Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/game.py
blob: 72fbece3783fddecb5697d8281ec9cfe15820c46 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
import logging

from Numeric import *
from gettext import gettext as _
import gtk

from dbus import Interface
from dbus.service import method, signal
from dbus.gobject_service import ExportedGObject


# XXX: I'm not convinced this is in the right namespace
SERVICE = "org.freedesktop.Telepathy.Tube.Connect"
IFACE = SERVICE
PATH = "/org/freedesktop/Telepathy/Tube/Connect"


_logger = logging.getLogger('PlayGo.game')


def redraw(grid):
    """Utility function to force a redraw of a Gtk widget."""
    grid.queue_draw()


def dump_grid(seq):
    grid = ''
    for row in seq:
        row_str = ''
        for col in row:
            if col == -1:
                row_str += ' |'
            else:
                row_str += '%d|' % col
        grid = '%s%s\n' % (grid, row_str)
    _logger.debug('Grid state is now:\n%s', grid)

class GoBoard( object ) :
    
    def __init__( self, size ):
        
        self.size = size    
        self.board = zeros( [ size, size ], Int )
        self.playNumber = 0;
        
        
    def getPoint( self, x, y ):
        
        assert( x < self.size )
        assert( y < self.size )
        return self.board[x][y]
    
    def setPoint( self, x, y, value ):
        
        if value is 'Empty' :
            n = 0;
        elif value is 'White' :
            n = 1;
        elif value is 'Black' :
            n = 2;
        elif value is 'WhiteKo' :
            n = 3;
        elif value is 'BlackKo' :
            n = 4;
            
        self.board[x][y] = n
        
    def setPointi( self, x, y, value ):
        self.board[x][y] = value
        
    def clear(self):
        for x in range( self.size ):
            for y in range( self.size ):
                self.board[x][y] = 0
        
    def CopyBoard( self ) :
        copy = GoBoard( self.size )
        copy.board = self.board
        copy.playNumber = self.playNumber
        return copy
    
        

class GoGame(ExportedGObject):

    def __init__(self, tube, boardwidget, is_initiator, buddies_panel, info_panel,
            owner, get_buddy, activity):
        
        super(GoGame, self).__init__(tube, PATH)
        
        self.tube = tube
        self.boardWidget = boardwidget
        self.is_initiator = is_initiator
        self.entered = False
        self.player_id = None
        self.buddies_panel = buddies_panel
        self.info_panel = info_panel
        self.owner = owner
        self._get_buddy = get_buddy
        self.activity = activity
        
        boardwidget.myGame = self

        # list indexed by player ID
        # 0, 1 are players 0, 1
        # 2+ are the spectator queue, 2 is to play next
        self.ordered_bus_names = []

        self.tube.watch_participants(self.participant_change_cb)
        self.boardWidget.connect('insert-requested', self.insert_requested_cb)

    def participant_change_cb(self, added, removed):
        # Initiator is player 0, other player is player 1.

        _logger.debug('adding participants: %r', added)
        _logger.debug('removing participants: %r', removed)

        for handle, bus_name in added:
            buddy = self._get_buddy(handle)
            _logger.debug('Buddy %r was added', buddy)
            if buddy is not None:
                self.buddies_panel.add_watcher(buddy)

        for handle in removed:
            buddy = self._get_buddy(handle)
            _logger.debug('Buddy %r was removed', buddy)
            if buddy is not None:
                self.buddies_panel.remove_watcher(buddy)
            try:
                self.ordered_bus_names.remove(self.tube.participants[handle])
            except ValueError:
                # already absent
                pass

        if not self.entered:
            self.tube.add_signal_receiver(self.insert_cb, 'Insert', IFACE,
                path=PATH, sender_keyword='sender')
            if self.is_initiator:
                _logger.debug('I am the initiator, so making myself player 0')
                self.add_hello_handler()
                self.ordered_bus_names = [self.tube.get_unique_name()]
                self.player_id = 0
                self.buddies_panel.add_player(self.owner)
            else:
                _logger.debug('Hello, everyone! What did I miss?')
                self.Hello()
        self.entered = True

    @signal(dbus_interface=IFACE, signature='')
    def Hello(self):
        """Request that this player's Welcome method is called to bring it
        up to date with the game state.
        """

    @method(dbus_interface=IFACE, in_signature='aanas', out_signature='')
    def Welcome(self, aBoard, bus_names):
        """To be called on the incoming player by the other players to
        inform them of the game state.

