# -*- coding: UTF-8 -*- # # Copyright (C) 2007 by ULPM: Alexandre Yukio Harano # Fábio Cassarotti Parronchi Navarro # Gabriel Geraldo França Marcondes # Luiz Carlos Irber Júnior # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. import os.path import pygame class Command(pygame.sprite.Sprite): image = None def __init__(self, img): pygame.sprite.Sprite.__init__(self) self.image = img self.rect = self.image.get_rect() def draw(self, screen, pos): # temos a imagem na variavel e # o 'zero' (ponto onde deve ser desenhado screen.blit(self.image, (pos[0], pos[1])) class Play(Command): def __init__(self): Command.__init__(self, pygame.image.load(os.path.join("data", "images", "playButton.png")) ) class Help(Command): def __init__(self): Command.__init__(self, pygame.image.load(os.path.join("data", "images", "helpButton.png")) ) class Quit(Command): def __init__(self): Command.__init__(self, pygame.image.load(os.path.join("data", "images", "quitButton.png")) )