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-rwxr-xr-xMAFH2/drawableobject/DrawableObject.py161
-rwxr-xr-xMAFH2/drawableobject/Spritesheet.py33
2 files changed, 194 insertions, 0 deletions
diff --git a/MAFH2/drawableobject/DrawableObject.py b/MAFH2/drawableobject/DrawableObject.py
new file mode 100755
index 0000000..449741c
--- /dev/null
+++ b/MAFH2/drawableobject/DrawableObject.py
@@ -0,0 +1,161 @@
+import pygame
+
+class DrawableObject(pygame.sprite.Sprite):
+
+ def __init__(self,images,textfileName,fps = 2, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
+ pygame.sprite.Sprite.__init__(self)
+ cnt = 0
+
+ #self._originals = images
+ #self._images = images
+ self._images = []
+ self._origImages = []
+ while cnt < len(images):
+ self._images.append(images[cnt].convert())
+ self._origImages.append(images[cnt].convert())
+ cnt += 1
+ self.image = self._images[0]
+ self._start = pygame.time.get_ticks()
+ self._delay = 1000 / fps
+ self._last_update = 0
+ self._frame = 0
+ self.animations = {}
+ self._current_anim = ""
+ self.xPos = x
+ self.yPos = y
+ self.xSpeed = xVelocity
+ self.ySpeed = yVelocity
+ self.myAngle = 0
+ self.xSize = 40
+ self.ySize = 40
+
+ if textfileName != '':
+
+ f = open(textfileName, 'r')
+ currentLine = f.readline()
+ while currentLine != '':
+
+ animValues = currentLine.split(",")
+ self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])]
+ currentLine = f.readline()
+
+
+ def addImages(self, images):
+
+ self._images.extend(images)
+ #self._originals.extend(images)
+
+ def goToAnim(self, animName):
+
+ cnt = 0
+ while cnt < len(animations):
+
+ if animations[cnt] == animName:
+ self._current_anim = animName
+ self._frame = self.animations[animName][0]
+ self.image = self._images[self._frame]
+ cnt = len(animations)
+ cnt += 1
+
+ def goToFrame(self, frame):
+
+ self._frame = frame
+ self.image = self._images[self._frame]
+
+ def move(self):
+
+ self.xPos += self.xSpeed
+ self.yPos += self.ySpeed
+
+ self.image[0].get_rect().move(self.xPos,self.yPos)
+
+ def nudge(self, xNudge = 0, yNudge = 0):
+
+ self.xPos += xNudge
+ self.yPos += yNudge
+
+ self.image[0].get_rect().move(self.xPos,self.yPos)
+
+ def scale(self, newXSize = None, newYSize = None):
+
+ if newXSize != None: self.xSize = newXSize
+ if newYSize != None: self.ySize = newYSize
+
+ cnt = 0
+ while cnt < len(self._images):
+
+ self._origImages[cnt] = pygame.transform.scale(self._origImages[cnt], (self.xSize, self.ySize))
+ self._images[cnt] = self._origImages[cnt]
+ cnt += 1
+
+ def getXSize(self):
+
+ return self.xSize
+
+ def getYSize(self):
+
+ return self.ySize
+
+ def rotate(self,angle):
+
+ cnt = 0
+
+ self.myAngle += angle
+ while cnt < len(self._images):
+
+ self._images[cnt] = pygame.transform.rotate(self._origImages[cnt], self.myAngle)
+ cnt += 1
+
+ def getRotation(self):
+
+ return self.myAngle
+
+ def setPosition(self, x = None, y = None):
+
+ if x != None and x >= 0: self.xPos = x
+ if y != None and y >= 0: self.yPos = y
+
+ def getXPos(self):
+
+ return self.xPos
+
+ def getYPos(self):
+
+ return self.yPos
+
+ def setSpeed(self, xVelocity = None, yVelocity = None):
+
+ if xVelocity != None: self.xSpeed = xVelocity
+ if yVelocity != None: self.ySpeed = yVelocity
+
+ def getXSpeed(self):
+
+ return self.xSpeed
+
+ def getYSpeed(self):
+
+ return self.ySpeed
+
+ def calcColorKey(self):
+
+ myColorKey = images[0].get_at((0,0))
+ setColorKey(myColorKey)
+
+ def setColorKey(self, aColor):
+
+ cnt = 0
+ while cnt < len(self._images):
+ self._images[cnt].set_colorkey(aColor)
+ cnt += 1
+
+ def update(self, t):
+ pass
+
+ def updateCurrnetAnimation(self, t):
+ pass
+
+ def nextFrame(self):
+ pass
+
+ def nextCurrentAnimFrame(self):
+ pass
diff --git a/MAFH2/drawableobject/Spritesheet.py b/MAFH2/drawableobject/Spritesheet.py
new file mode 100755
index 0000000..bce2db5
--- /dev/null
+++ b/MAFH2/drawableobject/Spritesheet.py
@@ -0,0 +1,33 @@
+import pygame
+
+class Spritesheet:
+ """
+ Class from http://www.scriptedfun.com/transcript-2-using-sprite-sheets-and-drawing-the-background/
+
+ This class can be used to seperate images from the sprite sheet
+ """
+ def __init__(self, filename):
+ self.sheet = pygame.image.load(filename).convert_alpha()
+ self.sheet = self.imgat(self.sheet.get_rect())
+
+ def imgat(self, rect, myColorKey = None):
+ rect = pygame.Rect(rect)
+ image = pygame.Surface(rect.size).convert_alpha()
+ if myColorKey == None:
+ myColorKey = (255,0,255)
+ image.set_colorkey(myColorKey)
+ image.blit(self.sheet, (0, 0), rect)
+ return image
+
+ def imgsat(self, rects, myColorKey = None):
+ imgs = []
+ for rect in rects:
+ imgs.append(self.imgat(rect, myColorKey))
+ return imgs
+
+ def img_extract( self, cols, rows, width, height, myColorKey = None):
+ rect_list = []
+ for y in range(0, rows):
+ for x in range(0, cols):
+ rect_list.append((width*x, height*y, width, height))
+ return self.imgsat( rect_list, myColorKey)