From 04993121264fa7b2db7d200a6fd6424199bbee52 Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Sun, 05 Feb 2012 06:13:44 +0000 Subject: new project --- (limited to 'sprites.py') diff --git a/sprites.py b/sprites.py new file mode 100644 index 0000000..2b8bb55 --- /dev/null +++ b/sprites.py @@ -0,0 +1,459 @@ +# -*- coding: utf-8 -*- + +#Copyright (c) 2007-8, Playful Invention Company. +#Copyright (c) 2008-11 Walter Bender + +#Permission is hereby granted, free of charge, to any person obtaining a copy +#of this software and associated documentation files (the "Software"), to deal +#in the Software without restriction, including without limitation the rights +#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +#copies of the Software, and to permit persons to whom the Software is +#furnished to do so, subject to the following conditions: + +#The above copyright notice and this permission notice shall be included in +#all copies or substantial portions of the Software. + +#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +#THE SOFTWARE. + +''' + +sprites.py is a simple sprites library for managing graphics objects, +'sprites', on a gtk.DrawingArea. It manages multiple sprites with +methods such as move, hide, set_layer, etc. + +There are two classes: + +class Sprites maintains a collection of sprites +class Sprite manages individual sprites within the collection. + +Example usage: + # Import the classes into your program. + from sprites import Sprites Sprite + + # Create a new sprite collection associated with your widget + self.sprite_list = Sprites(widget) + + # Create a "pixbuf" (in this example, from SVG). + my_pixbuf = svg_str_to_pixbuf("...some svg code...") + + # Create a sprite at position x1, y1. + my_sprite = sprites.Sprite(self.sprite_list, x1, y1, my_pixbuf) + + # Move the sprite to a new position. + my_sprite.move((x1+dx, y1+dy)) + + # Create another "pixbuf". + your_pixbuf = svg_str_to_pixbuf("...some svg code...") + + # Create a sprite at position x2, y2. + your_sprite = sprites.Sprite(self.sprite_list, x2, y2, my_pixbuf) + + # Assign the sprites to layers. + # In this example, your_sprite will be on top of my_sprite. + my_sprite.set_layer(100) + your_sprite.set_layer(200) + + # Now put my_sprite on top of your_sprite. + my_sprite.set_layer(300) + + cr = self.window.cairo_create() + # In your activity's do_expose_event, put in a call to redraw_sprites + self.sprites.redraw_sprites(event.area, cairo_context) + +# method for converting SVG to a gtk pixbuf +def svg_str_to_pixbuf(svg_string): + pl = gtk.gdk.PixbufLoader('svg') + pl.write(svg_string) + pl.close() + pixbuf = pl.get_pixbuf() + return pixbuf + +''' + +import pygtk +pygtk.require('2.0') +import gtk +import pango +import pangocairo +import cairo + +class Sprites: + ''' A class for the list of sprites and everything they share in common ''' + + def __init__(self, widget): + ''' Initialize an empty array of sprites ''' + self.widget = widget + self.list = [] + self.cr = None + + def set_cairo_context(self, cr): + ''' Cairo context may be set or reset after __init__ ''' + self.cr = cr + + def get_sprite(self, i): + ''' Return a sprint from the array ''' + if i < 0 or i > len(self.list) - 1: + return(None) + else: + return(self.list[i]) + + def length_of_list(self): + ''' How many sprites are there? ''' + return(len(self.list)) + + def append_to_list(self, spr): + ''' Append a new sprite to the end of the list. ''' + self.list.append(spr) + + def insert_in_list(self, spr, i): + ''' Insert a sprite at position i. ''' + if i < 0: + self.list.insert(0, spr) + elif i > len(self.list) - 1: + self.list.append(spr) + else: + self.list.insert(i, spr) + + def remove_from_list(self, spr): + ''' Remove a sprite from the list. ''' + if spr in self.list: + self.list.remove(spr) + + def find_sprite(self, pos, inverse=False): + ''' Search based on (x, y) position. Return the 'top/first' one. ''' + list = self.list[:] + if not inverse: + list.reverse() + for spr in list: + if spr.hit(pos): + return spr + return None + + def redraw_sprites(self, area=None, cr=None): + ''' Redraw the sprites that intersect area. ''' + # I think I need to do this to save Cairo some work + if cr is None: + cr = self.cr + else: + self.cr = cr + if cr is None: + print 'sprites.redraw_sprites: no Cairo context' + return + for spr in self.list: + if area == None: + spr.draw(cr=cr) + else: + intersection = spr.rect.intersect(area) + if intersection.width > 0 or intersection.height > 0: + spr.draw(cr=cr) + + +class Sprite: + ''' A class for the individual sprites ''' + + def __init__(self, sprites, x, y, image): + ''' Initialize an individual sprite ''' + self._sprites = sprites + self.save_xy = (x, y) # remember initial (x, y) position + self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0) + self._scale = [12] + self._rescale = [True] + self._horiz_align = ["center"] + self._vert_align = ["middle"] + self._fd = None + self._bold = False + self._italic = False + self._color = None + self._margins = [0, 0, 0, 0] + self.layer = 100 + self.labels = [] + self.cached_surfaces = [] + self._dx = [] # image offsets + self._dy = [] + self.type = None + self.set_image(image) + self._sprites.append_to_list(self) + + def set_image(self, image, i=0, dx=0, dy=0): + ''' Add an image to the sprite. ''' + while len(self.cached_surfaces) < i + 1: + self.cached_surfaces.append(None) + self._dx.append(0) + self._dy.append(0) + self._dx[i] = dx + self._dy[i] = dy + if isinstance(image, gtk.gdk.Pixbuf) or \ + isinstance(image, cairo.ImageSurface): + w = image.get_width() + h = image.get_height() + else: + w, h = image.get_size() + if i == 0: # Always reset width and height when base image changes. + self.rect.width = w + dx + self.rect.height = h + dy + else: + if w + dx > self.rect.width: + self.rect.width = w + dx + if h + dy > self.rect.height: + self.rect.height = h + dy + if isinstance(image, cairo.ImageSurface): + self.cached_surfaces[i] = image + else: # Convert to Cairo surface + surface = cairo.ImageSurface( + cairo.FORMAT_ARGB32, self.rect.width, self.rect.height) + context = cairo.Context(surface) + context = gtk.gdk.CairoContext(context) + context.set_source_pixbuf(image, 0, 0) + context.rectangle(0, 0, self.rect.width, self.rect.height) + context.fill() + self.cached_surfaces[i] = surface + + def move(self, pos): + ''' Move to new (x, y) position ''' + self.inval() + self.rect.x, self.rect.y = int(pos[0]), int(pos[1]) + self.inval() + + def move_relative(self, pos): + ''' Move to new (x+dx, y+dy) position ''' + self.inval() + self.rect.x += int(pos[0]) + self.rect.y += int(pos[1]) + self.inval() + + def get_xy(self): + ''' Return current (x, y) position ''' + return (self.rect.x, self.rect.y) + + def get_dimensions(self): + ''' Return current size ''' + return (self.rect.width, self.rect.height) + + def get_layer(self): + ''' Return current layer ''' + return self.layer + + def set_shape(self, image, i=0): + ''' Set the current image associated with the sprite ''' + self.inval() + self.set_image(image, i) + self.inval() + + def set_layer(self, layer=None): + ''' Set the layer for a sprite ''' + self._sprites.remove_from_list(self) + if layer is not None: + self.layer = layer + for i in range(self._sprites.length_of_list()): + if layer < self._sprites.get_sprite(i).layer: + self._sprites.insert_in_list(self, i) + self.inval() + return + self._sprites.append_to_list(self) + self.inval() + + def set_label(self, new_label, i=0): + ''' Set the label drawn on the sprite ''' + self._extend_labels_array(i) + if type(new_label) is str or type(new_label) is unicode: + # pango doesn't like nulls + self.labels[i] = new_label.replace("\0", " ") + else: + self.labels[i] = str(new_label) + self.inval() + + def set_margins(self, l=0, t=0, r=0, b=0): + ''' Set the margins for drawing the label ''' + self._margins = [l, t, r, b] + + def _extend_labels_array(self, i): + ''' Append to the labels attribute list ''' + if self._fd is None: + self.set_font('Sans') + if self._color is None: + self._color = (0., 0., 0.) + while len(self.labels) < i + 1: + self.labels.append(" ") + self._scale.append(self._scale[0]) + self._rescale.append(self._rescale[0]) + self._horiz_align.append(self._horiz_align[0]) + self._vert_align.append(self._vert_align[0]) + + def set_font(self, font): + ''' Set the font for a label ''' + self._fd = pango.FontDescription(font) + + def set_label_color(self, rgb): + ''' Set the font color for a label ''' + COLORTABLE = {'black': '#000000', 'white': '#FFFFFF', + 'red': '#FF0000', 'yellow': '#FFFF00', + 'green': '#00FF00', 'cyan': '#00FFFF', + 'blue': '#0000FF', 'purple': '#FF00FF', + 'gray': '#808080'} + if rgb.lower() in COLORTABLE: + rgb = COLORTABLE[rgb.lower()] + # Convert from '#RRGGBB' to floats + self._color = (int('0x' + rgb[1:3], 16) / 256., + int('0x' + rgb[3:5], 16) / 256., + int('0x' + rgb[5:7], 16) / 256.) + return + + def set_label_attributes(self, scale, rescale=True, horiz_align="center", + vert_align="middle", i=0): + ''' Set