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-rw-r--r--tutorius/tutorial.py467
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+
+class Tutorial(object):
+ """ This class replaces the previous Tutorial class and
+ allows manipulation of the abstract representation
+ of a tutorial as a state machine
+ """
+
+ _INIT = "INIT"
+ _END = "END"
+
+ def __init__(self, name, state_dict=None):
+ """
+ The constructor for the Tutorial. By default, the tutorial contains
+ only an initial state and an end state.
+ The initial state doesn't contain any action or transition.
+ The end state doesn't contain any action either.
+
+ If state_dict is provided, a valid initial state and an end state
+ must be provided.
+
+ @param name The name of the tutorial
+ @param state_dict optional, a valid dictionary of states
+ """
+ self.name = name
+
+ # We will use an adjacency list representation through the
+ # usage of state objects because our graph representation
+ # is really sparse and mostly linear, for a brief
+ # example of graph programming in python see:
+ # http://www.python.org/doc/essays/graphs
+ self._state_dict = state_dict or \
+ {Tutorial._INIT:State(name=Tutorial._INIT),\
+ Tutorial._END:State(name=Tutorial._END)}
+
+ # Minimally check for the presence of an INIT and an END
+ # state
+ if not self._state_dict.has_key(Tutorial._INIT):
+ raise Exception("No INIT state found in state_dict")
+
+ if not self._state_dict.has_key(Tutorial._END):
+ raise Exception("No END state found in state_dict")
+
+ self.validate()
+
+ # Initialize variables for generating unique names
+ # TODO: We should take the max number from the
+ # existing state names
+ self._state_name_nb = 0
+
+
+ def add_state(self, action_list=[], transition_list=[]):
+ """
+ Add a new state to the state machine. The state is
+ initialized with the action list and transition list
+ and a new unique name is returned for this state.
+
+ The action is added using add_action.
+
+ The transitions is added using add_transition.
+
+ @param action_list The list of valid actions for this state
+ @param transition_list The list of valid transitions
+ @return string unique name for this state
+ """
+ name = self._generate_unique_state_name()
+
+ for action in action_list:
+ self._validate_action(action)
+
+ for transition in transition_list:
+ self._validate_transition(transition)
+
+ state = State(name, action_list, transition_list)
+
+ if self._state_dict.has_key(name):
+ raise Exception("Name: " + name + " already exists, could not\
+ add a new state.")
+
+ self._state_dict[name] = state
+
+ return name
+
+
+ def add_action(self, state_name, action):
+ """
+ Add an action to a specific state. A unique name for this
+ tutorial is generated to refer precisely to this action
+ and is returned.
+
+ The action is validated.
+
+ @param state_name The name of the state to add an action to
+ @param action The action to be added
+ @return unique name for this action
+ """
+ return "State/Action"
+
+ def add_transition(self, state_name, transition):
+ """
+ Add a transition to a specific state. A unique name for this
+ tutorial is generated to refer precisely to this transition
+ and is returned. Inserting a duplicate transition will raise
+ an exception.
+
+ The transition is validated.
+
+ @param state_name The name of the state to add a transition to
+ @param transition The transition to be added
+ @return unique name for this action
+ @raise TransitionAlreadyExists
+ """
+ return "State/Transition"
+
+ def update_action(self, action_name, action):
+ """
+ Update the properties of a specific action with a copy of the
+ properties of the action passed in.
+
+ The action is validated.
+
+ @param action_name The name of the action to update
+ @param action An action with the properties to copy from
+ @return action_name if the update was successful, False otherwise
+ """
+ return action_name
+
+ def update_transition(self, transition_name, transition):
+ """
+ Update the properties of a specific transition with a copy of the
+ properties of the transition passed in.
+
+ The transition is validated.
+
+ @param transition_name The name of the transition to update
+ @param transition An transition with the properties to copy from
+ @return transition_name if the update was successful, False otherwise
+ """
+ return transition_name
+
+ def delete_action(self, action_name):
+ """
+ Delete the action identified by action_name.
+
+ @param action_name The name of the action to be deleted
+ @return the action that has been deleted
+ """
+ return None
+
+ def delete_transition(self, transition_name):
+ """
+ Delete the transition identified by transition_name.
