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# Copyright (C) 2009, Tutorius.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
"""
This module defines Actions that can be done and undone on a state
"""
from sugar.tutorius import gtkutils
from dialog import TutoriusDialog
from sugar.tutorius.services import ObjectStore
import overlayer
class Action(object):
"""Base class for Actions"""
def __init__(self):
object.__init__(self)
def do(self, **kwargs):
"""
Perform the action
"""
raise NotImplementedError("Not implemented")
def undo(self):
"""
Revert anything the action has changed
"""
pass #Should raise NotImplemented?
class OnceWrapper(object):
"""
Wraps a class to perform an action once only
This ConcreteActions's do() method will only be called on the first do()
and the undo() will be callable after do() has been called
"""
def __init__(self, action):
self._action = action
self._called = False
self._need_undo = False
def do(self):
"""
Do the action only on the first time
"""
if not self._called:
self._called = True
self._action.do()
self._need_undo = True
def undo(self):
"""
Undo the action if it's been done
"""
if self._need_undo:
self._action.undo()
self._need_undo = False
class DialogMessage(Action):
"""
Shows a dialog with a given text, at the given position on the screen.
@param message A string to display to the user
@param pos A list of the form [x, y]
"""
def __init__(self, message, pos=[0,0]):
super(DialogMessage, self).__init__()
self._message = message
self.position = pos
self._dialog = None
def do(self):
"""
Show the dialog
"""
self._dialog = TutoriusDialog(self._message)
self._dialog.set_button_clicked_cb(self._dialog.close_self)
self._dialog.set_modal(False)
self._dialog.move(self.position[0], self.position[1])
self._dialog.show()
def undo(self):
"""
Destroy the dialog
"""
if self._dialog:
self._dialog.destroy()
self._dialog = None
class BubbleMessage(Action):
"""
Shows a dialog with a given text, at the given position on the screen.
@param message A string to display to the user
@param pos A list of the form [x, y]
@param speaker treeish representation of the speaking widget
"""
def __init__(self, message, pos=[0,0], speaker=None, tailpos=None):
Action.__init__(self)
self._message = message
self.position = pos
self.overlay = None
self._bubble = None
self._speaker = None
self._tailpos = tailpos
def do(self):
"""
Show the dialog
"""
# get or inject overlayer
self.overlay = ObjectStore().activity._overlayer #FIXME:handle subwin
if not self._bubble:
x, y = self.position
self._bubble = overlayer.TextBubble(text=self._message, tailpos=self._tailpos) #TODO: add tail handling
self._bubble.show()
self.overlay.put(self._bubble, x, y)
self.overlay.queue_draw()
def undo(self):
"""
Destroy the dialog
"""
if self._bubble:
## self.overlay.remove(self._bubble)
## self.overlay.bin_window.clear()
self._bubble.destroy()
self._bubble = None
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