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-rw-r--r--sugar-toolkit/src/sugar/tutorius/actions.py152
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diff --git a/sugar-toolkit/src/sugar/tutorius/actions.py b/sugar-toolkit/src/sugar/tutorius/actions.py
deleted file mode 100644
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--- a/sugar-toolkit/src/sugar/tutorius/actions.py
+++ /dev/null
@@ -1,152 +0,0 @@
-# Copyright (C) 2009, Tutorius.org
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-"""
-This module defines Actions that can be done and undone on a state
-"""
-
-from sugar.tutorius import gtkutils
-from dialog import TutoriusDialog
-from sugar.tutorius.services import ObjectStore
-import overlayer
-
-
-class Action(object):
- """Base class for Actions"""
- def __init__(self):
- object.__init__(self)
-
- def do(self, **kwargs):
- """
- Perform the action
- """
- raise NotImplementedError("Not implemented")
-
- def undo(self):
- """
- Revert anything the action has changed
- """
- pass #Should raise NotImplemented?
-
-
-class OnceWrapper(object):
- """
- Wraps a class to perform an action once only
-
- This ConcreteActions's do() method will only be called on the first do()
- and the undo() will be callable after do() has been called
- """
- def __init__(self, action):
- self._action = action
- self._called = False
- self._need_undo = False
-
- def do(self):
- """
- Do the action only on the first time
- """
- if not self._called:
- self._called = True
- self._action.do()
- self._need_undo = True
-
- def undo(self):
- """
- Undo the action if it's been done
- """
- if self._need_undo:
- self._action.undo()
- self._need_undo = False
-
-class DialogMessage(Action):
- """
- Shows a dialog with a given text, at the given position on the screen.
-
- @param message A string to display to the user
- @param pos A list of the form [x, y]
- """
- def __init__(self, message, pos=[0,0]):
- super(DialogMessage, self).__init__()
- self._message = message
- self.position = pos
- self._dialog = None
-
- def do(self):
- """
- Show the dialog
- """
- self._dialog = TutoriusDialog(self._message)
- self._dialog.set_button_clicked_cb(self._dialog.close_self)
- self._dialog.set_modal(False)
- self._dialog.move(self.position[0], self.position[1])
- self._dialog.show()
-
- def undo(self):
- """
- Destroy the dialog
- """
- if self._dialog:
- self._dialog.destroy()
- self._dialog = None
-
-
-class BubbleMessage(Action):
- """
- Shows a dialog with a given text, at the given position on the screen.
-
- @param message A string to display to the user
- @param pos A list of the form [x, y]
- @param speaker treeish representation of the speaking widget
- """
- def __init__(self, message, pos=[0,0], speaker=None, tailpos=None):
- Action.__init__(self)
- self._message = message
- self.position = pos
-
- self.overlay = None
- self._bubble = None
- self._speaker = None
- self._tailpos = tailpos
-
-
- def do(self):
- """
- Show the dialog
- """
- # get or inject overlayer
- self.overlay = ObjectStore().activity._overlayer
- # FIXME: subwindows, are left to overlap this. This behaviour is
- # undesirable. subwindows (i.e. child of top level windows) should be
- # handled either by rendering over them, or by finding different way to
- # draw the overlay.
-
- if not self._bubble:
- x, y = self.position
- # TODO: tails are relative to tailpos. They should be relative to
- # the speaking widget. Same of the bubble position.
- self._bubble = overlayer.TextBubble(text=self._message,
- tailpos=self._tailpos)
- self._bubble.show()
- self.overlay.put(self._bubble, x, y)
- self.overlay.queue_draw()
-
- def undo(self):
- """
- Destroy the dialog
- """
- if self._bubble:
- self._bubble.destroy()
- self._bubble = None
-