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diff --git a/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html b/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html new file mode 100644 index 0000000..d06467c --- /dev/null +++ b/MAFH2/fortuneengine/docs/epydoc/fortuneengine.GameEngine.GameEngine-class.html @@ -0,0 +1,1111 @@ +<?xml version="1.0" encoding="ascii"?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" + "DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> +<head> + <title>fortuneengine.GameEngine.GameEngine</title> + <link rel="stylesheet" href="epydoc.css" type="text/css" /> + <script type="text/javascript" src="epydoc.js"></script> +</head> + +<body bgcolor="white" text="black" link="blue" vlink="#204080" + alink="#204080"> +<!-- ==================== NAVIGATION BAR ==================== --> +<table class="navbar" border="0" width="100%" cellpadding="0" + bgcolor="#a0c0ff" cellspacing="0"> + <tr valign="middle"> + <!-- Home link --> + <th> <a + href="fortuneengine-module.html">Home</a> </th> + + <!-- Tree link --> + <th> <a + href="module-tree.html">Trees</a> </th> + + <!-- Index link --> + <th> <a + href="identifier-index.html">Indices</a> </th> + + <!-- Help link --> + <th> <a + href="help.html">Help</a> </th> + + <th class="navbar" width="100%"></th> + </tr> +</table> +<table width="100%" cellpadding="0" cellspacing="0"> + <tr valign="top"> + <td width="100%"> + <span class="breadcrumbs"> + <a href="fortuneengine-module.html">Package fortuneengine</a> :: + <a href="fortuneengine.GameEngine-module.html">Module GameEngine</a> :: + Class GameEngine + </span> + </td> + <td> + <table cellpadding="0" cellspacing="0"> + <!-- hide/show private --> + <tr><td align="right"><span class="options">[<a href="javascript:void(0);" class="privatelink" + onclick="toggle_private();">hide private</a>]</span></td></tr> + <tr><td align="right"><span class="options" + >[<a href="frames.html" target="_top">frames</a + >] | <a href="fortuneengine.GameEngine.GameEngine-class.html" + target="_top">no frames</a>]</span></td></tr> + </table> + </td> + </tr> +</table> +<!-- ==================== CLASS DESCRIPTION ==================== --> +<h1 class="epydoc">Class GameEngine</h1><p class="nomargin-top"><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine">source code</a></span></p> +<pre class="base-tree"> +object --+ + | + <strong class="uidshort">GameEngine</strong> +</pre> + +<hr /> +<p>The Fortune Engine GameEngine is a main loop wrapper around pygame. It + manages the event and drawing loops allowing the user to just register + for user events and drawing time in the draw loop.</p> + +<!-- ==================== INSTANCE METHODS ==================== --> +<a name="section-InstanceMethods"></a> +<table class="summary" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr bgcolor="#70b0f0" class="table-header"> + <td colspan="2" class="table-header"> + <table border="0" cellpadding="0" cellspacing="0" width="100%"> + <tr valign="top"> + <td align="left"><span class="table-header">Instance Methods</span></td> + <td align="right" valign="top" + ><span class="options">[<a href="#section-InstanceMethods" + class="privatelink" onclick="toggle_private();" + >hide private</a>]</span></td> + </tr> + </table> + </td> +</tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#__init__" class="summary-sig-name">__init__</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">1200</span>, + <span class="summary-sig-arg">height</span>=<span class="summary-sig-default">900</span>, + <span class="summary-sig-arg">always_draw</span>=<span class="summary-sig-default">False</span>, + <span class="summary-sig-arg">fps_cap</span>=<span class="summary-sig-default">15</span>, + <span class="summary-sig-arg">version</span>=<span class="summary-sig-default">False</span>, + <span class="summary-sig-arg">title</span>=<span class="summary-sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span><br /> + Constructor for the game engine.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="set_dirty"></a><span class="summary-sig-name">set_dirty</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Sets the dirty flag to force the engine to draw the next time it + enters the draw flag.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.set_dirty">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_scene" class="summary-sig-name">get_scene</a>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns the scene object</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_event_timer" class="summary-sig-name">start_event_timer</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">function_cb</span>, + <span class="summary-sig-arg">time</span>)</span><br /> + Starts a timer that fires a user event into the queue every + "time" milliseconds</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#stop_event_timer" class="summary-sig-name">stop_event_timer</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">function_cb</span>)</span><br /> + Stops the timer that has id from firing</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_event_timers"></a><span class="summary-sig-name">list_event_timers</span>(<span class="summary-sig-arg">self</span>)</span><br /> + returns a list of configured timers, if the timers has a time of 0 + the timer is disabled</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_timers">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_timer_time"></a><span class="summary-sig-name">list_timer_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns a string representation of the time the game spends in each + timer callback.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_timer_time">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#start_main_loop" class="summary-sig-name">start_main_loop</a>(<span class="summary-sig-arg">self</span>)</span><br /> + Starts the game loop.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr class="private"> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#_draw" class="summary-sig-name" onclick="show_private();">_draw</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">tick_time</span>)</span><br /> + Draws all elements in draw callback to the screen</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr class="private"> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="_event_loop"></a><span class="summary-sig-name">_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br /> + The main event loop.