#include #ifndef _plan9_ #ifdef NO_MALLOC_H #include #else #include #endif #else #include #include #endif #include #include /*#define DEBUG */ struct queue *create_queue(struct filter *f) { struct queue *q = (struct queue *) calloc(1, sizeof(struct queue)); q->first = q->last = f; f->queue = q; f->next = f->previous = NULL; return (q); } void insertfilter(struct filter *f1, struct filter *f2) { f1->next = f2; f1->queue = f2->queue; f1->queue->isinitialized = 0; f1->previous = f2->previous; if (f2->previous != NULL) f2->previous->next = f1; else f2->queue->first = f1; f2->previous = f1; } void addfilter(struct filter *f1, struct filter *f2) { f1->previous = f2; f1->queue = f2->queue; f1->queue->isinitialized = 0; f1->next = f2->next; if (f2->next != NULL) f2->next->previous = f1; else f2->queue->last = f1; f2->next = f1; } void removefilter(struct filter *f) { if (f->action->removefilter != NULL) f->action->removefilter(f); if (f->previous != NULL) f->previous->next = f->next; else f->queue->first = f->next; if (f->next != NULL) f->next->previous = f->previous; else f->queue->last = f->previous; f->queue->isinitialized = 0; } int initqueue(struct queue *q) { struct requirements noreq = { 0, ALLMASK, 0 }; struct initdata init = { NULL, 0 }; #ifdef DEBUG printf("\n\nInitializing queue\n"); #endif q->palettechg = NULL; if (!q->first->action->requirement(q->first, &noreq)) return 0; if (!q->last->action->initialize(q->last, &init)) return 0; q->isinitialized = 1; #ifdef DEBUG printf("Correctly initialized\n"); #endif return 1; } int reqimage(struct filter *f, struct requirements *req, int supportedmask, int flags) { f->req = *req; req->supportedmask &= supportedmask; if (!req->supportedmask) return 0; if (flags & TOUCHIMAGE && req->flags & IMAGEDATA) { req->flags = flags; } else req->flags &= flags; return 1; } /* An function helping to filter create new image. * It should be called by filter in inicialization. Filter passes * width,height,pixelwidth, pixelheight * and palette he wants to pass to his child and flags defining how it works * with image(IMAGEDATA if it requires data from previous frames (like blur * filter, TOUCHIMAGE if it changes data in image(like blur or stereogram * filter but unlike interlace and NEWIMAGE if it strictly requires to create * new image) * As palette he should pass NULL to keep parents palette. Same as * (pixel)width/height should be passed 0; * * Function then aplies some heruistic in order to minimize memory * requirements. So it should share image, create image that shares image data * or create new image) * * fills f->image, f->childimage and returns 1 if sucess and 0 if fail(usually * out of memory or it is unable to fit child's requirements) * and prepares data for child call. */ int inherimage(struct filter *f, struct initdata *data, int flags, int width, int height, struct palette *palette, float pixelwidth, float pixelheight) { int newimage = 0; int subimage = 1; int sharedimage = 1; struct image *i; int ddatalost = 0; if (width == 0) width = data->image->width; if (height == 0) height = data->image->height; #ifdef DEBUG printf("Inherimage:%s %i %i imagedata:%i %i\n", f->name, width, height, flags & IMAGEDATA, flags & PROTECTBUFFERS); #endif if (pixelwidth == 0) pixelwidth = data->image->pixelwidth; if (pixelheight == 0) pixelheight = data->image->pixelheight; if (palette == NULL) palette = data->image->palette; if (!