From 688d323ac85a2b02a5ce57a3cab8006230b07920 Mon Sep 17 00:00:00 2001 From: jlew Date: Thu, 05 Aug 2010 02:57:13 +0000 Subject: Code Cleanup --- diff --git a/MAFH2/drawableobject/DrawableObject.py b/MAFH2/drawableobject/DrawableObject.py deleted file mode 100755 index 449741c..0000000 --- a/MAFH2/drawableobject/DrawableObject.py +++ /dev/null @@ -1,161 +0,0 @@ -import pygame - -class DrawableObject(pygame.sprite.Sprite): - - def __init__(self,images,textfileName,fps = 2, x = 0, y = 0, xVelocity = 0, yVelocity = 0): - pygame.sprite.Sprite.__init__(self) - cnt = 0 - - #self._originals = images - #self._images = images - self._images = [] - self._origImages = [] - while cnt < len(images): - self._images.append(images[cnt].convert()) - self._origImages.append(images[cnt].convert()) - cnt += 1 - self.image = self._images[0] - self._start = pygame.time.get_ticks() - self._delay = 1000 / fps - self._last_update = 0 - self._frame = 0 - self.animations = {} - self._current_anim = "" - self.xPos = x - self.yPos = y - self.xSpeed = xVelocity - self.ySpeed = yVelocity - self.myAngle = 0 - self.xSize = 40 - self.ySize = 40 - - if textfileName != '': - - f = open(textfileName, 'r') - currentLine = f.readline() - while currentLine != '': - - animValues = currentLine.split(",") - self.animations[animValues[0]] = [int(animValues[1]), int(animValues[2])] - currentLine = f.readline() - - - def addImages(self, images): - - self._images.extend(images) - #self._originals.extend(images) - - def goToAnim(self, animName): - - cnt = 0 - while cnt < len(animations): - - if animations[cnt] == animName: - self._current_anim = animName - self._frame = self.animations[animName][0] - self.image = self._images[self._frame] - cnt = len(animations) - cnt += 1 - - def goToFrame(self, frame): - - self._frame = frame - self.image = self._images[self._frame] - - def move(self): - - self.xPos += self.xSpeed - self.yPos += self.ySpeed - - self.image[0].get_rect().move(self.xPos,self.yPos) - - def nudge(self, xNudge = 0, yNudge = 0): - - self.xPos += xNudge - self.yPos += yNudge - - self.image[0].get_rect().move(self.xPos,self.yPos) - - def scale(self, newXSize = None, newYSize = None): - - if newXSize != None: self.xSize = newXSize - if newYSize != None: self.ySize = newYSize - - cnt = 0 - while cnt < len(self._images): - - self._origImages[cnt] = pygame.transform.scale(self._origImages[cnt], (self.xSize, self.ySize)) - self._images[cnt] = self._origImages[cnt] - cnt += 1 - - def getXSize(self): - - return self.xSize - - def getYSize(self): - - return self.ySize - - def rotate(self,angle): - - cnt = 0 - - self.myAngle += angle - while cnt < len(self._images): - - self._images[cnt] = pygame.transform.rotate(self._origImages[cnt], self.myAngle) - cnt += 1 - - def getRotation(self): - - return self.myAngle - - def setPosition(self, x = None, y = None): - - if x != None and x >= 0: self.xPos = x - if y != None and y >= 0: self.yPos = y - - def getXPos(self): - - return self.xPos - - def getYPos(self): - - return self.yPos - - def setSpeed(self, xVelocity = None, yVelocity = None): - - if xVelocity != None: self.xSpeed = xVelocity - if yVelocity != None: self.ySpeed = yVelocity - - def getXSpeed(self): - - return self.xSpeed - - def getYSpeed(self): - - return self.ySpeed - - def calcColorKey(self): - - myColorKey = images[0].get_at((0,0)) - setColorKey(myColorKey) - - def setColorKey(self, aColor): - - cnt = 0 - while cnt < len(self._images): - self._images[cnt].set_colorkey(aColor) - cnt += 1 - - def update(self, t): - pass - - def updateCurrnetAnimation(self, t): - pass - - def nextFrame(self): - pass - - def nextCurrentAnimFrame(self): - pass diff --git a/MAFH2/drawableobject/Spritesheet.py b/MAFH2/drawableobject/Spritesheet.py deleted file mode 100755 index bce2db5..0000000 --- a/MAFH2/drawableobject/Spritesheet.py +++ /dev/null @@ -1,33 +0,0 @@ -import pygame - -class Spritesheet: - """ - Class from http://www.scriptedfun.com/transcript-2-using-sprite-sheets-and-drawing-the-background/ - - This class can be used to seperate images from the sprite sheet - """ - def __init__(self, filename): - self.sheet = pygame.image.load(filename).convert_alpha() - self.sheet = self.imgat(self.sheet.get_rect()) - - def imgat(self, rect, myColorKey = None): - rect = pygame.Rect(rect) - image = pygame.Surface(rect.size).convert_alpha() - if myColorKey == None: - myColorKey = (255,0,255) - image.set_colorkey(myColorKey) - image.blit(self.sheet, (0, 0), rect) - return image - - def imgsat(self, rects, myColorKey = None): - imgs = [] - for rect in rects: - imgs.append(self.imgat(rect, myColorKey)) - return imgs - - def img_extract( self, cols, rows, width, height, myColorKey = None): - rect_list = [] - for y in range(0, rows): - for x in range(0, cols): - rect_list.append((width*x, height*y, width, height)) - return self.imgsat( rect_list, myColorKey) diff --git a/MAFH2/drawableobject/__init__.py b/MAFH2/drawableobject/__init__.py deleted file mode 100644 index e69de29..0000000 --- a/MAFH2/drawableobject/__init__.py +++ /dev/null -- cgit v0.9.1