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._event_loop">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="stop_event_loop"></a><span class="summary-sig-name">stop_event_loop</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Sends a pygame.QUIT event into the event queue which exits the event + loop</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_loop">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_event_callback" class="summary-sig-name">add_event_callback</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">cb</span>)</span><br /> + Adds event callback to the event callback stack</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_event_callback" class="summary-sig-name">remove_event_callback</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">cb</span>)</span><br /> + Removes an event from the event callback stack</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_event_callbacks"></a><span class="summary-sig-name">list_event_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns a string representation of all events registered with the + game engine</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_callbacks">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_event_time"></a><span class="summary-sig-name">list_event_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns a string representation of the time the game spends in each + event callback.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_event_time">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_draw_callback" class="summary-sig-name">add_draw_callback</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">fnc</span>)</span><br /> + Adds a callback to the draw list.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#pop_draw_callback" class="summary-sig-name">pop_draw_callback</a>(<span class="summary-sig-arg">self</span>)</span><br /> + Removes top of draw stack and returns it</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="clear_draw_callback"></a><span class="summary-sig-name">clear_draw_callback</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Empties draw callback stack</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.clear_draw_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_draw_callback" class="summary-sig-name">remove_draw_callback</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">fnc</span>)</span><br /> + Removes a draw callback from the game engine draw function</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_draw_callbacks"></a><span class="summary-sig-name">list_draw_callbacks</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Lists all the draw callbacks currently registered with the game + engine</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_callbacks">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_draw_time"></a><span class="summary-sig-name">list_draw_time</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns a string representation of the time the game spends in each + drawing callback.</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_draw_time">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#has_object" class="summary-sig-name">has_object</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">name</span>)</span><br /> + Returns true if object is stored in game engine</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#add_object" class="summary-sig-name">add_object</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">name</span>, + <span class="summary-sig-arg">obj</span>)</span><br /> + Adds an object to the game engine datastore</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#get_object" class="summary-sig-name">get_object</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">name</span>)</span><br /> + Returns an object from the game engine datastore</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a href="fortuneengine.GameEngine.GameEngine-class.html#remove_object" class="summary-sig-name">remove_object</a>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">name</span>)</span><br /> + Removes an object from the game engine datastore</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="list_objects"></a><span class="summary-sig-name">list_objects</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Returns a sting of registered objects</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.list_objects">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="toggle_fps"></a><span class="summary-sig-name">toggle_fps</span>(<span class="summary-sig-arg">self</span>)</span><br /> + Toggles fps display</td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.toggle_fps">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr> + <td><span class="summary-sig"><a name="art_scale"></a><span class="summary-sig-name">art_scale</span>(<span class="summary-sig-arg">self</span>, + <span class="summary-sig-arg">original</span>, + <span class="summary-sig-arg">expected</span>, + <span class="summary-sig-arg">width</span>=<span class="summary-sig-default">True</span>)</span></td> + <td align="right" valign="top"> + <span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.art_scale">source code</a></span> + + </td> + </tr> + </table> + + </td> + </tr> + <tr> + <td colspan="2" class="summary"> + <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: + <code>__delattr__</code>, + <code>__format__</code>, + <code>__getattribute__</code>, + <code>__hash__</code>, + <code>__new__</code>, + <code>__reduce__</code>, + <code>__reduce_ex__</code>, + <code>__repr__</code>, + <code>__setattr__</code>, + <code>__sizeof__</code>, + <code>__str__</code>, + <code>__subclasshook__</code> + </p> + </td> + </tr> +</table> +<!