+
+ @param transition_name The name of the transition to be deleted
+ @return the transition that has been deleted
+ """
+ return None
+
+ def delete_state(self, state_name):
+ """
+ Delete the state, delete all the actions and transitions
+ in this state, update the transitions from the state that
+ pointed to this one to the next state and remove all the
+ unreachable states recursively.
+
+ @param state_name The name of the state to remove
+ """
+ pass
+
+ def get_actions(self, state_name):
+ """
+ @param state_name The name of the state to list actions from
+ @return A list of actions for state_name
+ """
+ pass
+
+ def get_events(self, state_name):
+ """
+ @param state_name The name of the state to list actions from
+ @return A list of events for state_name
+ """
+ pass
+
+ def get_following_states(self, state_name):
+ """
+ Returns a tuple of the names of the states that point to the given
+ state. If there is no such state, the function raises a KeyError.
+
+ @param state_name The name of the state to analyse
+ @raise KeyError When there is no state by this name in the FSM
+ """
+ pass
+
+
+ def get_previous_states(self, state_name):
+ """
+ Returns a tuple of the names of the state that can transition to
+ the given state. If there is no such state, the function raises a
+ KeyError.
+
+ @param state_name The name of the state that the returned states might
+ transition to.
+ @raise KeyError When there is no state by this name in the FSM
+ """
+ pass
+
+ def _validate_action(self, action):
+ """
+ Validate that an action conforms to what we expect,
+ throws an exception otherwise.
+
+ @param action The action to validate
+ @except InvalidAction if the action fails to conform to what we expect
+ """
+ pass
+
+ def _validate_action_name(self, action_name):
+ """
+ Check if action_name exists.
+
+ @param action_name The name to check
+ @except UnknownName if the name is not present in the Tutorial
+ """
+ pass
+
+ def _validate_transition(self, transition):
+ """
+ Validate that a transition conforms to what we expect,
+ throws an exception otherwise.
+
+ @param transition The transition to validate
+ @except InvalidTransition if the transition fails to conform to what we expect
+ """
+ pass
+
+ def _validate_transition_name(self, transition_name):
+ """
+ Check if transition_name exists.
+
+ @param transition_name The name to check
+ @except UnknownName if the name is not present in the Tutorial
+ """
+ pass
+
+ def validate(self):
+ """
+ Validate the state machine for a serie of properties:
+ 1. No unreachable states
+ 2. No dead end state (except END)
+ 3. No branching in the main path
+ 4. No loop in the main path
+ 5. ...
+
+ Throw an exception for the first condition that is not met.
+ """
+ pass
+
+ def _generate_unique_state_name(self):
+ name = "State" + str(self._state_name_nb)
+ self._state_name_nb += 1
+ return name
+
+ def __str__(self):
+ """
+ Return a string representation of the tutorial
+ """
+ return ""
+
+class State(object):
+ """
+ This is a step in a tutorial. The state represents a collection of actions
+ to undertake when entering the state, and a series of transitions to lead
+ to next states.
+
+ This class is not meant to be used explicitly as no validation is done on
+ inputs, the validation should be done by the containing class.
+ """
+
+ def __init__(self, name="", action_list=[], transition_list=[]):
+ """
+ Initializes the content of the state, such as loading the actions
+ that are required and building the correct transitions.