        FIXME: nominate a "referee" (initially the initiator) responsible
        for saying Welcome, elect a new referee when the current referee
        leaves? This could also be used to make the protocol robust against
        cheating/bugs
        """
        if self.player_id is None:
            _logger.debug('Welcomed to the game. Player bus names are %r', bus_names)
            self.boardWidget.myBoard.board = aBoard
            dump_grid( aBoard )
            self.ordered_bus_names = bus_names
            self.player_id = bus_names.index(self.tube.get_unique_name())
            # OK, now I'm synched with the game, I can welcome others
            self.add_hello_handler()

            buddy = self._get_buddy(self.tube.bus_name_to_handle[bus_names[0]])
            self.buddies_panel.add_player(buddy)
            buddy = self._get_buddy(self.tube.bus_name_to_handle[bus_names[1]])
            self.buddies_panel.add_player(buddy)

            if self.get_active_player() == self.player_id:
                _logger.debug("It's my turn already!")
                self.change_turn()

            redraw( self.boardWidget )
        else:
            _logger.debug("I've already been welcomed, doing nothing")

    def add_hello_handler(self):
        self.tube.add_signal_receiver(self.hello_cb, 'Hello', IFACE,
            path=PATH, sender_keyword='sender')

    @signal(dbus_interface=IFACE, signature='i')
    def Insert(self, column):
        """Signal that the local player has placed a disc."""
        #assert column >= self.boardWidget.myBoard.size
        #assert column < self.boardWidget.myBoard.size

    def hello_cb(self, sender=None):
        
        """Tell the newcomer what's going on."""
        _logger.debug('Newcomer %s has joined', sender)
        self.ordered_bus_names.append(sender)
        
        if len(self.ordered_bus_names) == 2:
            buddy = self._get_buddy(self.tube.bus_name_to_handle[sender])
            self.buddies_panel.add_player(buddy)
        
        _logger.debug('Bus names are now: %r', self.ordered_bus_names)
        _logger.debug('Welcoming newcomer and sending them the game state')
        
        self.tube.get_object(sender, PATH).Welcome(self.boardWidget.myBoard.board,
                                                   self.ordered_bus_names,
                                                   dbus_interface=IFACE)
        
        if (self.player_id == 0 and len(self.ordered_bus_names) == 2):
            _logger.debug("This is my game and an opponent has joined. I go first")
            self.change_turn()

    def insert_cb(self, column, sender=None):
        # Someone placed a disc
        handle = self.tube.bus_name_to_handle[sender]
        _logger.debug('Insert(%d) from %s', column, sender)

        if self.tube.self_handle == handle:
            _logger.debug('Ignoring Insert signal from myself: %d', column)
            return

        try:
            winner = self.boardWidget.insert(column, self.get_active_player())
        except ValueError:
            return

        dump_grid(self.boardWidget.myBoard.board)

        if winner is not None:
            _logger.debug('Player with handle %d wins', handle)
            self.info_panel.show(_('The other player wins!'))
            redraw(self.boardWidget)
            return

        self.change_turn()

    def change_turn(self):
        try:
            bus_name = self.ordered_bus_names[self.get_active_player()]
            buddy = self._get_buddy(self.tube.bus_name_to_handle[bus_name])
            self.buddies_panel.set_is_playing(buddy)
        except:
            _logger.error('argh!', exc_info=1)
            raise

        if self.get_active_player() == self.player_id:
            _logger.debug('It\'s my turn now')
            self.info_panel.show(_('Your turn'))
            self.activity.grab_focus()
        else:
            _logger.debug('It\'s not my turn')
            self.boardWidget.selected_column = None

        redraw(self.boardWidget)

    def get_active_player(self):
        
            return 1

    def key_press_event(self, widget, event):
        
        _logger.debug('Keypress: keyval %s', event.keyval)

        if event.keyval in (gtk.keysyms.Left,):
            _logger.debug('<--')
            if self.boardWidget.selected_column > 0:
                self.boardWidget.selected_column -= 1
                redraw(self.boardWidget)
        elif event.keyval in (gtk.keysyms.Right,):
            _logger.debug('-->')
            if self.boardWidget.selected_column < 6:
                self.boardWidget.selected_column += 1
                redraw(self.boardWidget)
        elif event.keyval in (gtk.keysyms.Down, gtk.keysyms.space):
            _logger.debug('v')
            self.insert_requested_cb(self.boardWidget, self.boardWidget.selected_column)

    def insert_requested_cb(self, grid, col):
 
        _logger.debug('Inserting at %d', col)      
        winner = grid.insert(col, self.player_id)
        if winner == -1:
            return
    
        dump_grid(grid.myBoard.board)
        redraw(grid)
        self.Insert(col)
    
        self.change_turn()
    
        if winner is not None:
            _logger.debug("I win")
            self.info_panel.show(_('You win!'))
        else:
            self.info_panel.show(_('Other player\'s turn'))