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-rwxr-xr-xlas-gui.py62
1 files changed, 33 insertions, 29 deletions
diff --git a/las-gui.py b/las-gui.py
index 796dc2e..4d833fa 100755
--- a/las-gui.py
+++ b/las-gui.py
@@ -1,6 +1,5 @@
#!/usr/bin/env python
-# example helloworld.py
import pygtk
pygtk.require('2.0')
@@ -12,10 +11,11 @@ class LS_gui:
# This is a callback function. The data arguments are ignored
# in this example. More on callbacks below.
def __init__(self, handle):
- self.__init__
+ self.__init__()
def __init__(self):
DBname = "dict.db"
+ self.use_phoneme = False
self.las = Listenspell(DBname)
self.load_activity_interface()
self.play_game("start")
@@ -24,7 +24,7 @@ class LS_gui:
def destroy(self, widget, data=None):
#print "destroy signal occurred"
- gtk.main_quit()
+ self.game_exit()
def load_activity_interface(self):
self.main_window = gtk.Window(gtk.WINDOW_TOPLEVEL)
@@ -59,15 +59,15 @@ class LS_gui:
#self.label_v_left_a.show()
#self.label_v_left_b.show()
- self.main_output_view = gtk.TextView()
- self.main_output_buffer = gtk.TextBuffer()
+ #self.main_output_view = gtk.TextView()
+ #self.main_output_buffer = gtk.TextBuffer()
#self.main_output_buffer.set_text("This is main output")
- self.main_output_view.set_editable(False)
- self.main_output_view.set_buffer(self.main_output_buffer)
+ #self.main_output_view.set_editable(False)
+ #self.main_output_view.set_buffer(self.main_output_buffer)
- self.display_main_output("This is main output")
+ #self.display_main_output("This is main output")
- self.main_output_view.show_all()
+ #self.main_output_view.show_all()
self.text_input = gtk.Entry()
#self.text_input.set_text("Preset input text")
@@ -95,7 +95,7 @@ class LS_gui:
self.text_submit_button.connect("clicked", self.submit_button_clicked, None)
self.console_text_buffer = gtk.TextBuffer()
- self.console_text_buffer.set_text("This is hint text")
+ #self.console_text_buffer.set_text("This is hint text")
self.console_text_view.set_editable(False)
self.console_text_view.set_buffer(self.console_text_buffer)
@@ -103,12 +103,12 @@ class LS_gui:
self.console_text_frame.add(self.console_text_sw)
self.console_text_frame.show_all()
- self.vcontainer_left.pack_start(self.main_output_view, True, True )
+ #self.vcontainer_left.pack_start(self.main_output_view, True, True )
#self.vcontainer_left.pack_start(self.label_v_left_b, True, False )
+
+ self.vcontainer_left.pack_start(self.console_text_frame, True, True )
self.vcontainer_left.pack_start(self.text_input, False, True )
self.vcontainer_left.pack_start(self.text_submit_button, False, False )
- self.vcontainer_left.pack_start(self.console_text_frame, True, True )
-
################################################True################
@@ -209,7 +209,10 @@ class LS_gui:
return False
def repeat_word_button_clicked(self, widget, data = None):
- self.las.say_text(self.elem)
+ if self.elem != self.pronounelem and self.use_phoneme:
+ self.las.say_text(self.pronounelem, is_phoneme = True)
+ else:
+ self.las.say_text(self.elem)
def get_def_button_clicked(self, widget, data = None):
def_list = self.las.get_word_info(self.wordid, "def")
@@ -268,7 +271,7 @@ class LS_gui:
elif response == gtk.RESPONSE_NONE:
self.game_exit()
- def local_skill_level_focus(self, widget, event, data= None):
+ def local_skill_level_focus(self, widget, event, data= None): # not in use
#print "text_input_focus_in"
return False
@@ -282,6 +285,7 @@ class LS_gui:
self.las.say_text(char)
self.las.say_text(string)
+
################################################################
#####################Update methods#############################
@@ -323,20 +327,19 @@ class LS_gui:
self.pronounelem = self.las.get_word_info(self.wordid, "phnm") #get a pronounciation from the list
self.display_console("Spell...") # say the explanation if the word is ambiguous.
- if self.elem != self.pronounelem: # determine whether to bother pronouncing a description
-
- self.las.say_text("Spell... ... " + self.elem + "... " + self.pronounelem)
+ if self.elem != self.pronounelem and self.use_phoneme: # determine whether to bother pronouncing a description
+ self.las.say_text("Spell..." + self.pronounelem, is_phoneme = True)
else:
#print "Spell... "
- self.las.say_text("Spell... ... " + self.elem)
+ self.las.say_text("Spell..." + self.elem)
def play_game(self,mode = "start"):
if mode == "start":
self.las.play_sound("begin")
self.this_level_size = 7
self.this_level_max_error = 3
- self.display_main_output("Welcome")
- self.las.say_text("Welcome")
+ #self.display_main_output("Welcome")
+ self.las.say_text("Welcome", wait = False)
self.ask_skill_level()
self.wordid_list = self.las.load_wordid(self.this_level_size + self.this_level_max_error)
self.this_level_num_words = len(self.wordid_list)
@@ -367,19 +370,20 @@ class LS_gui:
data = "\n" + data
self.console_text_buffer.insert_at_cursor(data)
- def display_main_output(self, data, newline = True, clear_previous = True):
- if clear_previous == True:
- self.main_output_buffer.set_text(data)
- elif newline == True:
- text = "\n" + data
- self.main_output_buffer.insert_at_cursor(data)
- else:
- self.main_output_buffer.insert_at_cursor(data)
+ #def display_main_output(self, data, newline = True, clear_previous = True):
+ #if clear_previous == True:
+ #self.main_output_buffer.set_text(data)
+ #elif newline == True:
+ #text = "\n" + data
+ #self.main_output_buffer.insert_at_cursor(data)
+ #else:
+ #self.main_output_buffer.insert_at_cursor(data)
################################################################
def game_exit(self):
+ self.las.exit_game()
gtk.main_quit()
########################Game Logic##############################