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import gtk
import random
import game
import boardwidget
board = game.GoBoard( 19 )
def redraw(grid):
"""Utility function to force a redraw of a Gtk widget."""
grid.window.invalidate_rect(grid.get_allocation(), True)
def key_press_cb(window, event, grid, player):
key = gtk.gdk.keyval_name(event.keyval)
if key in ('Left',):
for x in range( 19 ):
board.setPoint(x, 3, 'Black' )
redraw(grid)
elif key in ('Right',):
for x in range( 19 ):
board.setPoint(x, 3, 'Empty' )
redraw(grid)
elif key in ( 'r', ):
for x in range( 19 ):
for y in range( 19 ):
board.setPointi(x, y, random.randint( 0, 3 ) )
redraw(grid)
elif key in ( 'c', ):
board.clear()
redraw(grid)
elif gtk.gdk.keyval_name(event.keyval) in ('Escape', 'q'):
gtk.main_quit()
def main():
for x in range( 19 ):
board.setPoint(x, 0, 'White' )
grid = boardwidget.BoardWidget( board )
window = gtk.Window()
window.connect('destroy', gtk.main_quit)
window.connect('key-press-event', key_press_cb, grid, [1])
window.add(grid)
window.show_all()
try:
gtk.main()
except KeyboardInterrupt:
pass
if __name__ == '__main__':
main()
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