# Copyright (C) 2009 Aleksey S. Lim # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA from gi.repository import Gst import logging import speech _logger = logging.getLogger('write-activity') def get_all_voices(): all_voices = {} for voice in Gst.ElementFactory.make('espeak', None).props.voices: name, language, dialect = voice if dialect != 'none': all_voices[language + '_' + dialect] = name else: all_voices[language] = name return all_voices def _message_cb(bus, message, pipe): if message.type == Gst.MessageType.EOS: pipe.set_state(Gst.State.NULL) if speech.end_text_cb is not None: speech.end_text_cb() if message.type == Gst.MessageType.ERROR: pipe.set_state(Gst.State.NULL) if pipe is play_speaker[1]: speech.reset_cb() elif message.type == Gst.MessageType.ELEMENT and \ message.structure.get_name() == 'espeak-mark': mark = message.structure['mark'] speech.highlight_cb(int(mark)) def _create_pipe(): pipe = Gst.parse_launch('espeak name=espeak ! autoaudiosink') source = pipe.get_by_name('espeak') bus = pipe.get_bus() bus.add_signal_watch() bus.connect('message', _message_cb, pipe) return (source, pipe) def _speech(speaker, words): speaker[0].props.pitch = speech.pitch speaker[0].props.rate = speech.rate speaker[0].props.voice = speech.voice[1] speaker[0].props.text = words speaker[1].set_state(Gst.State.NULL) speaker[1].set_state(Gst.State.PLAYING) info_speaker = _create_pipe() play_speaker = _create_pipe() play_speaker[0].props.track = 2 def voices(): return info_speaker[0].props.voices def say(words): _speech(info_speaker, words) def play(words): _speech(play_speaker, words) def pause(): play_speaker[1].set_state(Gst.State.PAUSED) def continue_play(): play_speaker[1].set_state(Gst.State.PLAYING) def is_stopped(): for i in play_speaker[1].get_state(): if isinstance(i, Gst.State) and i == Gst.State.NULL: return True return False def stop(): play_speaker[1].set_state(Gst.State.NULL)