1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
#! /usr/bin/env python
#
# Copyright (C) 2006, 2007, One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import gtk, pygtk
import pango
import svglabel
import os
from score import Score
class PlayerScoreboard(gtk.EventBox):
def __init__(self, nick, fill_color, stroke_color,score = 0):
gtk.EventBox.__init__(self)
self.default_color = '#4c4d4f'
self.selected_color = '#818286'
self.current_color = '#4c4d4f'
self.status = False
self.fill_color = fill_color
self.stroke_color = stroke_color
# Set table
self.table = gtk.Table(2, 3, True)
self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.current_color))
self.table.set_row_spacings(0)
self.table.set_col_spacings(5)
self.table.set_border_width(10)
self.scores = []
self.current_x = 1
self.current_y = 1
status = False
# Set buddy icon
self.xo_buddy = os.path.join(os.path.dirname(__file__), "images/stock-buddy.svg")
self.icon = svglabel.SvgLabel(self.xo_buddy, fill_color, stroke_color, False, self.current_color, 45, 55)
# Set waiting buddy icon
self.waiting_icon = svglabel.SvgLabel(self.xo_buddy, self.default_color, '#ffffff', False, self.current_color, 45, 55)
# Cache the score icon
score_label = Score(fill_color, stroke_color)
self.score_pixbuf_unsel = score_label.get_pixbuf()
self.score_pixbuf_sel = score_label.get_pixbuf_sel()
# Set nick label
self.nick = gtk.Label(nick)
self.nick.modify_font(pango.FontDescription("12"))
self.nick.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
self.nick.set_alignment(0, 0.5)
# Set message label
self.msg = gtk.Label('Waiting for next game...')
self.msg.modify_font(pango.FontDescription("12"))
self.msg.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#ffffff'))
self.msg.set_alignment(0, 0.5)
self.add(self.table)
self.table.attach(self.icon, 0, 1, 0, 1)
self.table.attach(self.nick, 1, 7, 0, 1)
if score <> 0:
for i in range(score):
self.increase_score()
def increase_score(self):
new_score = Score(self.fill_color, self.stroke_color, self.score_pixbuf_sel, self.score_pixbuf_unsel,self.status)
self.scores.append(new_score)
new_score.show()
self.table.attach(new_score, self.current_x , self.current_x+1, self.current_y, self.current_y+1)
self.current_x += 1
if self.current_x == 7:
self.current_x = 1
self.current_y += 1
self.queue_draw()
def set_selected(self, sel):
self.status = sel
if sel:
self.current_color = self.selected_color
else:
self.current_color = self.default_color
self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.current_color))
self.icon.set_background(self.current_color)
for score in self.scores:
score.set_selected(sel)
self.queue_draw()
def reset(self):
for score in self.scores:
self.table.remove(score)
self.current_x = 1
self.current_y = 1
del self.scores
self.scores = []
self.queue_draw()
def set_wait_mode(self,status):
if status:
self.table.remove(self.icon)
self.table.attach(self.waiting_icon, 0, 1, 0, 1)
if len(self.scores) == 0:
self.table.attach(self.msg, 1, 7, 1, 2)
else:
self.table.remove(self.waiting_icon)
self.table.attach(self.icon, 0, 1, 0, 1)
self.table.remove(self.msg)
if len(self.scores) == 0:
self.table.remove(self.msg)
self.queue_draw()
|