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path: root/addons/bubblemessagewimg.py
blob: 1d5d5d3b7ac42b7568ab3fcb168f827203fe9570 (plain)
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# Copyright (C) 2009, Tutorius.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
from sugar.tutorius.actions import Action, DragWrapper
from sugar.tutorius.properties import TStringProperty, TResourceProperty, TArrayProperty
from sugar.tutorius import overlayer
from sugar.tutorius.services import ObjectStore

class BubbleMessageWImg(Action):
    message = TStringProperty("Message")
    # Create the position as an array of fixed-size 2
    position = TArrayProperty((0,0), 2, 2)
    # Do the same for the tail position
    tail_pos = TArrayProperty((0,0), 2, 2)
    imgpath = TResourceProperty("")
    
    def __init__(self, message=None, position=None, speaker=None, tail_pos=None, imgpath=None):
        """
        Shows a dialog with a given text, at the given position on the screen.

        @param message A string to display to the user
        @param position A list of the form [x, y]
        @param speaker treeish representation of the speaking widget
        @param tail_pos The position of the tail of the bubble; useful to point to
        specific elements of the interface
        """
        Action.__init__(self)

        if position:
            self.position = position
        if tail_pos:
            self.tail_pos = tail_pos
        if message:
            self.message = message
        if imgpath:
            self.imgpath = imgpath

        self.overlay = None
        self._bubble = None
        self._speaker = None
    
    def do(self, **kwargs):
        """
            Show the dialog
        """
        # get or inject overlayer
        self.overlay = ObjectStore().activity._overlayer
        # FIXME: subwindows, are left to overlap this. This behaviour is
        # undesirable. subwindows (i.e. child of top level windows) should be
        # handled either by rendering over them, or by finding different way to
        # draw the overlay.

        if not self.overlay:
            self.overlay = ObjectStore().activity._overlayer
        if not self._bubble:
            x, y = self.position
            # TODO: tails are relative to tailpos. They should be relative to
            # the speaking widget. Same of the bubble position.
            self._bubble = overlayer.TextBubbleWImg(text=self.message,
                tailpos=self.tail_pos,imagepath=self.imgpath.default)
            self._bubble.show()
            self.overlay.put(self._bubble, x, y)
            self.overlay.queue_draw()

    def undo(self):
        """
            Destroy the dialog
        """
        if self._bubble:
            self.overlay.remove(self._bubble)
            self._bubble.destroy()
            self._bubble = None

    def enter_editmode(self, *args):
        """
        Enters edit mode. The action should display itself in some way,
        without affecting the currently running application.
        """
        if not self.overlay:
            self.overlay = ObjectStore().activity._overlayer
        assert not self._drag, "bubble action set to editmode twice"
        x, y = self.position
        self._bubble = overlayer.TextBubbleWImg(text=self.message,
            tailpos=self.tail_pos,imagepath=self.imgpath)
        self.overlay.put(self._bubble, x, y)
        self._bubble.show()

        self._drag = DragWrapper(self._bubble, self.position, True)

    def exit_editmode(self, *args):
        x,y = self._drag.position
        self.position = (int(x), int(y))
        if self._drag:
            self._drag.draggable = False
            self._drag = None
        if self._bubble:
            self.overlay.remove(self._bubble)
            self._bubble = None
        self.overlay = None

__action__ = {
    "name" : "BubbleMessageWImg",
    "display_name" : "Message Bubble with image",
    "icon" : "message-bubble",
    "class" : BubbleMessageWImg,
    "mandatory_props" : ["message",'imgpath']
}