginner'), _('Intermediate'), _('Expert'), _('My strategy')] class TurtlePondActivity(activity.Activity): """ Turtle in a Pond puzzle game """ def __init__(self, handle): """ Initialize the toolbars and the game board """ super(TurtlePondActivity, self).__init__(handle) self.nick = profile.get_nick_name() if profile.get_color() is not None: self.colors = profile.get_color().to_string().split(',') else: self.colors = ['#A0FFA0', '#FF8080'] self._setup_toolbars() # Create a canvas canvas = Gtk.DrawingArea() canvas.set_size_request(Gdk.Screen.width(), \ Gdk.Screen.height()) self.set_canvas(canvas) canvas.show() self.show_all() self._game = Game(canvas, parent=self, colors=self.colors) # TODO: Restore game state from Journal or start new game self._game.new_game() def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 1 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a new game.')) separator_factory(self.toolbar, False, True) self.beginner_button = radio_factory( 'beginner', self.toolbar, self._level_cb, cb_arg=BEGINNER, tooltip=LEVEL_LABELS[BEGINNER], group=None) self.intermediate_button = radio_factory( 'intermediate', self.toolbar, self._level_cb, cb_arg=INTERMEDIATE, tooltip=LEVEL_LABELS[INTERMEDIATE], group=self.beginner_button) self.expert_button = radio_factory( 'expert', self.toolbar, self._level_cb, cb_arg=EXPERT, tooltip=LEVEL_LABELS[EXPERT], group=self.beginner_button) self.custom_button = radio_factory( 'view-source', self.toolbar, self._level_cb, cb_arg=CUSTOM, tooltip=LEVEL_LABELS[CUSTOM], group=self.beginner_button) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, True, False) self.load_python = button_factory( 'pippy-openoff', self.toolbar, self._do_load_python_cb, tooltip=_('Load strategy from Journal')) stop_button = StopButton(self) stop_button.props.accelerator = 'q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() def _level_cb(self, button, level): if level == CUSTOM and self._game.strategies[CUSTOM] is None: level = EXPERT self.expert_button.set_active(True) self._game.level = level self._game.new_game() def _new_game_cb(self, button=None): ''' Start a new game. ''' self._game.new_game() def write_file(self, file_path): """ Write the grid status to the Journal """ return def _restore(self): """ Restore the game state from metadata """ return def _do_load_python_cb(self, button): ''' Load Python code from the Journal. ''' self._chooser('org.laptop.Pippy', self._load_python_code_from_journal) if self._game.strategies[CUSTOM] is not None: self.custom_button.set_active(True) self._game.level = CUSTOM self._game.new_game() def _load_python_code_from_journal(self, dsobject): """ Read the Python code from the Journal object """ python_code = None try: _logger.debug("opening %s " % dsobject.file_path) file_handle = open(dsobject.file_path, "r") python_code = file_handle.read() file_handle.close() except IOError: _logger.debug("couldn't open %s" % dsobject.file_path) self._game.strategies[CUSTOM] = python_code def _chooser(self, filter, action): ''' Choose an object from the datastore and take some action ''' chooser = None try: chooser = ObjectChooser(parent=self, what_filter=filter) except TypeError: chooser = ObjectChooser( None, self, Gtk.DialogFlags.MODAL | Gtk.DialogFlags.DESTROY_WITH_PARENT) if chooser is not None: try: result = chooser.run() if result == Gtk.ResponseType.ACCEPT: dsobject = chooser.get_selected_object() action(dsobject) dsobject.destroy() finally: chooser.destroy() del chooser