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authorEmiliano <emiliano@emiliano-lap.(none)>2010-09-26 21:47:16 (GMT)
committer Emiliano <emiliano@emiliano-lap.(none)>2010-09-26 21:47:16 (GMT)
commit2c5d9e219521dcd6d0eb75f0531a35dadfb4a290 (patch)
tree510e0832f8c53a261e2b80aad8c417541aed7429
parent12b07dd14d081cc3ab12ed7b12c637845109df6b (diff)
fix modules names at imports in window.py
-rwxr-xr-xSaludame.activity/status_bars.py3
-rwxr-xr-xSaludame.activity/window.py8
2 files changed, 5 insertions, 6 deletions
diff --git a/Saludame.activity/status_bars.py b/Saludame.activity/status_bars.py
index 71150ed..b160b8d 100755
--- a/Saludame.activity/status_bars.py
+++ b/Saludame.activity/status_bars.py
@@ -82,7 +82,7 @@ class ScoreSection:
#write actual level:
level_text = "Nivel: " + str(self.level)
- print level_text
+
self.surface.blit(self.font.render(level_text, 1, (255, 0, 0)), (2, 5))
screen.blit(self.surface, self.rect)
@@ -120,7 +120,6 @@ class BarSection:
bar_height = int((self.rect.height / qty) - 2)
bar_width = int(self.rect.width - 2)
display_list = []
- print bar_height
y = int(self.rect.height / bar_height) # margen vertical
for status_bar in children_bar:
diff --git a/Saludame.activity/window.py b/Saludame.activity/window.py
index 033b919..b4e5250 100755
--- a/Saludame.activity/window.py
+++ b/Saludame.activity/window.py
@@ -2,9 +2,9 @@
import pygame
import os
-import menuCreator
+import menu_creator
import animation
-import statusBars
+import status_bars
BLACK = pygame.Color("black")
BACKGROUND_PATH = os.path.normpath("assets/background/background.png")
@@ -145,9 +145,9 @@ class MainWindow():
#self.windows.append(StatusWindow(pygame.Rect((700, 300), (500, 140)), 2, pygame.Color("gray")))
self.windows.append(KidWindow(pygame.Rect((0, 0), (600, 500)), 1))
self.windows.append(animation.Apple(pygame.Rect((150, 500), (150, 172)), 10))
- self.windows.append(menuCreator.load_menu())
+ self.windows.append(menu_creator.load_menu())
self.windows.append(animation.FPS(pygame.Rect((650, 80), (50, 20)), 15, self.clock))
- self.windows.append(statusBars.BarsWindow((700, 90), 1, pygame.Color("gray")))
+ self.windows.append(status_bars.BarsWindow((700, 90), 1, pygame.Color("gray")))
def handle_mouse_down(self, (x, y), windows_controller):
# Temporal para probar el manejo de ventanas entre 'challenges' y 'main'