#ifndef PLAY_H #define PLAY_H struct keyword { char *name; int type; void (*callback) (void); void *userdata; }; typedef void (*funcptr) (void); #define GENERIC 0 #define PARAM_INTEGER 1 #define PARAM_BOOL 2 #define PARAM_NSTRING 3 #define PARAM_FLOAT 4 #define PARAM_KEYSTRING 5 #define PARAM_COORD 6 #define PARAM_STRING 7 extern CONST char *CONST save_fastmode[]; extern CONST char *CONST uih_colornames[]; void uih_play_formula(struct uih_context *uih, char *name); void uih_playfilter(struct uih_context *uih, dialogparam * p); void uih_zoomcenter(struct uih_context *uih, number_t x, number_t y); void uih_playpalette(struct uih_context *uih); void uih_playdefpalette(struct uih_context *uih, int shift); void uih_playusleep(struct uih_context *uih, int time); void uih_playtextsleep(struct uih_context *uih); void uih_playwait(struct uih_context *uih); void uih_playjulia(struct uih_context *uih, int julia); void uih_playzoom(struct uih_context *uih); void uih_playunzoom(struct uih_context *uih); void uih_playstop(struct uih_context *uih); void uih_playmorph(struct uih_context *uih, dialogparam * p); void uih_playmove(struct uih_context *uih, number_t x, number_t y); void uih_playtextpos(struct uih_context *uih, dialogparam * p); void uih_playcalculate(struct uih_context *uih); void uih_playmorphjulia(struct uih_context *uih, number_t x, number_t y); void uih_playmorphangle(struct uih_context *uih, number_t angle); void uih_playautorotate(struct uih_context *uih, int mode); void uih_playmessage(struct uih_context *uih, char *message); void uih_playload(struct uih_context *uih, char *message); void uih_playinit(struct uih_context *uih); void uih_line(uih_context * c, dialogparam * d); void uih_morphline(uih_context * c, dialogparam * d); void uih_morphlastline(uih_context * c, dialogparam * d); void uih_setkey(uih_context * c, int line); void uih_clear_line(uih_context * c); void uih_clear_lines(uih_context * c); #endif