diff options
author | Emiliano <emiliano@emiliano-lap.(none)> | 2010-09-26 21:47:16 (GMT) |
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committer | Emiliano <emiliano@emiliano-lap.(none)> | 2010-09-26 21:47:16 (GMT) |
commit | 2c5d9e219521dcd6d0eb75f0531a35dadfb4a290 (patch) | |
tree | 510e0832f8c53a261e2b80aad8c417541aed7429 | |
parent | 12b07dd14d081cc3ab12ed7b12c637845109df6b (diff) |
fix modules names at imports in window.py
-rwxr-xr-x | Saludame.activity/status_bars.py | 3 | ||||
-rwxr-xr-x | Saludame.activity/window.py | 8 |
2 files changed, 5 insertions, 6 deletions
diff --git a/Saludame.activity/status_bars.py b/Saludame.activity/status_bars.py index 71150ed..b160b8d 100755 --- a/Saludame.activity/status_bars.py +++ b/Saludame.activity/status_bars.py @@ -82,7 +82,7 @@ class ScoreSection: #write actual level: level_text = "Nivel: " + str(self.level) - print level_text + self.surface.blit(self.font.render(level_text, 1, (255, 0, 0)), (2, 5)) screen.blit(self.surface, self.rect) @@ -120,7 +120,6 @@ class BarSection: bar_height = int((self.rect.height / qty) - 2) bar_width = int(self.rect.width - 2) display_list = [] - print bar_height y = int(self.rect.height / bar_height) # margen vertical for status_bar in children_bar: diff --git a/Saludame.activity/window.py b/Saludame.activity/window.py index 033b919..b4e5250 100755 --- a/Saludame.activity/window.py +++ b/Saludame.activity/window.py @@ -2,9 +2,9 @@ import pygame import os -import menuCreator +import menu_creator import animation -import statusBars +import status_bars BLACK = pygame.Color("black") BACKGROUND_PATH = os.path.normpath("assets/background/background.png") @@ -145,9 +145,9 @@ class MainWindow(): #self.windows.append(StatusWindow(pygame.Rect((700, 300), (500, 140)), 2, pygame.Color("gray"))) self.windows.append(KidWindow(pygame.Rect((0, 0), (600, 500)), 1)) self.windows.append(animation.Apple(pygame.Rect((150, 500), (150, 172)), 10)) - self.windows.append(menuCreator.load_menu()) + self.windows.append(menu_creator.load_menu()) self.windows.append(animation.FPS(pygame.Rect((650, 80), (50, 20)), 15, self.clock)) - self.windows.append(statusBars.BarsWindow((700, 90), 1, pygame.Color("gray"))) + self.windows.append(status_bars.BarsWindow((700, 90), 1, pygame.Color("gray"))) def handle_mouse_down(self, (x, y), windows_controller): # Temporal para probar el manejo de ventanas entre 'challenges' y 'main' |