(palette->type & f->req.supportedmask)) { #ifdef DEBUG printf ("Initalization of filter %s failed due to unsupported type by child %s-%i,%i\n", f->name, f->previous->name, f->req.supportedmask, palette->type); #endif f->image = data->image; return 0; } if (flags & NEWIMAGE) newimage = 1, sharedimage = 0, subimage = 0; if ((flags & IMAGEDATA) /*|| (data->image->flags & PROTECTBUFFERS) */ ) subimage = 0, sharedimage = 0, newimage = 1; /*if filter touches data but child requires them, create separated image */ if ((flags & TOUCHIMAGE) && ((f->req.flags & IMAGEDATA) || (data->image->flags & PROTECTBUFFERS))) subimage = 0, newimage = 1, sharedimage = 0; /*if required image differs in size or so */ if (width != data->image->width || height != data->image->height || palette != data->image->palette) newimage = 1, sharedimage = 0; if (f->childimage != NULL && (f->flags & ALLOCEDIMAGE)) { /*is an old child image still useable for us purposes? if not burn it it! */ /*We should share image? Why alloc new?? */ if (!newimage && (f->flags & ALLOCEDIMAGE)) destroyinheredimage(f), ddatalost = 1; /*We should share data? but child image dont do that! */ if (subimage && !(f->flags & SHAREDDATA)) destroyinheredimage(f), ddatalost = 1; /*We can't share data but child image does that? */ if (!subimage && (f->flags & SHAREDDATA)) destroyinheredimage(f), ddatalost = 1; /*When image changed, child image must be recreated too */ if (f->flags & SHAREDDATA && ((data->flags & DATALOST) || f->imageversion != data->image->version)) destroyinheredimage(f), ddatalost = 1; /*We should share image with filter? Why keep created new one? */ if (sharedimage) destroyinheredimage(f), ddatalost = 1; /*When child image don't fit out needs */ if (f->childimage != NULL && (f->childimage->width != width || f->childimage->height != height || f->childimage->palette != palette || f->childimage->bytesperpixel != bytesperpixel(palette->type) || f->childimage->nimages < f->req.nimages)) destroyinheredimage(f), ddatalost = 1; /*Well now child image seems to be heavily probed */ } i = f->childimage; if (newimage) { /*Create new image when required */ if (!(f->flags & ALLOCEDIMAGE)) { if (subimage) { i = create_subimage(data->image, width, height, f->req.nimages, palette, pixelwidth, pixelheight); f->flags |= ALLOCEDIMAGE | SHAREDDATA; ddatalost = 1; } else { i = create_image_mem(width, height, f->req.nimages, palette, pixelwidth, pixelheight); f->flags |= ALLOCEDIMAGE; ddatalost = 1; } } } #ifdef DEBUG printf("Filter:%s newimage:%i subimage:%i sharedimage:%i\n", f->name, newimage, subimage, sharedimage); #endif if (i == NULL) { f->image = data->image; return 0; } if (sharedimage) i = data->image, ddatalost = (data->flags & DATALOST) || (f->childimage != data->image); if (sharedimage && datalost(f, data)) ddatalost = 1; else if ((f->flags | SHAREDDATA) && datalost(f, data) && !(i->flags & FREEDATA)) ddatalost = 1; if (ddatalost) data->flags |= DATALOST; else data->flags &= ~DATALOST; f->image = data->image; f->childimage = i; f->imageversion = data->image->version; data->image = i; #ifdef DEBUG printf("OK %i datalost:%i\n", f->flags, ddatalost); #endif #ifdef DEBUG printf("Inherimage2:%s %i %i\n", f->name, width, height); #endif return 1; } void destroyinheredimage(struct filter *f) { if (f->flags & ALLOCEDIMAGE) destroy_image(f->childimage), f->flags &= ~(ALLOCEDIMAGE | SHAREDDATA), f->childimage = NULL; } void updateinheredimage(struct filter *f) { if ((f->flags & SHAREDDATA) && f->childimage) { if (f->childimage->nimages == 2 && f->image->currimage != f->childimage->currimage) f->childimage->flip(f->childimage); /*Hack for interlace filter */ } } void inhermisc(struct filter *f, CONST struct initdata *data) { f->wait_function = data->wait_function; f->fractalc = data->fractalc; } struct filter *createfilter(CONST struct filteraction *fa) { struct filter *f = (struct filter *) calloc(1, sizeof(struct filter)); if (f == NULL) return NULL; f->queue = NULL; f->next = NULL; f->childimage = NULL; f->flags = 0; f->previous = NULL; f->action = fa; f->image = NULL; f->req.nimages = 1; f->data = NULL; return (f); } void convertupgeneric(struct filter *f, int *x, int *y) { if (f->next != NULL) f->next->action->convertup(f->next, x, y); } void convertdowngeneric(struct filter *f, int *x, int *y) { if (f->previous != NULL) f->previous->action->convertdown(f->previous, x, y); }