+
+ @param action_list The list of actions to execute when entering this
+ state
+ @param transition_list A list of tuples of the form
+ (event, next_state_name), that explains the outgoing links for
+ this state
+ """
+ object.__init__(self)
+
+ self.name = name
+
+ self._actions = {}
+ for action in action_list:
+ self._actions[self._generate_unique_action_name(action)] = action
+
+ self._transitions = {}
+ for transition in transition_list:
+ self._transitions[self._generate_unique_transition_name(transition)] = transition
+
+ # Initialize internal variables for name generation
+ self.action_name_nb = 0
+ self.transition_name_nb = 0
+
+ # Action manipulations
+ def add_action(self, new_action):
+ """
+ Adds an action to the state
+
+ @param new_action The action to add
+ @return a unique name for this action
+ """
+ action_name = self._generate_unique_action_name(new_action)
+ self._actions[action_name] = new_action
+ return action_name
+
+ def delete_action(self, action_name):
+ """
+ Delete the action with the name action_name
+
+ @param action_name The name of the action to delete
+ @return The action deleted
+ @raise NameError if action_name doesn't exist
+ """
+ if self._actions.has_key(action_name):
+ return self._actions.pop(action_name)
+ else:
+ raise NameError("Tutorial.State: action '" + action_name + "' is not defined")
+
+ def update_action(self, action_name, new_action):
+ """
+ Replace the action with action_name by new_action
+
+ @param action_name The name of the action to replace
+ @param new_action The action that will replace the old one
+ @return The replaced action
+ @raise NameError if action_name doesn't exist
+ """
+ # TODO: For now let's just replace the action with a new one,
+ # we should check to see if we need a replace or an update
+ # semantic for this update method
+ if self._actions.has_key(action_name):
+ old_action = self._actions.pop(action_name)
+ self._actions[action_name] = new_action
+ return old_action
+ else:
+ raise NameError("Tutorial.State: action '" + action_name + "' is not defined")
+
+ def get_action_dict(self):
+ """
+ @return A dictionary of actions that the state will execute
+ """
+ return self._actions
+
+ def delete_actions(self):
+ """
+ Removes all the action associated with this state. A cleared state will
+ not do anything when entered or exited.
+ """
+ self._actions = {}
+
+ # Transition manipulations
+ def add_transition(self, new_transition):
+ """
+ Adds a transition from this state to another state.
+
+ The same transition may not be added twice.
+
+ @param transition The new transition.
+ @return A unique name for the transition
+ @raise TransitionAlreadyExists if an equivalent transition exists
+ """
+ for transition in self._transitions.itervalues():
+ if transition == new_transition:
+ raise TransitionAlreadyExists(str(transition))
+
+ transition_name = self._generate_unique_transition_name(new_transition)
+ self._transitions[transition_name] = new_transition
+ return transition_name
+
+ def update_transition(self, transition_name, new_transition):
+ """
+ Replace the transition with transition_name by new_transition
+
+ @param transition_name The name of the transition to replace
+ @param new_transition The transition that will replace the old one
+ @return The replaced transition
+ @raise NameError if transition_name doesn't exist
+ """
+ # TODO: For now let's just replace the transition with a new one,
+ # we should check to see if we need a replace or an update
+ # semantic for this update method
+ if self._transitions.has_key(transition_name):
+ old_transition = self._transitions.pop(transition_name)
+ self._transitions[transition_name] = new_transition
+ return old_transition
+ else:
+ raise NameError("Tutorial.State: transition '" + transition_name + "' is not defined")
+
+ def delete_transition(self, transition_name):
+ """
+ Delete the transition with the name transition_name
+
+ @param transition_name The name of the transition to delete
+ @return The transition deleted
+ @raise NameError if transition_name doesn't exist
+ """
+ if self._transitions.has_key(transition_name):
+ return self._transitions.pop(transition_name)
+ else:
+ raise NameError("Tutorial.State: transition '" + transition_name + "' is not defined")
+
+ def get_transition_dict(self):
+ """
+ @return The dictionary of transitions associated with this state.
+ """
+ return self._transitions
+
+ def delete_transitions(self):
+ """
+ Delete all the transitions associated with this state.
+ """
+ self._transitions = {}
+
+ def _generate_unique_action_name(self, action):
+ """
+ Returns a unique name for the action in this state,
+ the actual content of the name should not be relied upon
+ for correct behavior
+
+ @param action The action to generate a name for
+ @return A name garanteed to be unique within this state
+ """
+ #TODO use the action class name to generate a name
+ # to make it easier to debug and know what we are
+ # manipulating
+ name = "action" + str(self.action_name_nb)
+ self.action_name_nb += 1
+ return name
+
+ def _generate_unique_transition_name(self, transition):
+ """
+ Returns a unique name for the transition in this state,
+ the actual content of the name should not be relied upon
+ for correct behavior
+
+ @param transition The transition to generate a name for
+ @return A name garanteed to be unique within this state
+ """
+ #TODO use the event class name from the transition to
+ # generate a name to make it easier to debug and know
+ # what we are manipulating
+ name = "transition" + str(self.transition_name_nb)
+ self.transition_name_nb += 1
+ return name
+
+
+
+################## Error Handling and Exceptions ##############################
+
+class TransitionAlreadyExists(Exception):
+ """
+ Raised when a duplicate transition is added to a state
+ """
+ pass
+
+