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# -*- coding: utf-8 -*-
import pygame
import logging
from gettext import gettext as _
import animation
from utilities import *
from windows_controller import *
import window
import challenges
import customization
log = logging.getLogger('saludame')
log.setLevel(logging.DEBUG)
"""
Variables globales
"""
MAX_FPS = 18 # Max frames per second
SLEEP_TIMEOUT = 30 # Seconds until the PauseScreen if no events show up
pause = False
class Main():
def __init__(self):
self.windows_controller = WindowsController()
def main(self, fromSugar):
"""Main function of the game.
This function initializes the game and enters the PyGame main loop.
"""
if fromSugar:
import gtk
# Optimizes sound quality and buffer for quick loading
pygame.mixer.pre_init(22050, -16, 8, 256)
# Inits PyGame module
pygame.init()
target_size = (1200, 780)
if not fromSugar:
screen = pygame.display.set_mode(target_size)
screen = pygame.display.get_surface()
assert screen, "No screen"
pygame.display.update()
# This clock is used to keep the game at the desired FPS.
clock = pygame.time.Clock()
# Challenges Window
challenges_window = challenges.MultipleChoice(screen.get_rect(), pygame.Rect((200, 150), (800, 400)), 1, (100,45,255), screen, self.windows_controller)
self.windows_controller.add_new_window(challenges_window, "challenges")
"""
# Customization Window
customization_window = customization.CustomizationWindow(pygame.Rect((200, 100), (800, 500)), 1, pygame.Color("Gray"), screen)
self.windows_controller.add_new_window(customization_window, "customization")
"""
# Main Window
main_window = (window.MainWindow(screen.get_rect(), screen.get_rect(), 1, clock, screen, self.windows_controller))
self.windows_controller.add_new_window(main_window, "main")
#Probando ActionWindow
main_window.action_win.play_animation('eat_apple')
# Activamos ventana principal
self.windows_controller.set_active_window("main")
frames = 0
# Main loop
update = True # The first time the screen need to be updated
running = True
while running:
if fromSugar:
# Pump GTK messages.
while gtk.events_pending():
gtk.main_iteration()
# Waits for events, if none the game pauses:
# http://wiki.laptop.org/go/Game_development_HOWTO#Reducing_CPU_Load
milliseconds = clock.tick(MAX_FPS) # waits if the game is running faster than MAX_FPS
events = pygame.event.get()
if not pause:
if events:
for event in events:
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
self.windows_controller.handle_mouse_down(pygame.mouse.get_pos())
self.windows_controller.handle_mouse_over(pygame.mouse.get_pos())
self.windows_controller.update(frames, screen)
frames += 1
# Una vez que sale del loop manda la senal de quit para que cierre la ventana
pygame.quit()
if __name__ == "__main__":
Main().main(False)
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