-- ==================== CLASS VARIABLES ==================== --> +<a name="section-ClassVariables"></a> +<table class="summary" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr bgcolor="#70b0f0" class="table-header"> + <td colspan="2" class="table-header"> + <table border="0" cellpadding="0" cellspacing="0" width="100%"> + <tr valign="top"> + <td align="left"><span class="table-header">Class Variables</span></td> + <td align="right" valign="top" + ><span class="options">[<a href="#section-ClassVariables" + class="privatelink" onclick="toggle_private();" + >hide private</a>]</span></td> + </tr> + </table> + </td> +</tr> +<tr> + <td width="15%" align="right" valign="top" class="summary"> + <span class="summary-type"> </span> + </td><td class="summary"> + <a name="instance"></a><span class="summary-name">instance</span> = <code title="None">None</code><br /> + hash(x) + </td> + </tr> +</table> +<!-- ==================== PROPERTIES ==================== --> +<a name="section-Properties"></a> +<table class="summary" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr bgcolor="#70b0f0" class="table-header"> + <td colspan="2" class="table-header"> + <table border="0" cellpadding="0" cellspacing="0" width="100%"> + <tr valign="top"> + <td align="left"><span class="table-header">Properties</span></td> + <td align="right" valign="top" + ><span class="options">[<a href="#section-Properties" + class="privatelink" onclick="toggle_private();" + >hide private</a>]</span></td> + </tr> + </table> + </td> +</tr> + <tr> + <td colspan="2" class="summary"> + <p class="indent-wrapped-lines"><b>Inherited from <code>object</code></b>: + <code>__class__</code> + </p> + </td> + </tr> +</table> +<!-- ==================== METHOD DETAILS ==================== --> +<a name="section-MethodDetails"></a> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr bgcolor="#70b0f0" class="table-header"> + <td colspan="2" class="table-header"> + <table border="0" cellpadding="0" cellspacing="0" width="100%"> + <tr valign="top"> + <td align="left"><span class="table-header">Method Details</span></td> + <td align="right" valign="top" + ><span class="options">[<a href="#section-MethodDetails" + class="privatelink" onclick="toggle_private();" + >hide private</a>]</span></td> + </tr> + </table> + </td> +</tr> +</table> +<a name="__init__"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">__init__</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">width</span>=<span class="sig-default">1200</span>, + <span class="sig-arg">height</span>=<span class="sig-default">900</span>, + <span class="sig-arg">always_draw</span>=<span class="sig-default">False</span>, + <span class="sig-arg">fps_cap</span>=<span class="sig-default">15</span>, + <span class="sig-arg">version</span>=<span class="sig-default">False</span>, + <span class="sig-arg">title</span>=<span class="sig-default"><code class="variable-quote">'</code><code class="variable-string">FortuneEngine</code><code class="variable-quote">'</code></span>)</span> + <br /><em class="fname">(Constructor)</em> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.__init__">source code</a></span> + </td> + </tr></table> + + <p>Constructor for the game engine.</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>width</code></strong> - Window width</li> + <li><strong class="pname"><code>height</code></strong> - Window height</li> + <li><strong class="pname"><code>always_draw</code></strong> - Boolean to set the animation mode to always draw vs draw when + set_dirty is called</li> + <li><strong class="pname"><code>fps_cap</code></strong> - Sets the framerate cap. Set to 0 to disable the cap. Warning: + setting the cap to 0 when always draw = False will cause cpu 100% + when not driving.</li> + <li><strong class="pname"><code>version</code></strong> - If true, use new rendering system, false uses only the draw + system</li> + <li><strong class="pname"><code>title</code></strong> - Window Title</li> + </ul></dd> + <dt>Overrides: + object.__init__ + </dt> + </dl> +</td></tr></table> +</div> +<a name="get_scene"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">get_scene</span>(<span class="sig-arg">self</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_scene">source code</a></span> + </td> + </tr></table> + + <p>Returns the scene object</p> + <dl class="fields"> + <dt>Returns:</dt> + <dd>Returns the scene object held by the game engine</dd> + </dl> +</td></tr></table> +</div> +<a name="start_event_timer"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">start_event_timer</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">function_cb</span>, + <span class="sig-arg">time</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_event_timer">source code</a></span> + </td> + </tr></table> + + <p>Starts a timer that fires a user event into the queue every + "time" milliseconds</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>function_cb</code></strong> - The function to call when timer fires</li> + <li><strong class="pname"><code>time</code></strong> - Milliseconds between fires</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="stop_event_timer"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">stop_event_timer</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">function_cb</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.stop_event_timer">source code</a></span> + </td> + </tr></table> + + <p>Stops the timer that has id from firing</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>function_cb</code></strong> - The function registered with the timer that should be canceled</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="start_main_loop"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">start_main_loop</span>(<span class="sig-arg">self</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.start_main_loop">source code</a></span> + </td> + </tr></table> + + <p>Starts the game loop.</p> + <p>This function does not return until after the game loop exits</p> + <dl class="fields"> + </dl> +</td></tr></table> +</div> +<a name="_draw"></a> +<div class="private"> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">_draw</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">tick_time</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine._draw">source code</a></span> + </td> + </tr></table> + + <p>Draws all elements in draw callback to the screen</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>tick_time</code></strong> - The amount of time passed since last draw cycle. (should be + produced by pygamme.clock.tick method)</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="add_event_callback"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">add_event_callback</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">cb</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_event_callback">source code</a></span> + </td> + </tr></table> + + <p>Adds event callback to the event callback stack</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>cb</code></strong> - Callback to be added to the stack when events are fired.