the various label attributes ''' + self._extend_labels_array(i) + self._scale[i] = scale + self._rescale[i] = rescale + self._horiz_align[i] = horiz_align + self._vert_align[i] = vert_align + + def hide(self): + ''' Hide a sprite ''' + self.inval() + self._sprites.remove_from_list(self) + + def restore(self): + ''' Restore a hidden sprite ''' + self.set_layer() + + def inval(self): + ''' Invalidate a region for gtk ''' + self._sprites.widget.queue_draw_area(self.rect.x, + self.rect.y, + self.rect.width, + self.rect.height) + + def draw(self, cr=None): + ''' Draw the sprite (and label) ''' + if cr is None: + print 'sprite.draw: no Cairo context.' + return + for i, surface in enumerate(self.cached_surfaces): + cr.set_source_surface(surface, + self.rect.x + self._dx[i], + self.rect.y + self._dy[i]) + cr.rectangle(self.rect.x + self._dx[i], + self.rect.y + self._dy[i], + self.rect.width, + self.rect.height) + cr.fill() + if len(self.labels) > 0: + self.draw_label(cr) + + def hit(self, pos): + ''' Is (x, y) on top of the sprite? ''' + x, y = pos + if x < self.rect.x: + return False + if x > self.rect.x + self.rect.width: + return False + if y < self.rect.y: + return False + if y > self.rect.y + self.rect.height: + return False + return True + + def draw_label(self, cr): + ''' Draw the label based on its attributes ''' + # Create a pangocairo context + cr = pangocairo.CairoContext(cr) + my_width = self.rect.width - self._margins[0] - self._margins[2] + if my_width < 0: + my_width = 0 + my_height = self.rect.height - self._margins[1] - self._margins[3] + for i in range(len(self.labels)): + pl = cr.create_layout() + pl.set_text(str(self.labels[i])) + self._fd.set_size(int(self._scale[i] * pango.SCALE)) + pl.set_font_description(self._fd) + w = pl.get_size()[0] / pango.SCALE + if w > my_width: + if self._rescale[i]: + self._fd.set_size( + int(self._scale[i] * pango.SCALE * my_width / w)) + pl.set_font_description(self._fd) + w = pl.get_size()[0] / pango.SCALE + else: + j = len(self.labels[i]) - 1 + while(w > my_width and j > 0): + pl.set_text( + "…" + self.labels[i][len(self.labels[i]) - j:]) + self._fd.set_size(int(self._scale[i] * pango.SCALE)) + pl.set_font_description(self._fd) + w = pl.get_size()[0] / pango.SCALE + j -= 1 + if self._horiz_align[i] == "center": + x = int(self.rect.x + self._margins[0] + (my_width - w) / 2) + elif self._horiz_align[i] == 'left': + x = int(self.rect.x + self._margins[0]) + else: # right + x = int(self.rect.x + self.rect.width - w - self._margins[2]) + h = pl.get_size()[1] / pango.SCALE + if self._vert_align[i] == "middle": + y = int(self.rect.y + self._margins[1] + (my_height - h) / 2) + elif self._vert_align[i] == "top": + y = int(self.rect.y + self._margins[1]) + else: # bottom + y = int(self.rect.y + self.rect.height - h - self._margins[3]) + cr.save() + cr.translate(x, y) + cr.set_source_rgb(self._color[0], self._color[1], self._color[2]) + cr.update_layout(pl) + cr.show_layout(pl) + cr.restore() + + def label_width(self): + ''' Calculate the width of a label ''' + cr = pangocairo.CairoContext(self._sprites.cr) + if cr is not None: + max = 0 + for i in range(len(self.labels)): + pl = cr.create_layout() + pl.set_text(self.labels[i]) + self._fd.set_size(int(self._scale[i] * pango.SCALE)) + pl.set_font_description(self._fd) + w = pl.get_size()[0] / pango.SCALE + if w > max: + max = w + return max + else: + return self.rect.width + + def label_safe_width(self): + ''' Return maximum width for a label ''' + return self.rect.width - self._margins[0] - self._margins[2] + + def label_safe_height(self): + ''' Return maximum height for a label ''' + return self.rect.height - self._margins[1] - self._margins[3] + + def label_left_top(self): + ''' Return the upper-left corner of the label safe zone ''' + return(self._margins[0], self._margins[1]) + + def get_pixel(self, pos, i=0): + ''' Return the pixel at (x, y) ''' + x = int(pos[0] - self.rect.x) + y = int(pos[1] - self.rect.y) + if x < 0 or x > (self.rect.width - 1) or \ + y < 0 or y > (self.rect.height - 1): + return(-1, -1, -1, -1) + + # create a new 1x1 cairo surface + cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1); + cr = cairo.Context(cs) + cr.set_source_surface(self.cached_surfaces[i], -x, -y) + cr.rectangle(0,0,1,1) + cr.set_operator(cairo.OPERATOR_SOURCE) + cr.fill() + cs.flush() # ensure all writing is done + # Read the pixel + pixels = cs.get_data() + return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0) + -- cgit v0.9.1