</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="remove_event_callback"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_event_callback</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">cb</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_event_callback">source code</a></span> + </td> + </tr></table> + + <p>Removes an event from the event callback stack</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>cb</code></strong> - The callback to remove from the event callback stack</li> + </ul></dd> + <dt>Returns:</dt> + <dd>Returns true if successful in removing callback</dd> + </dl> +</td></tr></table> +</div> +<a name="add_draw_callback"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">add_draw_callback</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">fnc</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_draw_callback">source code</a></span> + </td> + </tr></table> + + <p>Adds a callback to the draw list. Function will be passed the game + screen it should draw too.</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>fnc</code></strong> - The function to call when system is drawing</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="pop_draw_callback"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">pop_draw_callback</span>(<span class="sig-arg">self</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.pop_draw_callback">source code</a></span> + </td> + </tr></table> + + <p>Removes top of draw stack and returns it</p> + <dl class="fields"> + <dt>Returns:</dt> + <dd>Returns the top callback function that was removed</dd> + </dl> +</td></tr></table> +</div> +<a name="remove_draw_callback"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_draw_callback</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">fnc</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_draw_callback">source code</a></span> + </td> + </tr></table> + + <p>Removes a draw callback from the game engine draw function</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>fnc</code></strong> - The callback function to remove</li> + </ul></dd> + <dt>Returns:</dt> + <dd>Returns true if successful removal of the function</dd> + </dl> +</td></tr></table> +</div> +<a name="has_object"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">has_object</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">name</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.has_object">source code</a></span> + </td> + </tr></table> + + <p>Returns true if object is stored in game engine</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>name</code></strong> - Name of the object to check if exists</li> + </ul></dd> + <dt>Returns:</dt> + <dd>Returns true if object found</dd> + </dl> +</td></tr></table> +</div> +<a name="add_object"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">add_object</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">name</span>, + <span class="sig-arg">obj</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.add_object">source code</a></span> + </td> + </tr></table> + + <p>Adds an object to the game engine datastore</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>name</code></strong> - The name used to store the object</li> + <li><strong class="pname"><code>obj</code></strong> - The object to store</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<a name="get_object"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">get_object</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">name</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.get_object">source code</a></span> + </td> + </tr></table> + + <p>Returns an object from the game engine datastore</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>name</code></strong> - The name of object to return</li> + </ul></dd> + <dt>Returns:</dt> + <dd>Returns the object</dd> + </dl> +</td></tr></table> +</div> +<a name="remove_object"></a> +<div> +<table class="details" border="1" cellpadding="3" + cellspacing="0" width="100%" bgcolor="white"> +<tr><td> + <table width="100%" cellpadding="0" cellspacing="0" border="0"> + <tr valign="top"><td> + <h3 class="epydoc"><span class="sig"><span class="sig-name">remove_object</span>(<span class="sig-arg">self</span>, + <span class="sig-arg">name</span>)</span> + </h3> + </td><td align="right" valign="top" + ><span class="codelink"><a href="fortuneengine.GameEngine-pysrc.html#GameEngine.remove_object">source code</a></span> + </td> + </tr></table> + + <p>Removes an object from the game engine datastore</p> + <dl class="fields"> + <dt>Parameters:</dt> + <dd><ul class="nomargin-top"> + <li><strong class="pname"><code>name</code></strong> - The name of the object to remove</li> + </ul></dd> + </dl> +</td></tr></table> +</div> +<br /> +<!-- ==================== NAVIGATION BAR ==================== --> +<table class="navbar" border="0" width="100%" cellpadding="0" + bgcolor="#a0c0ff" cellspacing="0"> + <tr valign="middle"> + <!-- Home link --> + <th> <a + href="fortuneengine-module.html">Home</a> </th> + + <!-- Tree link --> + <th> <a + href="module-tree.html">Trees</a> </th> + + <!-- Index link --> + <th> <a + href="identifier-index.html">Indices</a> </th> + + <!-- Help link --> + <th> <a + href="help.html">Help</a> </th> + + <th class="navbar" width="100%"></th> + </tr> +</table> +<table border="0" cellpadding="0" cellspacing="0" width="100%%"> + <tr> + <td align="left" class="footer"> + Generated by Epydoc 3.0.1 on Sun Aug 22 00:13:13 2010 + </td> + <td align="right" class="footer"> + <a target="mainFrame" href="http://epydoc.sourceforge.net" + >http://epydoc.sourceforge.net</a> + </td> + </tr> +</table> + +<script type="text/javascript"> + <!-- + // Private objects are initially displayed (because if + // javascript is turned off then we want them to be + // visible); but by default, we want to hide them. 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